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3d Building[looking for artist] see page 1

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3d Building[looking for artist] see page 1

Postby a.sub on Thu Oct 09, 2008 8:57 pm

hey guys i wanted to make a 3D map, because now CC players hav to think on a whole new level since they hav 3 dimensions to worry about. in this map you can attack left, right, front, back, up and down. a CONCEPT for the general look of the map is below, i made this just as a concept idea to show how i would show 3 dimentions.
also for this map the countries would be like RED(2,3) 2 being the X coordinate and 3 being the Y coordinate but to be clear we could also make it RED(2X,3Y)
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hey guys on the artist i need one because i personally cant draw let alone construct maps. i will provide a rough sketch like a really rough sketch and let ur imagination run from there. anyone up for it?

UPDATE
Alright well the most liked version is a building form of the above, where each floor is one 2d plane and has special connections with other one, ie one way holes in the ground, stairs, or elevators that only go to certain levels. Also it seems that one building makes the most sense, no arplanes, and 1 or 2 underground levels.
Last edited by a.sub on Sat Oct 18, 2008 11:58 pm, edited 4 times in total.
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Re: 3d map

Postby whitestazn88 on Fri Oct 10, 2008 12:27 am

what kind of bonus structure?
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Re: 3d map

Postby reggie_mac on Fri Oct 10, 2008 3:11 am

Star Trek 3d chess style anyone?
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Re: 3d map

Postby a.sub on Fri Oct 10, 2008 5:45 pm

whitestazn88 wrote:what kind of bonus structure?

well i had two thoughts, one was that there would be no bonus, two was that i would place a map on each level and have continental bonuses, which has two possibilities, each bonus can only be on one level, or that each bonus can be on multiple levels. i would prefer no bonus for now but this is just a conceptual thing
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Re: 3d map

Postby reggie_mac on Fri Oct 10, 2008 10:58 pm

Would movement be possible on x,y,z from anywhere, or would only specific places be able to switch levels?

I think that this could very well turn into the answer for the ultimate SC-FI map, an doing the XML is going to be fun.
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Re: 3d map

Postby a.sub on Sat Oct 11, 2008 11:27 pm

reggie_mac wrote:Would movement be possible on x,y,z from anywhere, or would only specific places be able to switch levels?

I think that this could very well turn into the answer for the ultimate SC-FI map, an doing the XML is going to be fun.


i was thinking about making any place being able to move in all 6 directions, that way people are forced to look out in all directions. and thank you!
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Re: 3d map

Postby ParadiceCity9 on Sat Oct 11, 2008 11:59 pm

If you want it 3-D shouldn't there be z's?
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Re: 3d map

Postby Ditocoaf on Sun Oct 12, 2008 12:30 am

This map was made before, and called the "hypercube"... it was a really good map. Fans commented on it a lot, nitpicked it a lot in the main foundry. Finally, we ran out of things to say, because he fixed everything we could think of. But for some reason, there was no stamp. Apparently, it wasn't getting a stamp because it had stopped being updated. So the map died. I was quite disappointed.
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Re: 3d map

Postby a.sub on Sun Oct 12, 2008 1:52 am

ParadiceCity9 wrote:If you want it 3-D shouldn't there be z's?

i used colors instead

Ditocoaf wrote:This map was made before, and called the "hypercube"... it was a really good map. Fans commented on it a lot, nitpicked it a lot in the main foundry. Finally, we ran out of things to say, because he fixed everything we could think of. But for some reason, there was no stamp. Apparently, it wasn't getting a stamp because it had stopped being updated. So the map died. I was quite disappointed.

i didnt know that, well i intend on keeping it updated so it does get the stamp.
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Re: 3d map

Postby Try Again on Sun Oct 12, 2008 12:11 pm

this map may get into reality, but i wouldn't play on it because of three reasons
1. Bonuses hard to defend
2.Wide-spread attack is not what I like
3. So far it doesn't look like anything
I would really like some borders.
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Re: 3d map

Postby NightWolf on Sun Oct 12, 2008 12:36 pm

I think there floors should attack via the corners, as opposed from just anywhere. Also, the floors should also get adjacent floors.
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Re: 3d map

Postby eigenvector on Sun Oct 12, 2008 3:11 pm

I don't think that a totally open map is a good idea. It offers no opportunity for strategy.

The concept as a whole is good and I'd go for the idea with the separate maps on each level, that's the way to do it.

Also, maybe you should look up the hypercube... anybody has a link?
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Re: 3d map

Postby OliverFA on Mon Oct 13, 2008 5:06 pm

eigenvector wrote:I don't think that a totally open map is a good idea. It offers no opportunity for strategy.


I agree with you. This idea has a lot of potential, but has to be channeled through something less open than just a cube. Some ideas I can think about (just brainstorming):

  • A city, with the different skyscrapers being the third dimension.
  • A single skyscraper itself.
  • A tropicla island, with the third dimension being the vulcano.

After reading the proposals I just wrote, I think the easiest one would be the skyscraper. Each floor could be a continent, with sections of the floor acting as subcontinents. The stairs would communicate with the upper and lower floors. And I am not sure if elevators would be a good idea, as they could make the game too open.

eigenvector wrote:The concept as a whole is good and I'd go for the idea with the separate maps on each level, that's the way to do it.


That is also an alternative. For example, a map for the underground and a map for surface such as in many fantasy games. It would depart a bit from the original idea, but I am sure it would also be interesting.

eigenvector wrote:Also, maybe you should look up the hypercube... anybody has a link?

Yes. Anyone has a link?
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Re: 3d map

Postby reggie_mac on Mon Oct 13, 2008 7:44 pm

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Re: 3d map

Postby a.sub on Mon Oct 13, 2008 10:21 pm

alright after reading the comments above (and thank you SOOOO much for them they were really helpful) i think this would be entertaining, a tall building with say 5 levels, 2 underground levels (like a basement) and 2-3 air levels, which (also just a thought) could have airplanes that could bomb some places near windows. i was thinking stairs could allow u to attack one floor down, elevators can allow u to attack all the elevator entrances for that elevator (but maybe a negative bonus for owning more than one) and just a side thought, hole that allow u to attack down one floor but not up (since u cant fly up a hole). bonuses could be things like "Lack's Office", the whole stairwell, all the airplanes/helicopters, or storage unit (which could be in the basement)
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Re: 3d map

Postby OliverFA on Tue Oct 14, 2008 11:37 am

Glad you like the idea about the building ;)

Which kind of building do you think would be better? It could be just a "normal" building with apartments or offices, or could be an emblematic building like a palace or so. Let's say that in the first case you would fight to get control of the office, but in the second case you could fight for something more interesting. I can think about several themes:

  • Bank assault. Each player starts in a location at the bottom of the building and have to work their way up to the money, located in an objective territory at the top floor and guarded by lots of neutrals.
  • Die Hard-like. Each player competes with each other to be the one who rescues the hostages from a legion of neutrals.
  • Palace. Civil War has erupted and several factions fight for the control of the Palace and the presidency of the Banana Republic.

Personally, I think that maps are more interesting when they have a theme and are not mirroring any real event. I find odd when it says "red player conquered Napoleon". (But of course is just a personal preference).

About elevator, I am not sure. I would not put elevators that can access all floors unless floors are big enough. Otherwise the map would be too much opened and strategy would get spoiled. I see them as ports in some maps. If you take, for example, AoR 1, ports are overdone. There are too many of them, connecting with too many territories. It spoils strategy. On the other hand, in New World, ports are a nice tweak that make the map more interesting, because they are few and don't connect too many territories. I think that your escalators/elevators should be like ports in New World and not like ports in AoR 1.
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Re: 3d map

Postby eigenvector on Tue Oct 14, 2008 12:36 pm

I personally like the Palace theme...
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Re: 3d map

Postby a.sub on Tue Oct 14, 2008 5:50 pm

OliverFA wrote:Glad you like the idea about the building ;)

Which kind of building do you think would be better? It could be just a "normal" building with apartments or offices, or could be an emblematic building like a palace or so. Let's say that in the first case you would fight to get control of the office, but in the second case you could fight for something more interesting. I can think about several themes:

  • Bank assault. Each player starts in a location at the bottom of the building and have to work their way up to the money, located in an objective territory at the top floor and guarded by lots of neutrals.
  • Die Hard-like. Each player competes with each other to be the one who rescues the hostages from a legion of neutrals.
  • Palace. Civil War has erupted and several factions fight for the control of the Palace and the presidency of the Banana Republic.

Personally, I think that maps are more interesting when they have a theme and are not mirroring any real event. I find odd when it says "red player conquered Napoleon". (But of course is just a personal preference).

About elevator, I am not sure. I would not put elevators that can access all floors unless floors are big enough. Otherwise the map would be too much opened and strategy would get spoiled. I see them as ports in some maps. If you take, for example, AoR 1, ports are overdone. There are too many of them, connecting with too many territories. It spoils strategy. On the other hand, in New World, ports are a nice tweak that make the map more interesting, because they are few and don't connect too many territories. I think that your escalators/elevators should be like ports in New World and not like ports in AoR 1.


i really like the palace one because only in that one do u actually fight on three dimension as for elevators i think im going to scrap that because it really does kill the strategy. just another thought, what about a few buildings, like three and you can jump from one building to another in only a few key areas
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Re: 3d map

Postby eigenvector on Tue Oct 14, 2008 7:08 pm

If you have a number of buildings you can add tunnels or bridges.
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Re: 3d map

Postby joe cool 360 on Tue Oct 14, 2008 8:00 pm

I know you said you're thinking of scrapping the elevators, but a thought I had while reading this post was what if the elevators only went to certain floors?
You could have one elevator on one side that went to floors 1, 2, and 5
The other elevator on the other side would go to floors 3 and 4
Of course, like it was said before, the floors would have to be large enough to remain strategic.
Just an idea, although I really like the palace idea too.

Several buildings sounds really awesome, they could be connected by sky bridges, or by underground tunnels, or a combination of both.
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Re: 3d map

Postby a.sub on Tue Oct 14, 2008 9:31 pm

joe cool 360 wrote:I know you said you're thinking of scrapping the elevators, but a thought I had while reading this post was what if the elevators only went to certain floors?
You could have one elevator on one side that went to floors 1, 2, and 5
The other elevator on the other side would go to floors 3 and 4
Of course, like it was said before, the floors would have to be large enough to remain strategic.
Just an idea, although I really like the palace idea too.

Several buildings sounds really awesome, they could be connected by sky bridges, or by underground tunnels, or a combination of both.

hmm that does sound like an interesting idea for the elevators, like the "doors" are broken on certain levels?
as for the multiple buildings i was thinking sky bridges, the airplanes over each can attack each other which is another access point, and allow the basement/underground to attack each other.

just a side note, do u think we could do a memorial to the twin towers or would that be too touchy of a topic, i dont want to insult anyone. once again just a thought, a CC way of saying "we will never forget"
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Re: 3d map

Postby OliverFA on Wed Oct 15, 2008 11:08 am

a.sub wrote:hmm that does sound like an interesting idea for the elevators, like the "doors" are broken on certain levels?

I also like this idea. Elevators that go only to certain levels don't break the strategy and add more options, as long as floors remain big enough.

IMHO more than one building would be too much. I think is better to keep things simple to a certain degree. So better to start with just one building. Remember also that there is a limit in map size, and you will have hard enough time in fitting 5 or 6 floors from a single building in that limited space. If the idea works you can always make a version 2 with more buildings.

a.sub wrote:as for the multiple buildings i was thinking sky bridges, the airplanes over each can attack each other which is another access point, and allow the basement/underground to attack each other.


Just my opinion, but having a "static" plane in the map would seem very strange. I don't thin that bombard fits to that kind of map. But if you really want to add the bombard option, you could also say that the elevators allow the players to bombard the other elevators at the other floors.

a.sub wrote:just a side note, do u think we could do a memorial to the twin towers or would that be too touchy of a topic, i dont want to insult anyone. once again just a thought, a CC way of saying "we will never forget"


It is a very touchy subject. Remember that players would be fighting in the twin towers. Not sure how people would react to it.
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Re: 3d map

Postby joe cool 360 on Wed Oct 15, 2008 4:44 pm

I see OliverFA's point, if you have multiple buildings, you have to limit floor size in order to fit the territory limit.
If you have one building, you can be detailed about each floor, both have plusses and minuses.

Yeah, it would be cool to have a 9/11 tribute, but on the other hand, a lot of people could be offended.

I would suggest making one building, cause if you have multiple buildings, it might end up looking a lot like the King of the Mountains map.
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Re: 3d map

Postby OliverFA on Wed Oct 15, 2008 4:48 pm

As I said, I think that a good advice is keep things simple for a first version. Too many projects have failed because they were too ambitious. Plus, making a version 2 once you have version 1 is a lot easier.
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Re: 3d map

Postby Try Again on Wed Oct 15, 2008 5:54 pm

this keeps getting better and better...good luck.
i like this now...totally 8-)
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