- Players only get Reinforcements based on the amount they killed in the previous turn
Specifics:
- This option (if enabled on a map) would take off all territory and card bonuses; instead you only get one army per enemy army killed last turn. An initial 3 army deployment would be needed to kick off the game.
- alternative: only one army per enemy territory taken last turn
This will improve the following aspects of the site:
- enables much quicker Speed games as you probably won't have any remaining armies by the end of the turn, having mashed "attack" repeatedly throughout!
- another tactical dimension - stay and hold what you got (for no bonus) and let the enemy break against you, or trust in the Gods and the bizarre whimsy of the dice, and try to get a bonus for next turn.