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So help me out here...

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So help me out here...

Postby seamusk on Mon Jun 09, 2008 12:43 pm

It would be most helpful if folks would provide meaningful insight into this post. But it is time for the map foundry to review the map approval process as applied, as written, and as it should be. In the interim, I think that the map handbook ought to be pulled because it does not described the map approval process for conquerclub.com as it is being applied currently.

1) The cartographers are applying a requirement that new map makers achieve some ambiguous criteria to prove their worth before the actual "Official How to Make a Map Handbook" and "Stages of map development" criteria are actually applied. Either a process and criteria for becoming an official stamped cartographer ought to be developed or this requirement needs to be dropped. There is a stated need in the foundry for new members. The How to make a map handbook was not very helpful to me I know because the criteria as desribed were not implemented.

2) Apply the criteria to all maps. I am not interested in picking on particular map makers, but it should be clear these are all requirements for maps:
1. A map should be ‘inherently unique either in gameplay, location, or theme’.

There are several maps that are repetitive by all three of these but have moved ahead. In some cases, the maps are by the same map maker.
2. Gameplay features must be compatible with the game engines currently usable XML.

We have maps moving along that don't even have defined gameplay.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.

Sound advice is ignored by experienced map makers and it is ok. Sound advice is applied by new map makers and they still don't care. The anti-new map maker bias hurts this site.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.

Define community. Because there are maps with community support not getting moved and maps without it getting moved.

3. Test plays should be mandatory. Obviously a test play section would be ideal. But I see all these maps get into the main foundry that aren't even playable. Furthermore, test plays would help folks to understand that players see things differently than map makers. A lot of maps need less pretty and more clear communications.

4. Moderation needs to follow moderation. Moderators should be less concerned about what maps they want to play and more concerned about what is good for the community.

5. I recommend that it be more clear why maps are moved forward and held back. A simple modofication to the process would be helpful instead of leaving the map maker guessing. For example, when a map is moved from one stage to the next it should be justified. Not a long detailed report, but a short description of why that map meets the criteria for that stage. Similarly, when doing periodic reviews I recommend that cartographers use the written criteria. If they want more criteria they should ask for it through an amendment to the map making handbook and stages of production (which should be pinned if it is gonna be followed). Otherwise, keeping it professional and clear. If there are 4 criteria, let the map makers which ones are pass/fail. But a clear rationale would be helpful and more conducive to success and the idea of encouraging new map makers.

6. What does "I hate this idea" (or "I love this idea") actually contribute to a map thread? Why do you dislike it? Is this just a personal preference or do you think one that will be commonly held by cc? (I honestly am mored interested in input geared at the target audience). Why do you like it? or don't like it? If you don't want to say than you are not providing constructive feedback. Constructive feedback should be mandatory

7. Adopt another process. What is the point of having multiple stages of some map makers are required to meet criteria of stage V in stage I and others aren't even required to meet stage I requirements in Stage III? A simple suggestion would be to get that test area up and running. And allow it to maps that have quality xml and graphics regardless of whose they are and let the test play process result in stamps. Or do a better breakdown of having an ideas stamp actually be relevent to the idea. But a trial by fire is probably the best way to streamline this process

8. Adopt a process that is accessible to our target audience (the 99.9999% of cc who never come here). They are our target audience. And if they are not your target audience something is wrong with you. I don't make maps so that map makers can play them. I make them for everyone. Poll them to get ideas approved or something.

For what it is worth, I'm willing to help with a re-write. I know some of these concerns initially led to the FAQ, but the issue is as long as the map handbook and stages criteria aren't followed they either need to be updated or the process needs to be amended to conform. Or a combination of both.
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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 1:03 pm

Basic summary:
The "map handbook" has rules and guidelines, but those are rarely followed or enforced. Some maps break many of the rules but are still allowed.
Seamusk wants equal treatment for all mapmakers, both old and new. The same rules, the same guidelines, for everyone, to make it fair.
the CA's should support the maps that the community wants and maps that will make CC better overall.
and open up a testing area so we can play games on maps before they are live. to test them.


Is that basically what you are saying?
I'd have to disagree with what you are saying, then.

The difference between old and new mapmakers is simple, experienced creators know what they are doing and know what needs to be done. Some people have maps that are already almost finished, because they are good mapmakers, but they are still in map ideas. Others have maps that move out quickly and aren't finished, but its supported anyway because they have proved that they will be able to make it into a good map.

8. Adopt a process that is accessible to our target audience (the 99.9999% of cc who never come here). They are our target audience. And if they are not your target audience something is wrong with you. I don't make maps so that map makers can play them. I make them for everyone. Poll them to get ideas approved or something.

Ok, I admit. there must be something wrong with me. I make maps because I like making art on my computer, and I like to play maps. If the rest of CC likes what I make, then that is fine with me. If they don't like it, thats ok also. I'll move on to something else. I don't make maps so map makers can play them. I don't make maps so the community can play them. I don't really have a goal in making them, its just fun to do. But I know enough to quit and close my map if its not popular, and I've been around here enough to know what needs to be done to make a good map.
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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 1:14 pm

wcaclimbing wrote:The difference between old and new mapmakers is simple, experienced creators know what they are doing and know what needs to be done.


I wish that were the issue. Bottom line is that you have experienced map makers violating all kinds of criteria in the handbook and getting their maps stamped and moved on and even quenched.

Some people have maps that are already almost finished, because they are good mapmakers, but they are still in map ideas. Others have maps that move out quickly and aren't finished, but its supported anyway because they have proved that they will be able to make it into a good map.


Fine, but that isn't part of the criteria in the handbook. I'm saying add it or stop applying it. But don't apply criteria that isn't there while ignoring criteria that is.

Ok, I admit. there must be something wrong with me. I make maps because I like making art on my computer, and I like to play maps. If the rest of CC likes what I make, then that is fine with me. If they don't like it, thats ok also. I'll move on to something else. I don't make maps so map makers can play them. I don't make maps so the community can play them. I don't really have a goal in making them, its just fun to do. But I know enough to quit and close my map if its not popular, and I've been around here enough to know what needs to be done to make a good map.

Well fine. If you want to make maps for yourself you can do that anywhere. Other than that, the point here is to adopt a process that makes cc better.
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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 1:21 pm

seamusk wrote:
wcaclimbing wrote:The difference between old and new mapmakers is simple, experienced creators know what they are doing and know what needs to be done.


I wish that were the issue. Bottom line is that you have experienced map makers violating all kinds of criteria in the handbook and getting their maps stamped and moved on and even quenched.

Examples please. I don't think I've seen what you are talking about.

Ok, I admit. there must be something wrong with me. I make maps because I like making art on my computer, and I like to play maps. If the rest of CC likes what I make, then that is fine with me. If they don't like it, thats ok also. I'll move on to something else. I don't make maps so map makers can play them. I don't make maps so the community can play them. I don't really have a goal in making them, its just fun to do. But I know enough to quit and close my map if its not popular, and I've been around here enough to know what needs to be done to make a good map.

Well fine. If you want to make maps for yourself you can do that anywhere. Other than that, the point here is to adopt a process that makes cc better.

But it does make CC better. If no one likes what I make, it won't become a map. simple as that.
So, I guess I kinda am doing it for everyone. Cause I won't make it if I don't have support.
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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 1:28 pm

wcaclimbing wrote:Examples please. I don't think I've seen what you are talking about.


Then you aren't looking. I've said it before, I'm not getting into specific map makers. If it means that y'all ignore me, I guess that is fine. But if I somehow offend a precious map maker's design of rather limited value... Not going there.

But it does make CC better. If no one likes what I make, it won't become a map. simple as that.
So, I guess I kinda am doing it for everyone. Cause I won't make it if I don't have support.


Actually becoming a map has nothing to do with the general cc population. Which is the point. I think the interest in knowing our target audience as map makers is too limited. Obviously this wouldn't apply to everyone.
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Re: So help me out here...

Postby gimil on Mon Jun 09, 2008 1:37 pm

seamusk wrote:
wcaclimbing wrote:Examples please. I don't think I've seen what you are talking about.


Then you aren't looking. I've said it before, I'm not getting into specific map makers. If it means that y'all ignore me, I guess that is fine. But if I somehow offend a precious map maker's design of rather limited value... Not going there.


If your not willing to support your argument with examples them we as a community can begin to move forward "should" your cries for change be needed.
What do you know about map making, bitch?

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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 1:40 pm

gimil wrote:If your not willing to support your argument with examples them we as a community can begin to move forward "should" your cries for change be needed.

If you've ever worked in quality control or organizational situations such as this, you know that the worst thing I could do is publicly provides examples. The easiest way to deal with a legitimate complaint you don't want to deal with is to force the complainant to provide examples, knowing well that it would be unadvisable for them to provide them.
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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 1:41 pm

seamusk wrote:
gimil wrote:If your not willing to support your argument with examples them we as a community can begin to move forward "should" your cries for change be needed.

If you've ever worked in quality control or organizational situations such as this, you know that the worst thing I could do is publicly provides examples. The easiest way to deal with a legitimate complaint you don't want to deal with is to force the complainant to provide examples, knowing well that it would be unadvisable for them to provide them.

Then privately provide examples. send them to me and Gimil in a PM.
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Re: So help me out here...

Postby RjBeals on Mon Jun 09, 2008 1:44 pm

I think I know who he's talking about. he doesn't need to spell it out here.
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Re: So help me out here...

Postby mibi on Mon Jun 09, 2008 1:50 pm

If I lose my old map maker special treatment then I'm going to be PISSED!




btw, I would like to congratulate my Supermax map for being in the foundry for over a year with out quenching, huzzah!
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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 1:51 pm

RjBeals wrote:I think I know who he's talking about. he doesn't need to spell it out here.


To be fair there isn't just one example. I'm just not interested in getting involved in that.

For all of you, put aside the rationale for a second:

is it a bad idea to require a cartographer stamp or to write specific requirements for such into the handbook/stages?

Is requiring test plays of games a bad idea?

Is explaining the rationale behind pass/failing on map criteria a bad idea?

Why wouldn't we want to discuss these things?
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Re: So help me out here...

Postby gimil on Mon Jun 09, 2008 1:51 pm

seamusk wrote:
gimil wrote:If your not willing to support your argument with examples them we as a community can begin to move forward "should" your cries for change be needed.

If you've ever worked in quality control or organizational situations such as this, you know that the worst thing I could do is publicly provides examples. The easiest way to deal with a legitimate complaint you don't want to deal with is to force the complainant to provide examples, knowing well that it would be unadvisable for them to provide them.


Oh please how do you get change if you dont identify the problem. I study management and any competant organisation wont entertain a change until their is evidence to suggeest the change is needed.

Curently you screaming for change with an issue only seem to see and agree with.
What do you know about map making, bitch?

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Re: So help me out here...

Postby DiM on Mon Jun 09, 2008 1:53 pm

i want examples :twisted:

PS: experienced map makers are somewhat advantaged and somehow i think this is normal. for example i would gladly move a map by widowmakers from ideas to main foundry even if he has no image posted. why? because he proved plenty of times he can provide great graphics. ;)
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Re: So help me out here...

Postby gimil on Mon Jun 09, 2008 1:54 pm

DiM wrote:i want examples :twisted:

PS: experienced map makers are somewhat advantaged and somehow i think this is normal. for example i would gladly move a map by widowmakers from ideas to main foundry even if he has no image posted. why? because he proved plenty of times he can provide great graphics. ;)


Yet do we move wm out of map ideas that early? ever?
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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 2:00 pm

seamusk wrote:
RjBeals wrote:I think I know who he's talking about. he doesn't need to spell it out here.


To be fair there isn't just one example. I'm just not interested in getting involved in that.

For all of you, put aside the rationale for a second:

is it a bad idea to require a cartographer stamp or to write specific requirements for such into the handbook/stages?
I like the stamps as they are now. If you haven't earned one, just ask one of the CAs or an experienced mapmaker and they could help you.

Is requiring test plays of games a bad idea?
Bad idea, unless theres a testing area that gets put up sometime. Tests without the CC setup would get too tedious and boring.

Is explaining the rationale behind pass/failing on map criteria a bad idea?
I don't really understand what you are saying for this one.
If you fail, they tell you what to fix.
If you pass, you know you passed cause you now have a stamp or are in a different section of the foundry.
seems simple enough to me.


Why wouldn't we want to discuss these things?
because you won't show examples to support what you are saying.
DiM, Cairnswk, and WM are putting sublminal messages in their maps in order to take over this site for themselves.
See, you don't believe me, cause I haven't provided any kind of evidence to convince you.

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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 2:10 pm

wcaclimbing wrote:is it a bad idea to require a cartographer stamp or to write specific requirements for such into the handbook/stages?
I like the stamps as they are now. If you haven't earned one, just ask one of the CAs or an experienced mapmaker and they could help you.


Been there done that. I didn't even get a response last time I did that.

Is requiring test plays of games a bad idea?
Bad idea, unless theres a testing area that gets put up sometime. Tests without the CC setup would get too tedious and boring.


Fair enough to a degree. Though, we shouldn't be quenching maps that have broken gameplay. And I don't mean to pick on one map there as the one that recently got pulled I really like.

Is explaining the rationale behind pass/failing on map criteria a bad idea?
I don't really understand what you are saying for this one.
If you fail, they tell you what to fix.
If you pass, you know you passed cause you now have a stamp or are in a different section of the foundry.
seems simple enough to me.


Maybe they tell you what to fix, but I specifically asked and got no answer. And I've seen this with others.

because you won't show examples to support what you are saying.
DiM, Cairnswk, and WM are putting sublminal messages in their maps in order to take over this site for themselves.
See, you don't believe me, cause I haven't provided any kind of evidence to convince you.


Stop with the defensive straw argument. You either are going to deal with a legitimate issue or blow it off because you want to find excuses to blow it off. You've picked your camp.
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Re: So help me out here...

Postby AndyDufresne on Mon Jun 09, 2008 2:13 pm

Ahoy Ahoy!

So instead of working on my usual morning Foundry Duties, I'll spend some moments here.

Beware: I had a rough night and haven't had my bananas yet, so there is a good chance I'll be rambling slightly off topic or missing points.

seamusk wrote:It would be most helpful if folks would provide meaningful insight into this post. But it is time for the map foundry to review the map approval process as applied, as written, and as it should be. In the interim, I think that the map handbook ought to be pulled because it does not described the map approval process for conquerclub.com as it is being applied currently.

Reviews of process are always welcomed, provided they are helpful, well intentioned, and generally nonconfrontational. We don't want fevered arguments and bananas flying, just well considered thought and idea.

The Map Handbook will not be pulled, as most already know that the Foundry can be daunting and confusing to those who wander in. The Handbook is one attempt at making the Foundry a little more digestable.

1) The cartographers are applying a requirement that new map makers achieve some ambiguous criteria to prove their worth before the actual "Official How to Make a Map Handbook" and "Stages of map development" criteria are actually applied. Either a process and criteria for becoming an official stamped cartographer ought to be developed or this requirement needs to be dropped. There is a stated need in the foundry for new members. The How to make a map handbook was not very helpful to me I know because the criteria as desribed were not implemented.

Long ago, before this current division set up (Map Ideas/Main Foundry/Final Forge) we were faced with the problem of organization and feedback response. Maps that had little chance (I.E. the cartographer was using paint for their map) were mingled and mixed among maps that stood a chance (the map has a clear vision and a dedicated cartographer that was working to improve it). This general lack of organization made it difficult for the maps nearing the end of production to get the last needed feedback, but also conversely made it difficult for new maps to get started on their feet. It was a heap of stinking bananas. Then we switched over to the division, which allows for better organization and is an attempt at making the Foundry more outsider friendly and easier to traverse.

Regarding Map Ideas more specifically, the C.A.'s and myself, and really most other Foundry Members, want to see a clear vision and execution of a map in the Map Ideas forum. Before the division, many many maps simply fell into the Foundry Furnace after a large amount of feedback time was invested in it. By ensuring that when a map moves on out of the Map Ideas that it stands a reasonable chance (provided that the cartographer updates regularly, listens and applies feedback, and generally improves their map visually and mechanically) to be playable on the site sometime, we are directly trying to funnel the feedback to maps that will most benefit.

2) Apply the criteria to all maps. I am not interested in picking on particular map makers, but it should be clear these are all requirements for maps:
1. A map should be ‘inherently unique either in gameplay, location, or theme’.

There are several maps that are repetitive by all three of these but have moved ahead. In some cases, the maps are by the same map maker.

In this case, examples may actually be helpful, provided that we are not "attacking" their map, but looking at it objectively.
2. Gameplay features must be compatible with the game engines currently usable XML.

We have maps moving along that don't even have defined gameplay.

Again, examples may be helpful, provided that we are not "attacking" their map, but looking at it objectively.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.

Sound advice is ignored by experienced map makers and it is ok. Sound advice is applied by new map makers and they still don't care. The anti-new map maker bias hurts this site.
I'll reiterate my point about examples again. We are all adults (or at least, when it comes to cartography ;)) and we can discuss big bananas, right? :)
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.

Define community. Because there are maps with community support not getting moved and maps without it getting moved.

Examples again? I'm not trying to sound like a broken beach boys record, but examples can help move discussion along.

3. Test plays should be mandatory. Obviously a test play section would be ideal. But I see all these maps get into the main foundry that aren't even playable. Furthermore, test plays would help folks to understand that players see things differently than map makers. A lot of maps need less pretty and more clear communications.

Unfortuately a real game play testing area is out of the Foundry's hand. If I could personally whip up something, I would. If I could tell Lackattack to forget about all his other site wide updates, I'd tell him to just focus on the Foundry. ;) We do have some things in the works, maybe even soon we'll have a few things to ensure better game play. But for now, we'll have to make do with what we've got.

4. Moderation needs to follow moderation. Moderators should be less concerned about what maps they want to play and more concerned about what is good for the community.

If you have any problems with the Moderation that goes on in the Foundry, feel free to contact me, AndyDufresne or Twill, if you feel he'll be more receptive. We both don't mind chatting and discussing how to make better moderators (provided we aren't making robot mods. ;))

Specifically regarding the "Less concerned about what maps they want to play..." I consider this part of a Foundry Member's job...be it moderator or not. It is good knowledge to know what kind of maps people seem to enjoy playing on. Now, as Moderators, we do know that with our words comes the weight of the world, and we generally try not to be delibately mean but rather "frank." On other forum boards, moderators are robots (as I alluded to earlier), and generally not really "a part of the community." At CC, we encourage our Moderators to be in that community, to have personality, to be an individual. The Moderators are just following those guidelines.

5. I recommend that it be more clear why maps are moved forward and held back. A simple modofication to the process would be helpful instead of leaving the map maker guessing. For example, when a map is moved from one stage to the next it should be justified. Not a long detailed report, but a short description of why that map meets the criteria for that stage. Similarly, when doing periodic reviews I recommend that cartographers use the written criteria. If they want more criteria they should ask for it through an amendment to the map making handbook and stages of production (which should be pinned if it is gonna be followed). Otherwise, keeping it professional and clear. If there are 4 criteria, let the map makers which ones are pass/fail. But a clear rationale would be helpful and more conducive to success and the idea of encouraging new map makers.

We will always try to make things more clear. Perhaps we should include a little more of a criteria post when moving it from one stage to the next. Our "Stamps" are a visual cue in that direction I believe. But we must be careful about adding more bureaucracy to the Foundry! Perhaps what can be made clearer should be spun off into a new Discussion topic.

6. What does "I hate this idea" (or "I love this idea") actually contribute to a map thread? Why do you dislike it? Is this just a personal preference or do you think one that will be commonly held by cc? (I honestly am mored interested in input geared at the target audience). Why do you like it? or don't like it? If you don't want to say than you are not providing constructive feedback. Constructive feedback should be mandatory.

I'll have to respectively disagree that "I hate/love this idea" is not constructive. It may be at the farthest limits helpful feedback, but it I still think those comments fall into the general realm. But whenever anyone does see those little posts, we should all encourage one another to give valid reasosn for those feelings, so we can best guide the cartographer.

Now, "making constructive feedback mandatory" seems somewhat counter to the arguments about making the Foundry more friendly. A lot of non-regulars wander in from time to time, just to post "Wow, I look forward to playing this map! Keep it up!" Sometimes they come back and look for other maps that they would enjoy. I don't want to discourage and make it harder for newcomers to wander in...we want to make the Foundry a friendly and fun place.

7. Adopt another process. What is the point of having multiple stages of some map makers are required to meet criteria of stage V in stage I and others aren't even required to meet stage I requirements in Stage III? A simple suggestion would be to get that test area up and running. And allow it to maps that have quality xml and graphics regardless of whose they are and let the test play process result in stamps. Or do a better breakdown of having an ideas stamp actually be relevent to the idea. But a trial by fire is probably the best way to streamline this process.

Not realizing it, I think I covered this earlier on in my post.

8. Adopt a process that is accessible to our target audience (the 99.9999% of cc who never come here). They are our target audience. And if they are not your target audience something is wrong with you. I don't make maps so that map makers can play them. I make them for everyone. Poll them to get ideas approved or something.

The problem with Polls...falls in line with the fact you stated. "99.9999% of CC never comes here." We'd be polling about the same number that actually give feedback. Over the years, I and the C.A.'s, along with the Foundry Members, have done our best to predict and gauge possible interest to CC at large. We've made some mistakes, but a lot of good has come out of it from the relatively small group of people that come to the Foundry.

For what it is worth, I'm willing to help with a re-write. I know some of these concerns initially led to the FAQ, but the issue is as long as the map handbook and stages criteria aren't followed they either need to be updated or the process needs to be amended to conform. Or a combination of both.

We always welcome a helping hand that's ready to work for the Foundry.

================================

Now, I'll just add. If there is one process we need to work on, it's making the Foundry more accessible to those non-regulars outside (plus a little advertising to the ouside, but I'll talk about that later...we've got something in the works). If we can get more and more people in here providing feedback, a large portion of our above problems will peel away like a banana skin.

[End long post] ;) Now everyone smile, be happy, and eat a banana.


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Re: So help me out here...

Postby t-o-m on Mon Jun 09, 2008 2:20 pm

mibi wrote:btw, I would like to congratulate my Supermax map for being in the foundry for over a year with out quenching, huzzah!

oohh how come mibi get's to spend a year in the foundry and we dont! :cry: mibi your year in the foundry without much happening just prooves that there is special treatment, we would never be allowed to stay there :cry:
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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 2:21 pm

Well said Andy.
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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 2:44 pm

Andy,

Thanks for the constructive thread. So much to get into, but do you really think that there is gonna be honest open, minded discussion about this if I break into examples. I honestly don't think it is a good idea.

According to the map handbook this is what is required (in addition to the 8 or so general requirements) for the map ideas stamp:
The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:

1)The map, first and for most, must have some sort of clear plan of how production will go

2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:
Territory names
Working legends
Speculative Bonuses
Tentative Border Divisions
3) The working image needs to be beyond rough draft state. This means that you must provide the following:
A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
Two quality updates must be provided.
4) Have honest and interested discussion. Not just you and three friends.


Actually, what has always bothered me about this is that this doesn't say anything about the idea. I think the ideas stamp should reiterate that these are required. But as to what I was saying earlier requiring a justification, if it is determined that a map has a clear plan of how production will go (this isn't well defined at all) the carto would say it passed or failed this on each review. Right now what you have is bureacracy (SP?) with little transparency. What I propose would introduce zero beuracracy and improve transparency.

Tentative border divisions, speculative bonuses, working legends, and territory names are things that 90% of the maps in the map idea sub-forum have. The same pretty much applies to criteria 3. These are very permissive guidelines, but it isn't these types of guidelines that are enforced really. I think we all know this.

This is what the map stages post says (This really needs to be pinned if we're going to use it):
Stage I: Feasibility
At this starting stage, a mapmaker needs to show that his map is feasible for eventual quenching. This includes a decent draft and some general support from both Foundry regulars and people who don't usually come to the Foundry (referred to as unregulars from here on).
Starts: Upon topic creation
Post Content:
- Simple Feedback: Feedback is typically very generic, giving comments about the present graphics and the rare comment on gameplay. It's enough to get a second or third version released, but not much more.
- Idea Support: Small comments about "I like it", and "that's a cool map" from unregulars.
- Anti-support: Noob-bashing and/or general nay-saying about the map's core idea. The map creator's responses to Anti-support determine if the map gets to Stage II.


Pretty much all maps get this. What is good is that this criteria is focused on the idea. Unfortunately, I don't see how this relates to the actual pinning of maps. I also think this criteria is too permissive. Just about anyone can believe that they have this and most in fact do. And most are not pinned. Btw, my suggestion would be polls on proposed maps should be placed more prominently on the site, not in the foundry.

Stage II: Formulation
The mapmaker has proven the idea is feasible, and now needs to take more detailed comments and formulate new versions off of them. The longer it takes for the map's design direction to formulate, the longer it takes to get to Stage III.
Starts: Advanced Idea sticky
Post Content:
- Graphics Feedback: Typically of the "I like it" , "I don't like it" variety after the mapmaker has released a new version. Sometimes feedback is more lengthy, though.
- Small Gameplay Feedback: Not much is discussed about gameplay in comparison to the graphics, but bonus numbers and territory name ideas/corrections may be posted.
- Checklist Feedback: The goldmine for an Advanced Idea. A few Foundry people will take a long, hard look at the map and then ticking off things to fix or consider.
- Move to Foundry Support: Some regular posters will feel their immediate concerns met, and then advocate throwing an Idea stamp on the map and moving it onward. This is the gateway to Stage III.

The strange thing about this criteria is that nearly all maps have this by the time they are pinned. Hard to believe there have been 1 or 2 that didn't. This criteria against is extremely permissive. But at least it is consistent with the idea of earning an ideas stamp. But much more is being required to get a stamp. Not saying more shouldn't be required, only that this is not the criteria that appears to be used.
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Re: So help me out here...

Postby gimil on Mon Jun 09, 2008 2:53 pm

Just a note, map stages as made my tack arnt official CC policy and so add no weight to your argument.
What do you know about map making, bitch?

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Re: So help me out here...

Postby DiM on Mon Jun 09, 2008 3:15 pm

i still see no names. i want names... throw some dirt people let's make it fun :lol:

look, i'll be the first to speak. i think gimil is andy's banana supplier, that's why he was made CA :twisted:

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Re: So help me out here...

Postby seamusk on Mon Jun 09, 2008 3:17 pm

Look. I get the message. y'all are pretty happy playing gate keepers. I thought that folks might actually be interested in an intelligent discussion but obviously I was wrong. I can see that my input is not appreciated or respected. So I'm not going to waste my time with this any longer.
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Re: So help me out here...

Postby AndyDufresne on Mon Jun 09, 2008 3:25 pm

Lets not turn this thread into a Put-Down-Palace now. Leave this thread for honest discussion or else. :)


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Re: So help me out here...

Postby wcaclimbing on Mon Jun 09, 2008 3:30 pm

seamusk wrote:Look. I get the message. y'all are pretty happy playing gate keepers. I thought that folks might actually be interested in an intelligent discussion but obviously I was wrong. I can see that my input is not appreciated or respected. So I'm not going to waste my time with this any longer.

I'd join in the "intelligent discussion" if there were some examples that I could go off of.
Because right now, my opinion of the foundry is completely different from yours, and I don't see where what you are saying came from.

Evidence is fine. It won't be attacking the mapmakers or anything. If anything, it gives the map in question more views and hopefully more comments.
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