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hecter wrote:I think a custom tag could solve all of issues with there not being enough tags... Just a short one, 20 characters max...
cicero wrote:How about "persuasive" instead of "manipulative"?
It has a more positive tone and hence is more likely to be approved - although I know you were wanting something a bit more obviously critical.
Perhaps though using "persuasive" with "cheap tactics" would get the message across?
This would allow "persuasive" with "good strategy" to be used to give a more positive impression?
Personally I think subtly persuading an opponent to assist you is all part of the game and so, even if I got conned and annoyed, I'd probably still use the second pairing.
If someone was being really extreme and just pissing everyone one off and ordering them around then probably "bully" is more appropriate anyway.
hecter wrote:I don't know why you'd really have to moderate that though... Somebody saying something mean on your ratings isn't going to kill you...
e_i_pi wrote:Unfortunately, this then opens up the problem of ratings needing to be moderated again, which is too time-consuming.
endar1077 wrote:There is a certain strategy that revolves around trying to convince other players to do your bidding. I, personally, find this strategy a little abrasive, and I feel like it would be nice to be able to tag it. There is currently nothing like it, except maybe "cheap tactics", but I don't think that fits well. It isn't so much cheap, as manipulative. Thoughts?
endar1077 wrote:But on the subject of having too many, the only one that comes to my attention right away is "Quitter". How the heck does one go about "quitting"? Is there a difference between this and "Deadbeat"? Has anyone ever tagged someone else as a quitter?
Anyway, that was just a side-note. The point of this thread is to get something to cover the manipulative/persuasive/political behavior that (no matter how much you may try to defend it) I find obnoxious. : )
endar1077 wrote:There is a certain strategy that revolves around trying to convince other players to do your bidding. I, personally, find this strategy a little abrasive, and I feel like it would be nice to be able to tag it. There is currently nothing like it, except maybe "cheap tactics", but I don't think that fits well. It isn't so much cheap, as manipulative. Thoughts?
grainbelt wrote:are you serious? its a frickin game big deal
Mr Changsha wrote:Manipulative hmm? Manipulation is certainly a key element of my game though I would suggest that if one is truly skilled in these dark arts the opposition probably wouldn't be aware they had been manipulated!
endar1077 wrote:grainbelt wrote:are you serious? its a frickin game big deal
[modedit]Thanks for sharing grainbelt. I disagree.[/modedit]Mr Changsha wrote:Manipulative hmm? Manipulation is certainly a key element of my game though I would suggest that if one is truly skilled in these dark arts the opposition probably wouldn't be aware they had been manipulated!
Not that this is entirely relevant, but I'm not usually the one manipulated. The circumstance that I've experienced a few times is that I take my turn and go away. Then someone who is clearly in the lead (perhaps on a fog map, so not so obvious if you don't know how to read logs well), convinces another player that I'm a serious threat and need to be weakened. So, before I even had a chance to say something in defense, I've been crippled by the third player, and of course the one that made all this happen suddenly gets 500 reinforcements (because he was the one that needed crippling all along) and wipes everyone out. That is manipulation, persuasion, etc. I don't like loosing that way, but so be it, it's a strategy. So let's make a tag for it!
endar1077 wrote:grainbelt wrote:are you serious? its a frickin game big deal
[modedit]Thanks for sharing grainbelt. I disagree.[/modedit]Mr Changsha wrote:Manipulative hmm? Manipulation is certainly a key element of my game though I would suggest that if one is truly skilled in these dark arts the opposition probably wouldn't be aware they had been manipulated!
Not that this is entirely relevant, but I'm not usually the one manipulated. The circumstance that I've experienced a few times is that I take my turn and go away. Then someone who is clearly in the lead (perhaps on a fog map, so not so obvious if you don't know how to read logs well), convinces another player that I'm a serious threat and need to be weakened. So, before I even had a chance to say something in defense, I've been crippled by the third player, and of course the one that made all this happen suddenly gets 500 reinforcements (because he was the one that needed crippling all along) and wipes everyone out. That is manipulation, persuasion, etc. I don't like loosing that way, but so be it, it's a strategy. So let's make a tag for it!
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