Weather Conditions
- Rain - Harder to Make Movements, Chained Forts Only
- Hail - Practically Impossible to Reinforce, Adjacent Forts Only
- Snow - Makes Cold - Frostbite -1 Territ Bonus (on all territs)
- Drought - Lack of Water means no Territory Bonus (including map bonuses (Continental Applies)), All Forts Allowed
- Floods - No Forts Allowed
- Perfect Conditions - + 1 Territ Bonus + No Fog
- Sun - Standard Play, No changes to settings
- Fog - Fog Enshrouds Battle Field, All Forts Allowed
Seasonal Weather Conditions - Each season lasts 3 turns (3 months)
- Spring, the sun begins to shine (partial fog of war i.e. not advanced)
- Summer, the sun is out and the sky is blue, (No Fog).
- Autumn, fog begins to set in (basic fog)
- December, Extended/Advanced Fog
Specifics:
- Various Weather Systems Which are randomly generated at the beginning of each turn
- Seasonal Affects which change Fog
- For the weather type I imagine a check-list of ones may be used (on the create a game), they change however I have a table in google docs (Will publish if people like the idea) to show the probability of each transition with the most likely being Sun so despite a whole range of effects the one that happens most is sun.
This Idea Is ongoing and I expect various things should be added/changed