hulmey wrote:The only problem i see with this is that the CA's without wanting are not letting some map makers take the direction they want to go. Espically the new ones (mapmakers) who feel that they must implement whatever the CA says. This ineffect shapes the map into the CA's map.
Finally, I dont think there is basis towards map makers just that the older map makers know the system, have the talent and mostly listen. However, from another viewpoint how the hell did Cairn's latest map get passed the foundry. gameplay was completely riddled, almost flawed!! hmmm, could there be basis in the map foundry after all!?!?!
The problem here is this: the CAs (myself, gimil, coleman if/when he returns to his post) are human beings. I know, I know, sometimes it would seem as if we are supernatural beings with unearthly minds and talents, but in reality we have all of the same flaws as the rest of you; for instance, some of us can't spell.

This reason this is important to point out is that, as humans, we do the following:
1) We make mistakes. One example of an oaktown mistake would be the Schloss map, in which I didn't catch the problem that would arise in two/three players games with the artillery guns. But nobody else caught it either, so I'm not beating myself up over it.
2) Whether we intend to or not, we are subjective. When I look at a map that I think looks like ass I am going to be less enthusiastic about stamping it, and I'm also going to be more likely to to dish out some of those "tough love" posts that we tend to shy away from because it is in my best interest to see bad projects die. Seeing bad projects die is in my best interest because...
3) We have a finite amount of time to devote to this. I don't have a couple of hours to devote to a bad map every week. I have to figure out how to allot my limited time, and I'd rather pour more of it into projects that I think have a chance. That's why I don't spend a lot of time in Ideas (gimil's domain, and I trust him in there) and why I've begun taking on deputies to free me of having to follow each and every map thread.
I don't want to be the foundry bad guy, and I don't want to get run out of town like poor Keyogi was, so I've got to figure out how to walk the fine line between being too nice (which would be ineffective) and too strict about the rules. If rewriting the rules a bit makes my life easier, I'm all for it.