Conquer Club

REDUNDANT : Conquer Club Map Rank

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.

Re: Greasemonkey script : Conquer Club Map Rank

Postby Night Strike on Sat Jul 05, 2008 3:21 pm

So much faster!! Thanks a ton.

I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.

I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Sat Jul 05, 2008 3:39 pm

Night Strike wrote:So much faster!! Thanks a ton.

I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.

I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.


Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Sun Jul 06, 2008 1:33 am

chipv wrote:
Night Strike wrote:So much faster!! Thanks a ton.

I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.

I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.


Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.


Show number if below 5 - else show medal?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby wcaclimbing on Sun Jul 06, 2008 1:38 am

yeti_c wrote:
chipv wrote:
Night Strike wrote:So much faster!! Thanks a ton.

I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.

I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.


Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.


Show number if below 5 - else show medal?

C.

good idea.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Greasemonkey script : Conquer Club Map Rank

Postby Ditocoaf on Sun Jul 06, 2008 2:08 am

wcaclimbing wrote:
yeti_c wrote:Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.


Show number if below 5 - else show medal?

C.

good idea.[/quote]
QFA
Image

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Re: Greasemonkey script : Conquer Club Map Rank

Postby BaldAdonis on Sun Jul 06, 2008 3:00 am

I can't say enough how great this plugin is. I don't know if you've check out other subforums, but having the ability to check how people play on any setting has changed a lot of things (and is very interesting in its own right). Every few days there are new tweaks made, and even though it does more now, it just keeps getting faster. Brilliant.
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Sun Jul 06, 2008 5:38 am

BaldAdonis wrote:I can't say enough how great this plugin is. I don't know if you've check out other subforums, but having the ability to check how people play on any setting has changed a lot of things (and is very interesting in its own right). Every few days there are new tweaks made, and even though it does more now, it just keeps getting faster. Brilliant.


Thanks, BaldAdonis, and thanks to all for the reponses and feedback.

Well, I've seen a couple of posts in General discussion, which subforums do you mean?
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby Night Strike on Sun Jul 06, 2008 12:36 pm

yeti_c wrote:Show number if below 5 - else show medal?

C.


Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?

EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby max is gr8 on Sun Jul 06, 2008 2:03 pm

I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Greasemonkey script : Conquer Club Map Rank

Postby BaldAdonis on Sun Jul 06, 2008 3:37 pm

chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.

I have another suggestion, something that I just figured out Map Rank can do, but I'd like to see if it can be automated.

BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R

Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])

It's easy to do when there are only 2 players or 2 teams, but when there are more, you have to switch W with W*(# of opponents) and so you have to do a search for each size setting. It's not that bad (there's only 7....) but it'd be cool if it were automated. And then we could see who plays against big guns and who picks on cooks. Again, just another optional thing you could toggle. If you find it interesting.

I just noticed this will fail if a player has no wins. So if you do put it in, make it check that first, and give R = - Points/20L if they have no wins.
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Sun Jul 06, 2008 4:09 pm

Night Strike wrote:
yeti_c wrote:Show number if below 5 - else show medal?

C.


Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?

EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.


So keep it the way it is now?
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Sun Jul 06, 2008 4:09 pm

max is gr8 wrote:I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions


Which button - left menu or game finder?
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Sun Jul 06, 2008 4:59 pm

BaldAdonis wrote:
chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.

I have another suggestion, something that I just figured out Map Rank can do, but I'd like to see if it can be automated.

BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R

Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])

It's easy to do when there are only 2 players or 2 teams, but when there are more, you have to switch W with W*(# of opponents) and so you have to do a search for each size setting. It's not that bad (there's only 7....) but it'd be cool if it were automated. And then we could see who plays against big guns and who picks on cooks. Again, just another optional thing you could toggle. If you find it interesting.

I just noticed this will fail if a player has no wins. So if you do put it in, make it check that first, and give R = - Points/20L if they have no wins.


Team calculations have been on the cards for a while now. The only problem with your proposition is that the team size will vary. Doubles and Triples for example. It would be better to just have a comparison of doubles, triples, quadruples separately, not sure if you meant that or not.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby Night Strike on Sun Jul 06, 2008 5:12 pm

chipv wrote:
Night Strike wrote:
yeti_c wrote:Show number if below 5 - else show medal?

C.


Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?

EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.


So keep it the way it is now?


Hmmm.......I guess I was talking in a circle. :oops: I like it the way it is now.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Mon Jul 07, 2008 3:59 am

This page...

http://www.conquerclub.com/player.php?mode=next

Doesn't show up the maprank defeats.

Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.

i.e.
300 Standard
200 Doubles
etc...


C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 4:04 am

That page just takes me to a game page. What is it? Next playable game?
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Mon Jul 07, 2008 4:13 am

chipv wrote:That page just takes me to a game page. What is it? Next playable game?


Yeah - if you have no playable games - you get taken to My games... obviously you'll have to play some games to test that!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 5:40 am

yeti_c wrote:
chipv wrote:That page just takes me to a game page. What is it? Next playable game?


Yeah - if you have no playable games - you get taken to My games... obviously you'll have to play some games to test that!

C.


Ok, thanks!
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 7:18 am

yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.

i.e.
300 Standard
200 Doubles
etc...


C.


I'll put this on the gamefinder like the cross maps numbers - how does that sound?
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Mon Jul 07, 2008 7:21 am

chipv wrote:
yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.

i.e.
300 Standard
200 Doubles
etc...


C.


I'll put this on the gamefinder like the cross maps numbers - how does that sound?


I'd rather it appear in the main map rank table? Seems like Game finder can already get you this info - but if you do an "All" map rank from the left bar - then you can't get it?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 7:29 am

yeti_c wrote:
chipv wrote:
yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.

i.e.
300 Standard
200 Doubles
etc...


C.


I'll put this on the gamefinder like the cross maps numbers - how does that sound?


I'd rather it appear in the main map rank table? Seems like Game finder can already get you this info - but if you do an "All" map rank from the left bar - then you can't get it?

C.


Gamefinder can only get this info separately - one for Speed, Standard etc.

Yes, "All" already gets this info, but you get a clear picture of all your medals on the gamefinder page. No problem in putting this on the map rank table but people are having trouble in deciphering it as it is. The best thing of all is that you only have to run Map Rank once to see this rather than repeatedly.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Mon Jul 07, 2008 7:43 am

The other thing I thought of the other day... but I forgot to post...

Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)

C.

PS Apologies that this is just after your update - but I'd only just remembered!!
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Mon Jul 07, 2008 7:44 am

Like the numbers next to game types in Game Finder...

But serious Medal hunters might want them in the "Start A Game" screen too?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 7:46 am

yeti_c wrote:Like the numbers next to game types in Game Finder...

But serious Medal hunters might want them in the "Start A Game" screen too?

C.


Wish you'd told me this before.it's a good idea... I'll have to wait to update this, otherwise people will get annoyed.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 07, 2008 8:14 am

yeti_c wrote:The other thing I thought of the other day... but I forgot to post...

Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)

C.

PS Apologies that this is just after your update - but I'd only just remembered!!


Yes, could, do but there is a way of recovering those lost points and it needs a small site change which I'm waiting for.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2894
Joined: Mon Apr 28, 2008 5:30 pm

PreviousNext

Return to Tool Archives

Who is online

Users browsing this forum: No registered users

cron