m=0
Moderator: Cartographers

 Ditocoaf
				Ditocoaf
			
 
		Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:Here you go cairns hope your happy now


 cairnswk
				cairnswk
			








 
		gimil wrote:
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.
any else agree with me?


 cairnswk
				cairnswk
			








 
		cairnswk wrote:gimil wrote:
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.
any else agree with me?
not only that it emphasises that there is somehting special tht players need to take notice of.
I agree with you.


 yeti_c
				yeti_c
			













 
		
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.
any else agree with me?

 Ditocoaf
				Ditocoaf
			
 
		Ditocoaf wrote:gimil wrote:Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.
any else agree with me?
Perhaps you could draw it out so that they glow more slowly then? (so that they stay lit longer, and fade in and out more slowly) It would even be less distracting, but easier to see which dots are lit.

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:yeti_c wrote:It's a shame the new wording knocks the layout off what was previously spot on.
C.
hoo hum.

 cicero
				cicero
			




 
		cicero wrote:gimil wrote:yeti_c wrote:It's a shame the new wording knocks the layout off what was previously spot on.
C.
hoo hum.
It seems to me that this is the only issue remaining ...
Perhaps this could be addressed by reconsidering which/how many of the 'rule 1' examples to include.
At the moment we, somewhat arbitrarily, include one or more example of 2, 4, 6, 8, 10 & 20.
We already exclude 12, 14 & 16.
If we were to exclude one further row of examples the layout could be restored to its former glory.
Perhaps exclude the 20?
Or combine the 10 and the 20 on one line?


 yeti_c
				yeti_c
			













 
		
 cicero
				cicero
			




 
		cicero wrote:Seems to me it's still a little cramped, but that's fine as long as everyone else is happy.
Does that mean we're just waiting for stamps now?

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:Oaktowns away for the weekend (again) for a job interview. Wish him luck everyone


 oaktown
				oaktown
			









 
		

 oaktown
				oaktown
			









 
		oaktown wrote:Hmm, and I see you are calling a Conquer 4 a "Row" - maybe sets is better? Anyway, that's ticky-tack stuff...


 yeti_c
				yeti_c
			













 
		



 cairnswk
				cairnswk
			








 
		cairnswk wrote:
Gimil, could you just indulge me with a slight adjustment as suggested in the above graphic and space that bonus area out a fraction just so the whole thing doesn't look quite so squashed...each section squashed on top of each other.
Then I can recommend stamping. Thanks.


 yeti_c
				yeti_c
			













 
		yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!
C.



 cairnswk
				cairnswk
			








 
		cairnswk wrote:yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!
C.
Yes and i feel this hasn't quite accomplished it and can be bettered. It's only a small movement change and would make it look so much better.
And beside, Gimil does it to me.....Revenge is sweat Hahahaha! JK.


 yeti_c
				yeti_c
			













 
		yeti_c wrote:cairnswk wrote:yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!
C.
Yes and i feel this hasn't quite accomplished it and can be bettered. It's only a small movement change and would make it look so much better.
And beside, Gimil does it to me.....Revenge is sweat Hahahaha! JK.
Fair doos!!
C.
(PS I'd rather be not having sweat tasting revenge... I prefer sweet versions!)
 
 
 ZeakCytho
				ZeakCytho
			








 
		yeti_c wrote:Fair doos!!
C.
(PS I'd rather be not having sweat tasting revenge... I prefer sweet versions!)



 cairnswk
				cairnswk
			








 
		


 cairnswk
				cairnswk
			








 
		

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
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