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Point System

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Point System

Postby ParadiceCity9 on Wed Nov 12, 2008 2:48 pm

Concise description:
  • Basically, in Pokemon (I cleaned out my room and found all my stuff...started playin that again in free time...so much fun....) you get the same number of experience points from killing a pokemon regardless of what level you are. Maybe implement that here?

Specifics:
  • Your score alone decides how many points you lose when you lose a game. I figure that you lose 20 points if you're at 1000, then go up/down proportionally from there to calculate the rest. (i.e. if two people with 4500 points face each other, then the loser would still lose 90 points even though they have the same score.) (the 90 comes from 4.5 * 20, since 4500 = 4.5 * 1000)

This will improve the following aspects of the site:
  • Possibly end point system complaints, i dno.

This was just a thought I don't know if it will work well or not..probably face a lot of criticism, but just throwing it out there.
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Re: Point System

Postby Jeff Hardy on Wed Nov 12, 2008 2:50 pm

i dislike it...
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Re: Point System

Postby LFAW on Wed Nov 12, 2008 3:35 pm

GOOOOOO NIDOKING :D
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Re: Point System

Postby porkenbeans on Wed Nov 12, 2008 3:54 pm

:D It will, without a doubt, get shot down. This is a place where any and all ideas come to die. I have seen many good ideas that would fix this site. But, my friend, the problem is not that theres not enough good ideas, its that, Your good idea is in fact a bad idea in the eyes of the tallentless, multi, noob farming wannabees that inhabbit the top ranks. They are in your chair, and they dont want to get up. If you look at past suggs. you will notice the same bunch, over, and over, and over, again, rip up every idea that would go to threaten their livelihood on this site. :(
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Re: Point System

Postby Jeff Hardy on Wed Nov 12, 2008 3:57 pm

porkenbeans wrote::D It will, without a doubt, get shot down. This is a place where any and all ideas come to die. I have seen many good ideas that would fix this site. But, my friend, the problem is not that theres not enough good ideas, its that, Your good idea is in fact a bad idea in the eyes of the tallentless, multi, noob farming wannabees that inhabbit the top ranks. They are in your chair, and they dont want to get up. If you look at past suggs. you will notice the same bunch, over, and over, and over, again, rip up every idea that would go to threaten their livelihood on this site. :(

how would this stop multis and farming?
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Re: Point System

Postby porkenbeans on Wed Nov 12, 2008 4:23 pm

Jeff Hardy wrote:
porkenbeans wrote::D It will, without a doubt, get shot down. This is a place where any and all ideas come to die. I have seen many good ideas that would fix this site. But, my friend, the problem is not that theres not enough good ideas, its that, Your good idea is in fact a bad idea in the eyes of the tallentless, multi, noob farming wannabees that inhabbit the top ranks. They are in your chair, and they dont want to get up. If you look at past suggs. you will notice the same bunch, over, and over, and over, again, rip up every idea that would go to threaten their livelihood on this site. :(

how would this stop multis and farming?
My point was to address the utter futility of posting ideas. The only ones that are NOT killed immedeatly, are the ones that do not threaten the non ''RISK'' playing, before mentioned. Oh, and by the way, ...YOUR IN MY CHAIR.
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Re: Point System

Postby Jeff Hardy on Thu Nov 13, 2008 3:13 am

porkenbeans wrote:
Jeff Hardy wrote:
porkenbeans wrote::D It will, without a doubt, get shot down. This is a place where any and all ideas come to die. I have seen many good ideas that would fix this site. But, my friend, the problem is not that theres not enough good ideas, its that, Your good idea is in fact a bad idea in the eyes of the tallentless, multi, noob farming wannabees that inhabbit the top ranks. They are in your chair, and they dont want to get up. If you look at past suggs. you will notice the same bunch, over, and over, and over, again, rip up every idea that would go to threaten their livelihood on this site. :(

how would this stop multis and farming?
My point was to address the utter futility of posting ideas. The only ones that are NOT killed immedeatly, are the ones that do not threaten the non ''RISK'' playing, before mentioned. Oh, and by the way, ...YOUR IN MY CHAIR.

i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker
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Re: Point System

Postby yeti_c on Thu Nov 13, 2008 4:26 am

Jeff Hardy wrote:i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker


You're right - and wrong at the same time...

This change *would* encourage farming... because if you kill a noob - you get 20 points - if you kill a brig - you get 20 points...

If you lose to a newb you would lose minimal points - if you lose to a brig you would lose a lot of points...

This suggestion is so bad that it should be locked forthwith.

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Re: Point System

Postby Jeff Hardy on Thu Nov 13, 2008 4:45 am

yeti_c wrote:
Jeff Hardy wrote:i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker


You're right - and wrong at the same time...

This change *would* encourage farming... because if you kill a noob - you get 20 points - if you kill a brig - you get 20 points...

If you lose to a newb you would lose minimal points - if you lose to a brig you would lose a lot of points...

This suggestion is so bad that it should be locked forthwith.

C.


this would 100% encourage farming not get rid of it

"This suggestion is so bad that it should be locked forthwith" - i cant help but agree
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Re: Point System

Postby Thezzaruz on Thu Nov 13, 2008 6:59 am

ParadiceCity9 wrote:
  • Your score alone decides how many points you lose when you lose a game. I figure that you lose 20 points if you're at 1000, then go up/down proportionally from there to calculate the rest. (i.e. if two people with 4500 points face each other, then the loser would still lose 90 points even though they have the same score.) (the 90 comes from 4.5 * 20, since 4500 = 4.5 * 1000)

Are you seriously suggesting a system where a win gives higher points the higher rank you are regardless of opponent??? Or should the winner use a different formula???
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Re: Point System

Postby ParadiceCity9 on Thu Nov 13, 2008 5:30 pm

yeti_c wrote:
Jeff Hardy wrote:i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker


You're right - and wrong at the same time...

This change *would* encourage farming... because if you kill a noob - you get 20 points - if you kill a brig - you get 20 points...

If you lose to a newb you would lose minimal points - if you lose to a brig you would lose a lot of points...

This suggestion is so bad that it should be locked forthwith.

C.


I'm pretty sure you both have at least something wrong...Jeff's wrong in that it wouldn't encourage farming, but it would encourage playing higher opponents solely. yeti's wrong in that if you kill a noob (1000 points) you get 20 points, but if you kill a brig (3000 points) you get 60 points...like i said in post #1, "Your score alone decides how many points you lose when you lose a game."

edit: it actually might not even encourage playing higher opponents, at least for those looking for some easy points...so i guess it would encourage farming in that sense.
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Re: Point System

Postby yeti_c on Fri Nov 14, 2008 4:42 am

ParadiceCity9 wrote:
yeti_c wrote:
Jeff Hardy wrote:i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker


You're right - and wrong at the same time...

This change *would* encourage farming... because if you kill a noob - you get 20 points - if you kill a brig - you get 20 points...

If you lose to a newb you would lose minimal points - if you lose to a brig you would lose a lot of points...

This suggestion is so bad that it should be locked forthwith.

C.


I'm pretty sure you both have at least something wrong...Jeff's wrong in that it wouldn't encourage farming, but it would encourage playing higher opponents solely. yeti's wrong in that if you kill a noob (1000 points) you get 20 points, but if you kill a brig (3000 points) you get 60 points...like i said in post #1, "Your score alone decides how many points you lose when you lose a game."

edit: it actually might not even encourage playing higher opponents, at least for those looking for some easy points...so i guess it would encourage farming in that sense.


No - you said... "Your score alone decides how many points you lose when you lose a game." and "you get the same number of experience points from killing a pokemon regardless of what level you are".

So killing anyone yields the same results.

Losing to anyone yields the same results... - so why play someone who's more likely to beat you - you play someone who is less likely to beat you... you Farm.

I stand by my former comment

yeti_c wrote:his suggestion is so bad that it should be locked forthwith.


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Re: Point System

Postby demonfork on Fri Nov 14, 2008 4:54 am

This idea is the most asinine idea in the entire history of asinine ideas!

Only someone that plays Pokemon could think up an idea this bad!
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Re: Point System

Postby ParadiceCity9 on Fri Nov 14, 2008 6:00 pm

yeti_c wrote:
ParadiceCity9 wrote:
yeti_c wrote:
Jeff Hardy wrote:i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker


You're right - and wrong at the same time...

This change *would* encourage farming... because if you kill a noob - you get 20 points - if you kill a brig - you get 20 points...

If you lose to a newb you would lose minimal points - if you lose to a brig you would lose a lot of points...

This suggestion is so bad that it should be locked forthwith.

C.


I'm pretty sure you both have at least something wrong...Jeff's wrong in that it wouldn't encourage farming, but it would encourage playing higher opponents solely. yeti's wrong in that if you kill a noob (1000 points) you get 20 points, but if you kill a brig (3000 points) you get 60 points...like i said in post #1, "Your score alone decides how many points you lose when you lose a game."

edit: it actually might not even encourage playing higher opponents, at least for those looking for some easy points...so i guess it would encourage farming in that sense.


No - you said... "Your score alone decides how many points you lose when you lose a game." and "you get the same number of experience points from killing a pokemon regardless of what level you are".

So killing anyone yields the same results.

Losing to anyone yields the same results... - so why play someone who's more likely to beat you - you play someone who is less likely to beat you... you Farm.

I stand by my former comment

yeti_c wrote:his suggestion is so bad that it should be locked forthwith.


C.


no no..i guess what i'm really suggesting is the opposite of the pokemon thing. ok so restatement:

The amount of points you lose is directly proportional to how many points you have, the constant being 20, but still a max of 100 points lost.
Here are some examples:
4000 points vs. 3000 points. The 3000 point-player wins, and using the equation (y, y being the number of points lost, = 20x, x being your score divided by 1000) So the 3000 point-player wins 80 points for beating someone with 4000 points.
4000 points vs. 2000 points. The 2000 point-player wins, using y = 2x, the one with 2000 points also wins 80 points since that's how many points the 4000 point player loses every time they lose a game with 4000 points.
1000 points vs. 800 points. 1000 points wins. He wins 16 points for beating anyone with 800 points.
8000 points vs. 7999 points. Regardless of who wins here, the loser gives up 100 points because anyone with 5000+ points loses 100 points per loss.

Was that clear, or does it need more explaining?
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Re: Point System

Postby porkenbeans on Fri Nov 14, 2008 6:18 pm

Jeff Hardy wrote:
porkenbeans wrote:
Jeff Hardy wrote:
porkenbeans wrote::D It will, without a doubt, get shot down. This is a place where any and all ideas come to die. I have seen many good ideas that would fix this site. But, my friend, the problem is not that theres not enough good ideas, its that, Your good idea is in fact a bad idea in the eyes of the tallentless, multi, noob farming wannabees that inhabbit the top ranks. They are in your chair, and they dont want to get up. If you look at past suggs. you will notice the same bunch, over, and over, and over, again, rip up every idea that would go to threaten their livelihood on this site. :(

how would this stop multis and farming?
My point was to address the utter futility of posting ideas. The only ones that are NOT killed immedeatly, are the ones that do not threaten the non ''RISK'' playing, before mentioned. Oh, and by the way, ...YOUR IN MY CHAIR.

i support all the suggs that in any way would stop farming
however, this wouldnt, its just a new point system that i dislike
i believe it would encourage farming because players lose no less when playing a noob then they would playing a high ranker
Just venting, friend. :lol: I actualy havent studied this idea. 8-[ These threads seem to do nothing to fix the problem. CC is in love with their game structure. They want to try and make tweeks, to fix it. We have got a dead cow in the corn field, and no amount of ''tweeking'' is going to stop the smell. We therefore, need to bury the cow, and get a new one. :twisted:
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Re: Point System

Postby SuicidalSnowman on Sat Nov 15, 2008 1:21 pm

The problem with this suggestion is that you are comparing two completely different things.

Think about it, in Pokemon you almost never lose, and even when you do, you don't lose experience (points). So the only way to go is up. Therefore, you can play easy (weak) Pokemon all day long, and gain points. But if you really want to level up, you have to play stronger Pokemon, for more points.

On CC, when you win, you gain points, when you lose, you lose points. Therefore, it makes sense to play stronger people to gain more points and lose less, while playing weaker people causes you to gain less and lose more. However, some people find that it makes more sense to never lose, and they play only weaker people they can beat 100% of the time (called farming).

If you implement this here, you either follow Pokemon directly, and don't lose points when you lose games, or your system falls apart. But the issue is that here, they don't like it that you cannot lose points, because this would encourage people just starting 1,000 games a day, and as long as they win 50 (5%), they would be doing better than someone who plays 10 games, and wins 9 (90%).
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Re: Point System

Postby ParadiceCity9 on Sat Nov 15, 2008 11:00 pm

SuicidalSnowman wrote:The problem with this suggestion is that you are comparing two completely different things.

Think about it, in Pokemon you almost never lose, and even when you do, you don't lose experience (points). So the only way to go is up. Therefore, you can play easy (weak) Pokemon all day long, and gain points. But if you really want to level up, you have to play stronger Pokemon, for more points.

On CC, when you win, you gain points, when you lose, you lose points. Therefore, it makes sense to play stronger people to gain more points and lose less, while playing weaker people causes you to gain less and lose more. However, some people find that it makes more sense to never lose, and they play only weaker people they can beat 100% of the time (called farming).

If you implement this here, you either follow Pokemon directly, and don't lose points when you lose games, or your system falls apart. But the issue is that here, they don't like it that you cannot lose points, because this would encourage people just starting 1,000 games a day, and as long as they win 50 (5%), they would be doing better than someone who plays 10 games, and wins 9 (90%).


Dude I never said you don't lost points...read my last post I think I explained it better there.
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