no bonuses
no autodeploy
just the troops you earn to deploy

not sure if i got everywhere, so if u see somewhere, tell me
WHat do you think?
Moderator: Cartographers
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
sailorseal wrote:So confusing! No bonuses! Come on julien! Add bonuses, make it less confusing make more mountains.
Cool idea!
hecter wrote:New name and more colour. Other than that, very nice.
hecter wrote:I know there isn't any bonuses, but there just needs to be some variety. Allow you to see what's going on better, otherwise it's pretty boring and tedious...
miniwally wrote:this needs to be a lot better graphically it's just so bland
the.killing.44 wrote:You need a new title lol. back later
.44
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...
Turn One:
Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.
etc etc....
If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.
Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.
Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.
Thoughts?
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...
Turn One:
Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.
etc etc....
If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.
Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.
Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.
Thoughts?
ustus wrote:I gotta agree, lots of luck involved with everyone starting on one terit, since anyone's advancement is going to depend on the rolls of the dice. there is the strategy in stay or go, but it is going to end up coming down to dice too much for my tastes. no matter how cool the map is, i won't play it beyond the novelty of the new map. i think you're better off starting with more terits and getting bonuses. but that's just my opinion. don't let me just trash your ideas. just make sure you think about how much the dice really control. whatever works, I'm still happy to see some enthusiasm for large maps.
LED ZEPPELINER wrote:ustus wrote:I gotta agree, lots of luck involved with everyone starting on one terit, since anyone's advancement is going to depend on the rolls of the dice. there is the strategy in stay or go, but it is going to end up coming down to dice too much for my tastes. no matter how cool the map is, i won't play it beyond the novelty of the new map. i think you're better off starting with more terits and getting bonuses. but that's just my opinion. don't let me just trash your ideas. just make sure you think about how much the dice really control. whatever works, I'm still happy to see some enthusiasm for large maps.
well a lot of maps depend on dice, for example, doodle earth 1v1, if you get to a point where your just deploying attacking and stopping, and you and ur temmate only have 1 piece on each territ, its all about the luck of the dice, i just don't see the problem with no bonuses
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...
Turn One:
Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.
etc etc....
If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.
Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.
Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.
Thoughts?
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