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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby zimmah on Sat Jun 28, 2008 5:38 am

on the large map, 'inklo' (the name of the territory) crosses his own border, could you move the territory name a bit to the right?
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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby gimil on Sat Jun 28, 2008 10:15 am

wca can I get a small with no numbers on it please? Then I can give it the once over :)
What do you know about map making, bitch?

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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby wcaclimbing on Sat Jun 28, 2008 11:49 am

gimil wrote:wca can I get a small with no numbers on it please? Then I can give it the once over :)


It was right there on the first post.
Image

the stuff after the "warning" text will be changed so some darker green/brown color, though.

zimmah wrote:on the large map, 'inklo' (the name of the territory) crosses his own border, could you move the territory name a bit to the right?

Yes I can.

oaktown wrote:I'm satisfied... let's play this shizzle.

Image

the numbering is indeed strange in the area mentioned above... if you change 66 to be 56 then kept up the numbering it would move 65 to the far left.

Sure, I'll change that.
Thanks for the stamp :D
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Re: Oasis ----small+neutral #s June 24th (see first post) [I,GP]

Postby bryguy on Sat Jun 28, 2008 12:45 pm

in the small legend (and possibly large) the words oasis and each cross over/into the area of the dots surrounding them
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Re: Oasis ----small+neutral #s June 24th (see first post) [I,GP]

Postby wcaclimbing on Sat Jun 28, 2008 12:47 pm

bryguy wrote:in the small legend (and possibly large) the words oasis and each cross over/into the area of the dots surrounding them

I'll fix that.
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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby wcaclimbing on Sat Jun 28, 2008 1:54 pm

Click image to enlarge.
image

Image

AndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.

DONE

zimmah wrote:on the large map, 'inklo' (the name of the territory) crosses his own border, could you move the territory name a bit to the right?

DONE

oaktown wrote:if you change 66 to be 56 then kept up the numbering it would move 65 to the far left.

DONE

bryguy wrote:in the small legend (and possibly large) the words oasis and each cross over/into the area of the dots surrounding them

DONE
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby TaCktiX on Sat Jun 28, 2008 2:03 pm

It still looks like Inklo is crossing his own border on both Small and Large.
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby InkL0sed on Sat Jun 28, 2008 2:16 pm

I thought nit-picking was for FF...

Stop picking on me! :P
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby wcaclimbing on Sat Jun 28, 2008 2:21 pm

TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.


The top of the I in Inklo is barely touching the border, not crossing over it.
I can't move it much more, cause then there wouldn't be enough space for army numbers.
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby bryguy on Sat Jun 28, 2008 3:59 pm

wcaclimbing wrote:
TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.


The top of the I in Inklo is barely touching the border, not crossing over it.
I can't move it much more, cause then there wouldn't be enough space for army numbers.


maybe mold it?
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby wcaclimbing on Sat Jun 28, 2008 4:01 pm

bryguy wrote:
wcaclimbing wrote:
TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.


The top of the I in Inklo is barely touching the border, not crossing over it.
I can't move it much more, cause then there wouldn't be enough space for army numbers.


maybe mold it?

what?
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby rocky mountain on Sat Jun 28, 2008 4:10 pm

10 neutrals in gaining on 6... will the public ever decide?!?! :?
i think you're sticking with 6 though aren't you?

wcaclimbing wrote:
bryguy wrote:maybe mold it?

what?
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby wcaclimbing on Sat Jun 28, 2008 4:11 pm

rocky mountain wrote:10 neutrals in gaining on 6... will the public ever decide?!?! :?
i think you're sticking with 6 though aren't you?


Yeah, sticking with 6, unless 10 pulls some huge advantage in the next day or two.
Anyway, I've got the gameplay stamp, so at least Oaktown is happy with 6.
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby bryguy on Sat Jun 28, 2008 4:14 pm

wcaclimbing wrote:
bryguy wrote:
wcaclimbing wrote:
TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.


The top of the I in Inklo is barely touching the border, not crossing over it.
I can't move it much more, cause then there wouldn't be enough space for army numbers.


maybe mold it?

what?


in other words zoom in a lot and draw the top part of the I with a pencil/brush
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Re: Oasis ----Graphics Finished? June 28 (see first post) [I,GP]

Postby ZeakCytho on Sat Jun 28, 2008 5:17 pm

InkL0sed wrote:I thought nit-picking was for FF...

Stop picking on me! :P


QFT. Please quench...even though it's not in the Final Forge yet... :-$
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Re: Oasis ---Gimil, stamp maybe? June 28 (see first post) [I,GP]

Postby wcaclimbing on Sat Jun 28, 2008 10:35 pm

*waits*
anyone have any more suggestions while we wait for Gimil to show up?
Other than XML, I think everything is done.
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Re: Oasis ---Gimil, stamp maybe? June 28 (see first post) [I,GP]

Postby gimil on Sun Jun 29, 2008 6:22 am

Good job wca, this is sure to be a top map:

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What do you know about map making, bitch?

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Re: Oasis ---Gimil, stamp maybe? June 28 (see first post) [I,GP]

Postby t-o-m on Sun Jun 29, 2008 6:24 am

yay
i got in before wca :P

wel done !
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Re: Oasis ---Gimil, stamp maybe? June 28 (see first post) [I,GP]

Postby bryguy on Sun Jun 29, 2008 8:12 am

congratz on getting almost there!
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Re: Oasis ---Gimil, stamp maybe? June 28 (see first post) [I,GP]

Postby wcaclimbing on Sun Jun 29, 2008 11:56 am

gimil wrote:Good job wca, this is sure to be a top map:

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Thank You!
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Re: Oasis --- June 28 (see first post) [I,GR,GP]

Postby rocky mountain on Sun Jun 29, 2008 12:50 pm

good job! congrats! =D> =D> =D>
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Re: Oasis --- June 28 (see first post) [I,GR,GP]

Postby Androidz on Sun Jun 29, 2008 12:53 pm

this isint a critic or anything just wondering.

Why is it -3 on the grand oasis? When you get to an osis in the the desser it like saveing your life. Only the Dessert should be - atleast i think..

Conqratz btw.
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Re: Oasis --- June 28 (see first post) [I,GR,GP]

Postby wcaclimbing on Sun Jun 29, 2008 12:56 pm

Androidz wrote:this isint a critic or anything just wondering.

Why is it -3 on the grand oasis? When you get to an osis in the the desser it like saveing your life. Only the Dessert should be - atleast i think..

Conqratz btw.


The Grand Oasis has a bunch of traps around it, to keep the treasure safe. once you get there your people die because of the traps, which is why there is a -3.
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Re: Oasis --- June 28 (see first post) [I,GR,GP]

Postby Kaplowitz on Sun Jun 29, 2008 12:58 pm

I think you should make it neutral killer.
"Make a quick run for the gold, but don't stay around too long!"
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Re: Oasis --- June 28 (see first post) [I,GR,GP]

Postby ZeakCytho on Sun Jun 29, 2008 12:59 pm

Kaplowitz wrote:I think you should make it neutral killer.
"Make a quick run for the gold, but don't stay around too long!"


I disagree, I think that would make it too hard for anyone to actually get the victory condition. We want people going for that, not just killing each other for the win.
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