yeti_c wrote:Got new cosmetics...
Getting better...
But would like
a) Table moves with resize.
b) Header doesn't get scrollable.
C.
I can do a)
Can you explain b) please?
Moderator: Tech Team
yeti_c wrote:Got new cosmetics...
Getting better...
But would like
a) Table moves with resize.
b) Header doesn't get scrollable.
C.
chipv wrote:yeti_c wrote:Got new cosmetics...
Getting better...
But would like
a) Table moves with resize.
b) Header doesn't get scrollable.
C.
I can do a)
Can you explain b) please?
yeti_c wrote:Certainly...
The header bit (Where you put your status messages and now the OK button) would be better if it stayed on screen.
So if you made *just* the results table scrollable - then it would be better as you can scroll the results - but still see the status...
If you're really bored - you could move the Total row to a fixed footer - and update it on the fly - and you could see your total building up with each data row collected.
C.
chipv wrote:yeti_c wrote:Certainly...
The header bit (Where you put your status messages and now the OK button) would be better if it stayed on screen.
So if you made *just* the results table scrollable - then it would be better as you can scroll the results - but still see the status...
Oh, thought you mean table header, sure this is no probs.If you're really bored - you could move the Total row to a fixed footer - and update it on the fly - and you could see your total building up with each data row collected.
C.
Well, can do, but the medals highlighting still won't happen till the end.
What about putting it at the top (easiest)?
chipv wrote:Sort options is next.
I was thinking about putting them in the menu rather than clicking on the headers but either way - any votes either way?
JimRocky wrote:chipv wrote:Sort options is next.
I was thinking about putting them in the menu rather than clicking on the headers but either way - any votes either way?
Column clicking seems to be a 'norm' for most programs I use that have sortable columns. It feels natural to click on a column header to sort by that column.
t-o-m wrote:just 1 request for next update:
on the bit where it says the number of defeats then the brackets, can you make it so a dubs win doesnt count as 2 please?
because ive only won at puget sounds once in a dubs with tisha, but it says that ive won twice...can this be fixed?
yeti_c wrote:t-o-m wrote:just 1 request for next update:
on the bit where it says the number of defeats then the brackets, can you make it so a dubs win doesnt count as 2 please?
because ive only won at puget sounds once in a dubs with tisha, but it says that ive won twice...can this be fixed?
Er - you killed 2 people...
C.
t-o-m wrote:yeti_c wrote:t-o-m wrote:just 1 request for next update:
on the bit where it says the number of defeats then the brackets, can you make it so a dubs win doesnt count as 2 please?
because ive only won at puget sounds once in a dubs with tisha, but it says that ive won twice...can this be fixed?
Er - you killed 2 people...
C.
but for the medal that doesnt count does it?
yeti_c wrote:t-o-m wrote:yeti_c wrote:
Er - you killed 2 people...
C.
but for the medal that doesnt count does it?
Yes.
C.
You will see something like this: 150(24)
wicked wrote:Is Version 1.2.6 the latest? I didn't see the colored medal numbers. Also, what are the numbers in and out of the brackets? I read the first post, but don't get it?You will see something like this: 150(24)
So I see it, but what does it MEAN? thanks...
GoVegan wrote:First off I just stumbled into this and fantastic job so far!
I like all the details but for medal purposes I think it might be easier to read in a format like this:
All map total:
Maps with >= 5 unique wins: 22 Rank: Bronze Map wins needed for next medal: 18
Terminator wins: 101 Rank: Silver Terminator games needed for next medal: 299
Assassin wins: 2 Rank: None Assassin games needed for next medal: 38
Doubles wins: 100 Rank: Silver Doubles needed for next medal: 300
Triples wins: 100 Rank: Silver Triples needed for next medal: 300
Quad wins: 100 Rank: Silver Quads needed for next medal: 300
Standard...
Speed...
Ratings...
Map: Total Plays: Total unique victories: Net point gain / loss:
Africa 42 23 +101
and so on and so forth with the maps. I think this way would make it a lot easier for the majority of the people to read and honestly this is the information I want to see to get me motivated to play some more games.
Just a suggestion, and once again outstanding work so far! I wish I knew how to program stuff like this.
yeti_c wrote:GoVegan wrote:First off I just stumbled into this and fantastic job so far!
I like all the details but for medal purposes I think it might be easier to read in a format like this:
All map total:
Maps with >= 5 unique wins: 22 Rank: Bronze Map wins needed for next medal: 18
Terminator wins: 101 Rank: Silver Terminator games needed for next medal: 299
Assassin wins: 2 Rank: None Assassin games needed for next medal: 38
Doubles wins: 100 Rank: Silver Doubles needed for next medal: 300
Triples wins: 100 Rank: Silver Triples needed for next medal: 300
Quad wins: 100 Rank: Silver Quads needed for next medal: 300
Standard...
Speed...
Ratings...
Map: Total Plays: Total unique victories: Net point gain / loss:
Africa 42 23 +101
and so on and so forth with the maps. I think this way would make it a lot easier for the majority of the people to read and honestly this is the information I want to see to get me motivated to play some more games.
Just a suggestion, and once again outstanding work so far! I wish I knew how to program stuff like this.
Would be cool
At present you can get this information - by using the game finder to narrow your choices down... (i.e. by game type)
C.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
hwhrhett wrote:ok, i just got my cross-map gold medal, did i read somewhere in here that there is a way to use this to tell how many terminator games i have won? what about team games?
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
The Fuzzy Pengui wrote:First of all![]()
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This is amazing! Thanks for putting it out.
I'm not sure if this has been touched, I've just skimmed the thread and not read all of it, but is there any way you could make it so when it's done scanning it says "Scanning Complete" or something of the sort? It's not too big of a deal, but it does get slow at some spots, so if it showed that it would be easier to determine whether or not it's still scanning (instead of just showing 100% for the last map).
Thanks again
GoVegan wrote:First off I just stumbled into this and fantastic job so far!
I like all the details but for medal purposes I think it might be easier to read in a format like this:
All map total:
Maps with >= 5 unique wins: 22 Rank: Bronze Map wins needed for next medal: 18
Terminator wins: 101 Rank: Silver Terminator games needed for next medal: 299
Assassin wins: 2 Rank: None Assassin games needed for next medal: 38
Doubles wins: 100 Rank: Silver Doubles needed for next medal: 300
Triples wins: 100 Rank: Silver Triples needed for next medal: 300
Quad wins: 100 Rank: Silver Quads needed for next medal: 300
Standard...
Speed...
Ratings...
Map: Total Plays: Total unique victories: Net point gain / loss:
Africa 42 23 +101
and so on and so forth with the maps. I think this way would make it a lot easier for the majority of the people to read and honestly this is the information I want to see to get me motivated to play some more games.
Just a suggestion, and once again outstanding work so far! I wish I knew how to program stuff like this.
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