by The Neon Peon on Wed Feb 18, 2009 5:56 pm
Okay, thanks for the many responses. I have heard and visited to all the threads of the suggestions people here have pointed out BEFORE I made this thread.
One thing I failed to point out. By locking your account, I meant a forum ban + inability to start or join games (or just the second, whichever). You will not deatbeat your active games if you have any. You can access your account, take your turns, but not really do anything. Will edit first post for clarification.
The reason I suggested it is because it does 3 things in 1:
1. Hacking, which I know is not a problem, but a positive is a positive, even if it only affects 1 person out of 300,000
2. Account sitting. Although there is a more elegant solution, this suggestion basically does the exact same thing as the other you pointed out. The account sitter uses your original password, but all the other features are the same in a lock on your account as the suggestion in the thread you linked here. The person could not start games, the person could not access the control panel, etc. Also, this way is easier to code since we already have coding for being able to lock accounts.
3. Getting away from CC just because of it. Some people just spend too much time here, and occasionally I do as well. If I have a busy week, I might as well just lock my own account so that I can only take my turns in my active games and that way I will not be tempted to come here and join an 8 man speed escalating. If you feel that you are about to point dump because of bad dice, just lock your own account until you calm down. Much easier to click one button (and a confirmation, of course).