1. Hard to see the colour. The digits of the number of armies on a country are drawn in the colour of the occupying player, and this is the only clue to the occupier's identity. The number "1" is narrow and doesn't give many pixels to display the colour. Some colours are very similar. For instance, I have a hard time distinguishing dark blue and green. The worst case is a blue "1" on one country, and a green "1" on the next country. It can cause me to think a continent is fully occupied when it's not, or not when it actually is.
2. Hard to visualise the number of armies. It would be nice if one could look at the map and see at a glance where there are clusters of armies, and where the occupation is thin. Sure the number tells this, but graphic shapes communicate at a glance even better.
I suggest coming up with a set of graphic shapes that convey 1 army, 5 armies, and perhaps some others, and a scheme for drawing multiples of these shapes to indicate say 1-20 armies. Beyond 20 it would be OK to draw the graphic shape for 20 -- that means "many". And beyond 5, draw the number of armies on top. The shapes should be drawn in the player's colour with black shadows. They should offer plenty of space to show the colour. And perhaps they could be customisable via images supplied by the mapmaker or something.
This could still use the present scheme of having the map designate a point in each country where the armies are drawn. Just group the army shapes around this point.
For example, let -o- stand for the shape for one army, and ~()~ stand for the shape of five armies.
- Code: Select all
1 army: -o-
2 armies: -o- -o-
3 armies: -o- -o-
-o-
4 armies: -o- -o-
-o- -o-
5 armies: ~()~
6 armies: ~()~ -o-
7 armies: ~()~ -o-
-o-
8 armies: ~()~ -o-
-o- -o-
9 armies: ~()~ -o- -o-
-o- -o-
10 armies: ~()~
~()~
etc. It's hard to convey graphics in text format, but perhaps you see what I mean.
Comments?