Moderator: Community Team
jiminski wrote:ParadiceCity9 wrote:I think the game-freezing time should be able to be decided at a time the players want it to be frozen, not a set amount of rounds. What if the game's just starting to get good at, say round 100, then it's frozen and nobody wins?
hello Paradise, this vote is only for when the vote Boxes actually appear and the Freeze can then be voted upon. No one has to vote at any time.
Voting options:
1. Game Setting; Round to be selected prior to game start (i)
2. Present from start
3. Voting boxes appear after a set round for all games, all formats
4. Set rounds but different alternatives depending on type of card game (ii)
Option 1: the player who sets-up the game choses which round the voting boxes can appear (Voting is not obligatory if players wish to play on)
Option 2: voting boxes are always in play (Voting is not obligatory if players wish to play on)
Option 3: A round is decided upon in this thread, to set times for when boxes appear (Voting is not obligatory if players wish to play on)
Option 4. We decide in this thread on a variety of rounds for the boxes to appear: round of appearance will differ depending on game formats. (Voting is not obligatory if players wish to play on)
The main reason this section of the discussion is to avoid people whining about ending the game and trying to hassle the other player to vote within the game.
If we have a period where no boxes are available for vote the game can be relaxed and play-out completely as normal. Some concerns were voiced regarding 'No Card' games in particular and that the dynamics of the game could be altered with ever-present vote boxes (as in Option 2 above).
yeti_c wrote:My main concern - is that Lack dislikes options that clutter the game making screen...
Thus regardless of the poll - he might go for option 2,3 or 4 - so that he doesn't have to add another input field onto the game maker...
Personally - I voted for option 2 -> As I like the ability for sporting people to identify an unfair drop and to reinit the game during the 1st round.
C.
yeti_c wrote:I've a feeling this may get buried under the avalanche of Wicked Vs Twill threads.
C.
jiminski wrote:voting is pretty close... not many are sold on Option 1. the idea of being able to roughly determine when a game would end?
I am a little surprised; i think it would be a way of gently shepherding players who wish a certain length of game towards each other.
anyway the leading option is the most flexible and as Yeti has indicated it adds the ability for people to restart if a game is blatantly unfair at set-up i am a little unsure about that the more i consider it; will people willingly kiss their advantage goodbye? and deciding an 'unfair' drop may be fraught with struggle.
yeti_c wrote:jiminski wrote:voting is pretty close... not many are sold on Option 1. the idea of being able to roughly determine when a game would end?
I am a little surprised; i think it would be a way of gently shepherding players who wish a certain length of game towards each other.
anyway the leading option is the most flexible and as Yeti has indicated it adds the ability for people to restart if a game is blatantly unfair at set-up i am a little unsure about that the more i consider it; will people willingly kiss their advantage goodbye? and deciding an 'unfair' drop may be fraught with struggle.
If they don't - then they get less *'s for fair play...
And in a big game - starting with a good drop often means you get hammered first!!!
C.
jiminski wrote:yeti_c wrote:jiminski wrote:voting is pretty close... not many are sold on Option 1. the idea of being able to roughly determine when a game would end?
I am a little surprised; i think it would be a way of gently shepherding players who wish a certain length of game towards each other.
anyway the leading option is the most flexible and as Yeti has indicated it adds the ability for people to restart if a game is blatantly unfair at set-up i am a little unsure about that the more i consider it; will people willingly kiss their advantage goodbye? and deciding an 'unfair' drop may be fraught with struggle.
If they don't - then they get less *'s for fair play...
And in a big game - starting with a good drop often means you get hammered first!!!
C.
yeas i can see that Yeti, my slight concern (and this really is slight, as i a sure most will play fair) is that if a person refuses to relinquish an advantage and vote for a Freeze at initiation, the rest may at least subconsciously target them.
Ditocoaf wrote:I would call for a sort of "insta-deadbeat" button. The reason something like this is needed:
Scenario 1:) A group of people get ready to play a realtime game. Joe has every intention of sitting through the whole game, however, something happens outside of his foresight and control, requiring him to leave his computer (the horror!). Now everyone else is stuck waiting. If he could deadbeat instantly, without the pause for each of his turns, this would save a lot of trouble for the others in the realtime game.
Scenario 2:) Even in regular, 24-hour-per-turn game, it would save a lot of hassle if someone who intends to deadbeat would do so without the requisite 3 turns missed. Usually people don't take the full 24 hours to take a turn; this only happens when someone is MIA. On occasion, this could be prevented by someone who knows they have to quit the game, i.e. poor planning before a vacation.
The current rules for deadbeats seem pretty fair to the other players. All that's needed now is to make that available without the wait, hence, the "Insta-deadbeat" button.
yeti_c wrote:jiminski wrote:yeti_c wrote:jiminski wrote:voting is pretty close... not many are sold on Option 1. the idea of being able to roughly determine when a game would end?
I am a little surprised; i think it would be a way of gently shepherding players who wish a certain length of game towards each other.
anyway the leading option is the most flexible and as Yeti has indicated it adds the ability for people to restart if a game is blatantly unfair at set-up i am a little unsure about that the more i consider it; will people willingly kiss their advantage goodbye? and deciding an 'unfair' drop may be fraught with struggle.
If they don't - then they get less *'s for fair play...
And in a big game - starting with a good drop often means you get hammered first!!!
C.
yeas i can see that Yeti, my slight concern (and this really is slight, as i a sure most will play fair) is that if a person refuses to relinquish an advantage and vote for a Freeze at initiation, the rest may at least subconsciously target them.
They'd do that anyway - as that person has an advantage?
C.
AndyDufresne wrote:A "resign" button was long ago in the past, but it was removed due to abuse. Though there are legit times a resign button could come in handy, for the most part it seems to encourage poor sportsmanship. A win from a resign seems to be a lot less fun than a win when you take someone's last territory.
--Andy
cicero wrote:Threads merged:
Bring Back 'Surrender' Button - [url=http://www.conquerclub.com/forum/viewtopic.php?f=4&t=51053&st=0&sk=t&sd=a#p22542]original post - posts from 24 May 2006 to 2 December 2007 (this thread already included a few merges) + a bonus post on 24 January 2008
surrender button, without the abuse? - original post - posts from 23 February 2008 to 25 July 2008
suggestion: Resign Button - original post - posts from 11 May 2008 to 29 July 2008
Cicero
Ditocoaf wrote:come on, cicero... "surrender button, without the abuse" was a clearly separate issue, designed to overcome the abuse problems with the usual suggestion. We'll never be able to develop a surrender button that works, if all surrender-related ideas are merged into the already-rejected topic.
lancehoch wrote:The reason that resigning/surrendering was removed from the site was abuse. People would be able to start a ton of games with multiple accounts and quickly run through the ranks, because it takes two seconds to hit the surrender button. Next someone will say, how about you dont lose points when you surrender...bad idea. Then the second anyone thinks they are about to lose, "I surrender". About merging the threads, we as mods are supposed to merge all the threads about the same topic. If you really want this idea to go through, you are going to have to use this thread to create a big discussion and come up with a way to implement this without a possibility for abuse. If you do create more threads for this topic, please keep an eye on your inbox.
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