DiM wrote:in theory a java application could be developed to allow people to make their maps but there are a few problems.
the way i see this application working is like this:
1. only some people get access to it. (via applications on the forum)
2. they make the crude maps (basically a mock-up graphic presentation for the sole purpose)
3. these maps are tested in a closed area by the creators, and all those that wish to help and there are no points exchanged in those games (obviosly one could make a map where he exploits stuff to gain points)
4. after a testing period the maps receive comments and votes from those involved in the testing and the best X maps get submitted to the foundry where somebody takes care of the graphics.
this would have 2 big advantages:
a. less time is spent on graphics because you start them when the gameplay is perfect so you don't have to do dozens of changes
b. many map makers would be happy to tackle a proven gameplay and do the graphics than start from scratch and deal with all kinds of messy gameplay problems
c. this application would ensure that no faulty maps are quenched
d. it will allow new people to help and get involved in the foundry
but there is one big problem in the whole idea. who will make this application? it's certainly not easy and it will surely take a lot of time.
hello mate,
Well i am glad you can see something in it.
My idea was never to have finalised maps with polished graphics using this system.
to be perfectly honest, I just had it in mind that graphics would be almost non-existent and that it would be little more (as i say above) than a grid with plotted grid-references as territories and army counts. (Using 'x' 'y' axis positioning for example or whatever makes it easiest to transfer to final xml.)
At most, just maps made up of single, uniform block territories. In that way, all users (or at least Premium) could have access to it due to it's crudeness.
Sure, more sophisticated graphics could come later but the more simple, the more flexible it is as a tool and little strain would be placed upon the server.
As i say above, this is only to give us
all the opportunity to test out new gameplay and also to get rid of bugs:
jiminski wrote:Code a very simple grid with plotted grid references and basic gameplay attributes:
......
Obviously viable maps would need to go through all the Foundry processes before getting to be included on the main GamePage.
But this could be done in such a way as to be able to use the basic information to take it to the next Foundry stage and with tested coding.
As i say in the OP, the Artwork would come later from within the foundry (at least until Lack can fund a sexy bit of generic, terraforming photo-fit software); with Cartographers perhaps sponsoring gameplay ideas they like and developing them in the Test grid.
The Grid could also be employed using Existing artwork; inputting the territory positions so to go through the testing period.
After which, a bug-free, certified gamplay map should be ready to combine: Code and Artwork
I like point 4 too.. but based on an open test.
4. after a testing period the maps receive comments and votes from those involved in the testing and the best X maps get submitted to the foundry where somebody takes care of the graphics.
Anyway Lack should make it
By making this accessible to all and not just the Cartographers or a select few, we have a huge benefit! A benefit not just through greater input on map gameplay and a general swelling of the foundry but also giving a massive new concept to grow as a fundamental aspect of the site.
Eventually, as it evolves from a simple plotted front sheet, it will make him a fortune due to it being Sim-Risk.
Now saying all this, my idea began as an answer to the map bug problem and as a tool specifically for the cartographers to combat this and to help develop gameplay more fluidly.
It began almost exactly as you have outlined above DiM.
If a coder would like to get involved and DiM would help work on the mechanics of it? (as i have no real idea what i am talking about. ) i am happpy to move sideways.
Then maybe a site-wide map creator could develop later, as i think it should be the end goal.