spaceghst44 wrote:from what I understand....
since we are playing with werewolves mafia, there has to be a seer, cop, angel, and doctor. The seer gets guilty results on werewolves but not mafia. The cop gets guilty results on mafia but not werewolves. An angel protects from the werewolves but not mafia, and the doctor protects against mafia but not werewolves.
Since there was a roleblocker, who duty is to block one persons actions at night, who is now dead, there might also be these characters:
Godfather: mafia member who appears innocent to cops.
Serial Killer: Mafia member who object is to be the sole survivor.
Masons: townies who know each other to be innocent, and can talk to each other at night, but have no special powers.
Vigilante: townie who can kill at night
????Deputy???: never heard of this but it could exist.
Werewolves try to eliminate mafia and town, mafia try to eliminate werewolves and town, town tries to eliminate werewolves and mafia.
It is possible that a townie can have wolfsbane, but this would only protect them against werewolves and not mafia.
there doesnt have to be anything although I think your right about the 4 you mentioned first.
I very much doubt their being a SK they are always seperate to mafia on CC, and we have quite enough scum already.
I also doubt their being masons but its possible in this game as their is a low population of town.
Vig- possible, if its true im glad they didnt kill N1 probbly means they are a smart player or got blocked.
Anyway most of this is useless speculation we need to concentrate on targets for a lynch.