Conquer Club

Multiplizer/Normal On Start A Game.

Suggestions that have been archived.

Moderator: Community Team

Multiplizer/Normal On Start A Game.

Postby Androidz on Thu Aug 07, 2008 12:48 pm

Concise description:
  • Adding Multiplizer to Start a Game Option.

Specifics:
  • Now as ConquerClub Mogul. Has Doubled all Bonus i think this should be option for all maps. Players say this will balance all maps, even make it more luck based. So why can players have this as a option?

    if We take classic as an example. Australia instead of 2 is 20. .. and soo on.
    [Multiplier] [Normal]?

This will improve the following aspects of the site:
  • Less luckbased?
  • MOre balanced.
  • More to choose between.
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Multiplizer/Normal On Start A Game.

Postby Androidz on Thu Aug 14, 2008 5:06 pm

Comments-.-
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Multiplizer/Normal On Start A Game.

Postby max is gr8 on Fri Aug 15, 2008 6:27 am

Then all the graphics would be nul, a different key would be needed for each map... but it would flatten out streaks in dice (in theory)
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Multiplizer/Normal On Start A Game.

Postby Androidz on Fri Aug 15, 2008 6:25 pm

max is gr8 wrote:Then all the graphics would be nul, a different key would be needed for each map... but it would flatten out streaks in dice (in theory)


Why would the graphics be nul?
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Multiplizer/Normal On Start A Game.

Postby max is gr8 on Sat Aug 16, 2008 8:57 am

They have a key with bonuses on them all.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Multiplizer/Normal On Start A Game.

Postby Androidz on Sat Aug 16, 2008 4:20 pm

max is gr8 wrote:They have a key with bonuses on them all.


ah kk
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Multiplizer/Normal On Start A Game.

Postby blakebowling on Sat Aug 16, 2008 6:25 pm

Androidz wrote:
max is gr8 wrote:They have a key with bonuses on them all.


ah kk

you could just have the default bonus, then the multiplier would display in the log what the bonus was
Private blakebowling
 
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Re: Multiplizer/Normal On Start A Game.

Postby crazycoders on Sat Aug 16, 2008 7:56 pm

Would debalance the game unless bonus multiplier is low because imagine that, a clash of 100 vs 100 can often result in very unexpected results such as 70 vs 0 while a 10 vs 10 is not dramatic, i may result in a 7 vs 0 but that means if the player is able to kill all following 1's, he can take at most 7 territs while if he has 70 units left, he can take at most 70 territs (Which is usually not possible)

I don't see this option as a good option that can improve the game, it can only make game selection more chaotic and several people will try to avoid it while others will try to search for it. End of line? It will create another set of new games concurrent to the other set of games and split the player pool apart.
Cook crazycoders
 
Posts: 32
Joined: Tue Apr 29, 2008 2:26 pm


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users