Moderator: Tech Team
Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
chipv wrote:Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.
yeti_c wrote:chipv wrote:Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.
Show number if below 5 - else show medal?
C.
wcaclimbing wrote:yeti_c wrote:Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.
Show number if below 5 - else show medal?
C.
BaldAdonis wrote:I can't say enough how great this plugin is. I don't know if you've check out other subforums, but having the ability to check how people play on any setting has changed a lot of things (and is very interesting in its own right). Every few days there are new tweaks made, and even though it does more now, it just keeps getting faster. Brilliant.
yeti_c wrote:Show number if below 5 - else show medal?
C.
GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R
Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])
Night Strike wrote:yeti_c wrote:Show number if below 5 - else show medal?
C.
Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?
EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
max is gr8 wrote:I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
BaldAdonis wrote:GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
I have another suggestion, something that I just figured out Map Rank can do, but I'd like to see if it can be automated.BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R
Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])
It's easy to do when there are only 2 players or 2 teams, but when there are more, you have to switch W with W*(# of opponents) and so you have to do a search for each size setting. It's not that bad (there's only 7....) but it'd be cool if it were automated. And then we could see who plays against big guns and who picks on cooks. Again, just another optional thing you could toggle. If you find it interesting.
I just noticed this will fail if a player has no wins. So if you do put it in, make it check that first, and give R = - Points/20L if they have no wins.
chipv wrote:Night Strike wrote:yeti_c wrote:Show number if below 5 - else show medal?
C.
Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?
EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
So keep it the way it is now?
chipv wrote:That page just takes me to a game page. What is it? Next playable game?
yeti_c wrote:chipv wrote:That page just takes me to a game page. What is it? Next playable game?
Yeah - if you have no playable games - you get taken to My games... obviously you'll have to play some games to test that!
C.
yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
chipv wrote:yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
I'll put this on the gamefinder like the cross maps numbers - how does that sound?
yeti_c wrote:chipv wrote:yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
I'll put this on the gamefinder like the cross maps numbers - how does that sound?
I'd rather it appear in the main map rank table? Seems like Game finder can already get you this info - but if you do an "All" map rank from the left bar - then you can't get it?
C.
yeti_c wrote:Like the numbers next to game types in Game Finder...
But serious Medal hunters might want them in the "Start A Game" screen too?
C.
yeti_c wrote:The other thing I thought of the other day... but I forgot to post...
Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)
C.
PS Apologies that this is just after your update - but I'd only just remembered!!
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