by gerry22 on Sat Dec 16, 2006 3:39 pm
"New Recruits" should only be able to play "New recruits" period. When they play and finish 5 games they can then enter any game they choose and vice versa, any player that has played more than 5 games can't enter into a New Recruits game.
This not only helps new players learn but also stops more experienced 'bad' players capitalizing and being awarded points because a) they're all new recruits but him. b) a new recruit does something unexpected because they don't understand the rules and other players suffer because of it (this is not a win due to skill of the game) - (by unexpected i mean that a player would have done something differently if he/she had know they could.)
I have also noticed too that “New Recruits” tend to join doubles games because they just want to start playing and don't want to have read anything. Well surprise surprise, it's usually well experienced players who reap the points in those games.
New players make mistakes not because there stupid, simply because they don't know or are not familiar with the rules. Most New Recruits DON'T read the rules and DON'T even understand what kind of a game they enter into, (e.g. Terminator, Unlimited Fortifications, No cards, etc). This is simply because Risk the 'board game' doesn't have all these different types of games so they just assume it's like the board game but by this time it's too late and they're already in a game they don't want to be in.
... and you wonder why there are so many deadbeats.
vae victis "woe to the Defeated" - Brennus