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Moderator: Cartographers



















		



















		I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.











		




















		


















		TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.












		


















		shakeycat wrote:Joodoo -
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.












		


















		TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.












		










		


















		










		


















		
		


















		TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.












		


















		TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.












		


















		
		


















			


















		shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?
What makes Sea Island a strategic point?







		






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