Moderator: Cartographers
Drafting Room Guidelines
'Drafting Room'To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
A Draft will not be considered for promotion to the Main Foundry without the support of CC users. If a map is not considered by the Foundry community to offer something original and/or interesting in terms of gameplay, graphics, and theme, its production will not be encouraged.1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
While in the drafting room, it is expected that a mapmaker will demonstrate:a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
Before being moved on to the next stage of development in the mapmaker must have a plan for the production of the map, and present key map information and updates in a manner that is user friendly and consistent with the foundry standards. Once these criteria have been met, the Working Draft will receive the first of the Foundry Brands:
Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.
Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.
MrBenn wrote:Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.
I think this is the better of the images you've posted on this page, although like Andy, I prefer the circles to the pentagons or random smiley-shapes!
The map looks clean and crisp which is good, although I'm not fully convinced of the "story" the map is trying to tell... something about influence? I don;t get how the quote fits in with the map??
Your wrap-attack route is unclear, and could do with something other than the legend note.
As far as XML goes, that is usually left until a map is on the brink of the final forge, as things are likely to change a lot between he start and the finish.
MrBenn wrote:Right, let me get this straight... My comment about a map having to be unique was in reference to the Rio Slums map draft, that forced the classic gameplay into a map of Rio. If you want to read the whole post in it's proper context, then you may do so by clicking here.
The criticism I leveled at this version of Merciless Wong's map is contained within the following spoiler....
... and was simply my reaction to what I referred to as the "bastardisation" of Classic Art. I may have been a bit harsh in my choice of words, but Twill accurately summarised the sentiment of that particular map in his newsletter interview:
None of this is relevant to the discussion about this map, but it needs to be put here, where all the fuss has been made.
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