Dear Drops - Resource Conflict
Overview statistics:Map Title: Dear Drops
Mapmaker: crosseout
6 Regions
79 Territories
Bonuses: +38 and -26
Gameplay: No region bonuses, bonuses are based on elected territories, other than that: standard.
Size: Large: 800px × 762; Small 630px × 600px (12% difference)
Territory/Region statistics:
Mnapketi - 10
Max possible bonus: +7Uarenge - 16
Max possible bonus: +11Ketenga - 10
Max possible bonus: +5Ghisulu - 16
Max possible bonus: +11Whasina - 9
Max possible bonus: +4Badlands - 26
Max possible bonus: -26The badlands that are placed wherever there is no possible source of water have negative impacts on the bonus to level out the large possible bonuses of the other regions.
SettingA fictious country somewhere near Africa where local warlords are engaging in civil war to obtain the most valuable resource left on earth, water, in order to control the country.
ObjectiveSeize all resources
Region bonusesThere will be no bonuses for holding regions because the resources are whats important. Since the resources are found concentrated around the lakes, bonusregions will form naturally.
NeutralsI dont know how neutrals affects the game. Can people start in territories where there are neutrals, or do I have to leave some territories without neutrals?
I have decided to have 5 neutrals in territories with 2 water drops, and 3 neutrals in territories with 1 water drop. The badlands (blood drops) will have no neutrals at all. The deltas and lake territories will have 1-2 neutrals pending on strategic positioning.
Features- 1 Bonus point for every territory with
clean water in order to simulate the gathering around the water.
- Water diminishes in quality as it passes territories and in deltas (gets muddied up).
- Every territory without water-resources will have a negative impact (-1 bonus) on the territory to simulate starvation/dehydration.
- Badlands - If you want to move to a territory that lacks water, you must do so from a territory that has water. Once you are on the territory without water, you may not move your armies further into the badlands, if you are going to move them, they must be moved to another territory with water (or where they came from)
Salty lakes - Lakes are not water resources, they are too salty.
- Deltas - The water in the deltas are of poor quality, a bit too salty and a bit too muddy, but still drinkable. This means that territories with deltas (unless with source of the river) don't loose any bonus nor get any bonus.
Poison - Owners of rivers may poison the river (bombardment), but obviously only the territory(ies) the river runs down through.
work done- setting
- Objective
- Terrain
- Region and territory labels
- ROE (rules of engagement)
- Legend
- Resource placement
- Boarder divisions
work left- Altering map from feedback
- Altering regions/territories from feedback
- Balancing resources/strategic territories from feedback
- Altering bonuses/bonus system from feedback
- Altering legibility based on feedback
- writing the xml
Please give feedback on specifics- Graphics
- Legibility
- Colorblindnessfriendly
- Resourcesystem
- Territory layout
- Strategic advantages/disadvantages
- Aesthetics
- Level of fun(;
(Thanks)
Suggestions- Too many bonuses on single territories will loose the effect of having regions.
Max bonus per territory is being changed to 2, and 1 will be the most common. There are no region bonuses because the territories with resources makes up regions. - Distinguish between regions.
Please explain, with color or something? I'm not going to use the classical regions though...- Rivers and boarders look too similar.
Changed- The grid based boarders are problematic.
Grid aborted- clearer boarders
coming right up- Click image to enlarge.

Boarder layout, would like feedback on it(;
- Click image to enlarge.

versionsv1:
http://www.fileden.com/files/2006/11/16 ... exture.JPGv2:
http://www.fileden.com/files/2006/11/16 ... rgeMap.jpgv3:
http://www.fileden.com/files/2006/11/16/385447/v3.jpgv4:
http://www.fileden.com/files/2006/11/16/385447/v4.jpgv5:
http://www.fileden.com/files/2006/11/16/385447/v5.jpgv6:
- s01 grid:
http://www.fileden.com/files/2006/11/16 ... /v6s01.jpg- s02:
http://www.fileden.com/files/2006/11/16 ... /v6s02.jpgv7:
http://www.fileden.com/files/2006/11/16/385447/v7.jpgv8:
http://www.fileden.com/files/2006/11/16/385447/v8.jpgv9:
http://www.fileden.com/files/2006/11/16/385447/v9.jpgv10 :
http://www.fileden.com/files/2006/11/16/385447/v10.jpg