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Timminz wrote:What did you expect would happen when you killed someone who wasn't your target?
Dave67 wrote:Timminz wrote:What did you expect would happen when you killed someone who wasn't your target?
Like in a game of Killer (look it up on Google, 'Killer+liveaction') if you eliminate a player who wasn't your target, then his target would go to the player targeting him.
Example:
An assassination game is set up like this:
Player A -> Player B
Player B -> Player C
Player C -> Player D
Player D -> Player A
Now, let's say that Player B takes out Player A, say because Player B has figured that Player A is the one gunning for him and decides to go on the offensive instead of being defensive. The assassination board now looks like this:
Player B -> Player C
Player C -> Player D
Player D -> Player B
Or is that how Terminator works?
I vote no. That would make it way to hard to cheat.sully800 wrote:I think its a good idea to change the rules instead of simply clarifying them.
So many people make this mistake in assassin games, it really makes the unenjoyable. Also there are many positions where you simply cannot win under the current rules - taking out your target requires you to weaken someone else's target too much, leaving them vulnerable.
The targets already rotate as suggested when a player deadbeats. Why not fix assassin games and rotate targets if you eliminate someone other than your own?
sully800 wrote:I think its a good idea to change the rules instead of simply clarifying them.
So many people make this mistake in assassin games, it really makes the unenjoyable. Also there are many positions where you simply cannot win under the current rules - taking out your target requires you to weaken someone else's target too much, leaving them vulnerable.
The targets already rotate as suggested when a player deadbeats. Why not fix assassin games and rotate targets if you eliminate someone other than your own?
Dave67 wrote:Specificly, the rules about play types. It's more about the layout of the paragraphs.
I just killed off an assassination game by accident when I finished off another player. I then went back and reread the rules for that style of game - and a bit hard to find. Because the second part of the winning conditions - if your target is taken out by another player - comes after a page break, it can be rather easy to miss that little tidbit if you arn't really careful when reading it.
I feel that something like that - and the bit regarding deadbeating - is important enough that it should be in point form.
chipv wrote:Dave67 wrote:Specificly, the rules about play types. It's more about the layout of the paragraphs.
I just killed off an assassination game by accident when I finished off another player. I then went back and reread the rules for that style of game - and a bit hard to find. Because the second part of the winning conditions - if your target is taken out by another player - comes after a page break, it can be rather easy to miss that little tidbit if you arn't really careful when reading it.
I feel that something like that - and the bit regarding deadbeating - is important enough that it should be in point form.
I agree. The rules in general are in desperate need of an overhaul. With any luck this will come sometime soon.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Twill wrote:I personally think rotating assassins would be an interesting idea. n00b, how would it make it easy to cheat?
I can see how it would be easy to annoy someone - they are about to take out a kill, you knock them out and it rotates them to someone with a massive stack. They would pull their hair out while you chuckle quietly to yourself, but I don't see how you could "cheat" (without a multi, but that's a problem for another reason)
Maybe I'm just not good at seeing ways to cheat...unlike some![]()
Twill
Dave67 wrote:Example:
An assassination game is set up like this:
Player A -> Player B
Player B -> Player C
Player C -> Player D
Player D -> Player A
Now, let's say that Player B takes out Player A, say because Player B has figured that Player A is the one gunning for him and decides to go on the offensive instead of being defensive. The assassination board now looks like this:
Player B -> Player C
Player C -> Player D
Player D -> Player B
SirSebstar wrote:anyways this below will not work, what if you took out not your assassin but someone else's target?
now you are 2 person's targets..
Optimus Prime wrote:Won't that just mean that you can kill whoever you want, thereby effectively making the assassin style of gameplay pointless? If I can accidentally kill someone else, then get a new target, I can just kill anyone, until I happen to be in position to kill my own target. Seems a bit pointless to me.
Timminz wrote:Also, if someone comes up just short of eliminating their target, anyone else could just finish the job, completely negating the work that had just been done.
Optimus Prime wrote:Won't that just mean that you can kill whoever you want, thereby effectively making the assassin style of gameplay pointless? If I can accidentally kill someone else, then get a new target, I can just kill anyone, until I happen to be in position to kill my own target. Seems a bit pointless to me.
I said it would make it "too hard" to cheat, jokingly taking the side of cheaters who eliminate each others' targets. So, reading between the lines, I was actually supporting the ideaTwill wrote:I personally think rotating assassins would be an interesting idea. n00b, how would it make it easy to cheat?
Jeff Hardy wrote:Timminz wrote:Also, if someone comes up just short of eliminating their target, anyone else could just finish the job, completely negating the work that had just been done.
all part of the strategy then
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