Concise description:
Offer 2 new point options
Mentor games -- where a set number of points are given as a "thank you" to higher ranked players.
Compete for Conquerer -- a special setting for the very high ranked players who are legitimately in competition for highest ranks, including Conquerer.
Halve the points for 1 v 1 games.
Specifics:
Offer 2 new point options:
1. Mentor games. These would be games offered by moderate to high ranked players with good ratings. Off hand, I would say major and above with at least a 4.5 rating might qualify. These games would be open to lower ranked players who want to learn. They could be 1 v 1 or mutliple player games. If mentor wins, mentor would gain 5 points (set) if mentor loses, they woud lose only 10 points (set). Only one mentor would be allowed in each game. The rest of players would have to be at least 2 ranks lower than the mentor.
2. "Compete for Conquer" These would be highly competetive games begun by those of Brigadier or higher rank. They would be public games, BUT open only to those who are major or above. To gain rank of conquerer, you would HAVE to play at least one of these games each month.
3. Halve points for 1 v 1 Cut the points awarded/lost in 1 v 1 games in half.
This will improve the following aspects of the site:
I fully realize that CC has a long-standing policy that ALL games should be scored and either you have straight private OR straight public. However, when I try to join games and find fewer than 10, often fewer than 5 (not counting the 30 identical ones some people start) public games open, compared to over 200 private , it suggests a problem.
I understand that many people just plain like to play their friends. There is nothing wrong with that. I also fully recognize that seeing even 100 complaints here in the forum does not necessarily reflect real CC community opinion. HOWEVER, when you put it all together, I think a problem is evident.
The short of it is that higher ranked people don't want to play lower ranked people for 2 reasons. Some just don't have the patience and don't want to teach poorer players. Others are afraid of losing points. I absolutely believe that skill overrides luck in the long run, but we all know that any one given game can be lost do to pure, dumb luck. Combine this with what I see as a tendency for those who are more competetive in general to be at the top, and the short of it is that you almost never see open public games with higher ranked players.
This is a problem for the community as a whole for a couple of reasons. First, we miss out on seeing their skills. Granted, you can observe their games, but it just is not the same. Second, there seem to be some genuine legitimate complaints by a few people who have been excluded from games simply because other people feared they would lose. That just does not seem to be reasonable competition.
So, I offer 3 compromises, as described above.
The mentor program will encourage higher ranked players to play with and against lower ranks, for those who have the patience. (but the terms are not so sweet as to be attractive to the "farmers")
The Conquerer games would open up competition, but only to those who actually have a prayer of gaining the rank. I think setting a requirement of 1 open game a month is few enough that it won't greatly impinge upon anyone (at least any premium's) games, but having the option will allow those who aspire to the higher ranks a real and true chance. It still won't solve issues of specialization and such, but I think those who go for Conquerer tend to be more or less "like minded" when it comes to those issues...they all tend to like the same styles and game type.
My 1 v 1 suggestion is based on my experience in 1 v 1, my favorite game type because they are quick and offer me a better chance to get to "know" my opponent. ALL risk games are partially luck, but this is particularly true for the 1 v 1. I myself like this game type, but a lot of people who would play it don't because they know that they will, inevitably, lose points to a cook purely because their oponent got 3 continents on the drop or some such. Although the points you can gain in a 1 v 1 are much fewer, you actually end up risking the same number of points as in an 8 player game. This would be an easy to implement compromise. I limit it to 1 v 1 because all other game types (even 3 player) have far less pure luck involved.