FabledIntegral wrote:Soloman wrote:FabledIntegral wrote:From what I've gathered from this threat, Soloman is a complete douche.
Stalemate: 2. any position or situation in which no action can be taken or progress made; deadlock
The definition you gave refers to chess and chess only. As you said "Deadlocks occur only out of fear of loss but they do occur but they are not stalemates and can still be played through"
Therefore you are wrong by definition, you are attempting to argue minute details that have no pertinence to the discussion which search for solution. The only solution you've proposed is to give up - a very poor decision and nothing more than a waste of discussion in this thread. Instead of looking for a potential solution (whether you agree with it or not isn't relevant), you go off topic. You can criticize the specific flaws of what he described, or state that you would rather it not occur, but to have the absolute idiocy of claiming that one should just give up and loss is one that wastes my time when reading.
This game is indeed a spin-off of RISK. However, you are completely incorrect when you say that you should man up and take risks. This game is NOT about taking risks, as the designers of the gameboard obviously did not know the ideal strategy for the game, just as makers of video games like Starcraft don't know what the best strategies are for the game, pros figure it out.
Taking risks will more often than not be detrimental, not beneficial. It's like the lottery, more often than not you're going to lose. So don't even try to give that advice to tell people to end stalemates, as you're just telling people to take a risk (when others sit around) and let the others win. No one wants to get into a stalemate. However, for one to suicide (take a "risk") and hand the game to someone else who can pick up is retardation. Just as it's absolutely moronic to attack something like 3v5, or even 3v3. Sure, it's a "risk" and you may get lucky, but find out how many times you are going to succeed. You won't very often, and it's nothing more than showing the characteristics of a poor player.
This game is completely about playing your odds and statistics, no matter what. In a situation like Doodle Assassin, odds are if you don't make the move first, someone else will and if 7 other players make moves, odds are that ONE will get lucky, and therefore odds are you should do something. It has nothing to do with just trying to get lucky. Always play your odds, don't attack if it's not beneficial.
This post is dedicated to the retardation that Soloman has been spewing in this thread. I wouldn't mind if he had a legitimate point but he's just detracting from any possible real solutions.
Ironically enough the higher the rank the more they agree with this idea, I have threatened noone in this thread I am pointing out a matter of fact stalements are not real on this site and this thread is a detraction from the rest of the valid suggestions in this forum. To degrade to name calling and shows the maturity of the individual doing so. This idea has no grounding in reality as far as odds and statistics are concerned. Due to the random nature of random.org there is no way to accurately calculate the variable involved thus the fact that there are so many lopsided attacks and complaints about the dice.
It is very inane that someone would assume that the originaters of this game had no logic in the design of the game or how games would play out, the fact we are here playing on this forum shows they must have designed it pretty well for it to have survived and evolved to the state it is. The wordplay of the name Risk comes into the core of the game and the reason a site like random.org is used there is always a element of incalcuaable risk in every play due to the volatile nature of the dice and thus adding the dynamic of chance to the game.
Stalements are only in games where there is no chance just calculation such as checkers and chess. I go back to the point that this is a cop out option designed for those who cannot accept loss and refuse to take a chance, this ideology may increase your points in some cases but in the long run detracts from the spirit of the game. I go back to my point also that this would result in cycles of perpetual reset games and bullying to players whom do not agree to terms, this is not only a bad idea based on a nonexistant situation but also a pandoras box for abuse...
1. You are arguing the "definition" of a stalemate. You are WRONG. Look at the definition, there is no arguing against it. You *admitted* that there are deadlocks. The definition of a stalemate *includes* that of a deadlock. Therefore by logic you are WRONG.
2. You are arguing denotations vs connotations. Even if you were right in point 1, although by DEFINITION I just proved you wrong, it doesn't take away from the fact that anyone with common logic would be able to see the point he's trying to make.
3. You are a low rank. You obviously, by your moves, fail to see the gist of things. When everyone has 200 armies it's not necessarily a stalemate. However, you have said it yourself that there can *never* be a stalemate, and THUS by definition there could never be a deadlock. When everyone on the board, in an EXTREME situation (as I can use extreme situations as you consistently use the word "never") would have 3,000+ armies (as just happened in a speedgame stalemate recently that took over 3 hours to resolve), statistically there is no attacking move that could benefit you if you're surrounded by large armies. No "risk" could benefit you either. The dice come from random.org as you've noted, however there are no NEW numbers. All numbers are consistently being REUSED in a cycle. Therefore there's only a LIMITED number of possibilities of the dice, in those sequences. Unless there IS some sequence that could allow you to win 3,000 straight dice rolls, or even win 2,500 and lose 500 (which statistically speaking, there is near ZERO chance that it could happen within the 500,000 number list that is in the cycle), there is NO SUCH THING as ANY risk that could benefit you. In the chance that we were constantly using new numbers, one could hope for such a feat, however, with recycled numbers, it's not going to be possible.
4. In such a game, less extreme, and say there was only a 10% chance of winning by taking such a "risk" and 90% chance of losing, then there would STILL BE A PROBLEM WITH GAMEPLAY. Gameplay should reward those who use strategy, and of course the occasional risky endeavor, yet when you're shut down in a situation where you have to wait for OTHER players to be stupid, then there's a problem with the fundamentals of the game, and therefore your logic is STILL flawed.
5. You are not pointing out "false" statements, you are criticizing once again word usage that apparently only YOU find incorrect. I haven't found anyone else who agrees with you, even dictionary.com.
6. I never said the designers of the game had no logical basis. However I said that they ARE NOT the experts on such game matters. Show me some type of strategy game where the inventor knew the best strategy. Do you think the inventor of chess was the best chess player? Or do you think other players who studied it found the better strategies. Same thing with what I said in starcraft. Why do you think the makers of Halo aren't the best? Could they predict in Halo2 how retarded certain weapon combos would be? If they could, they would have balanced it from the beginning and wouldn't have to released patches. Originators very RARELY know the best balanced course for a game simply because they are already biased in how they think the game should be played out.
7. I would consider myself a high ranker, and I do NOT agree with his suggestion. However that isn't what I'm arguing. I'm arguing with you on the fact you're contributing nothing to this thread. You can talk about the flaws in his ideas, etc., and want to shut that down, but you're just being a moron that's arguing that no solution should be found. EVEN IF YOU BELIEVE THAT, it has NO PLACE in this thread. This IS NOT a thread to debate on whether stalemates exist (although to friggin' shut you up I already PROVED you wrong by YOUR own definition), it's to debate whether a certain course of action should be enacted. I disagree, although I see where he is coming from.
8. Your own belief in taking chances that have literally a statistically probability of less than 0.0001% (which, if necessary, I could EASILY show statistic data to show why that would be an accurate number) to win, in order to get the game over, detracts significantly more from the game than would be to give up on it and find a solution. YOUR suggestion of suiciding detracts from the spirit of the game, and I would guess a majority of players agree with me.
9. Your idea that it would lead to the "bullying up of players who do not agree to terms" is unrealistic, as it would be no different than current games. People already decide to play doodle earth assassin games to find conclusions to stalemates, and those who disagree could just as easily bully up on a person.
And yes you're a friggin' douche once again for simply arguing definitions and going off-topic. As said I disagree with his suggestion, but at least I'm not spewing mindless BS.
Dictionary.com Unabridged (v 1.1) - Cite This Source - Share This
staleĀ·mate Audio Help /ĖsteÉŖlĖmeÉŖt/ Pronunciation Key - Show Spelled Pronunciation[steyl-meyt] Pronunciation Key - Show IPA Pronunciation noun, verb, -matĀ·ed, -matĀ·ing.
ānoun 1. Chess. a position of the pieces in which a player cannot move any piece except the king and cannot move the king without putting it in check.
2. any position or situation in which no action can be taken or progress made; deadlock: Talks between union and management resulted in a stalemate.
āverb (used with object) 3. to subject to a stalemate.
4. to bring to a standstill.
āverb (used without object) 5. to be or result in a stalemate or standoff: Negotiations stalemated when new salary demands were introduced.
--------------------------------------------------------------------------------
[Origin: 1755ā65; late ME stale stalemate (whence AF estale) (appar. special use of stale1) + mate2]
āSynonyms 2. impasse, standoff, standstill.
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, Ā© Random House, Inc. 2006.
EncyclopƦdia Britannica, Inc.
stalemate
To learn more about stalemate visit Britannica.com
© 2008 Encyclopædia Britannica, Inc.
American Heritage Dictionary - Cite This Source - Share This staleĀ·mate Audio Help (stÄl'mÄt') Pronunciation Key
n.
A situation in which further action is blocked; a deadlock.
A drawing position in chess in which the king, although not in check, can move only into check and no other piece can move.
tr.v. staleĀ·matĀ·ed, staleĀ·matĀ·ing, staleĀ·mates
To bring into a stalemate.
[Obsolete stale (from Middle English, probably from Anglo-Norman estale, fixed position, from Old French estal; see stale1) + mate2.]
(Download Now or Buy the Book) The American HeritageĀ® Dictionary of the English Language, Fourth Edition
Copyright Ā© 2006 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
Online Etymology Dictionary - Cite This Source - Share This
stalemate
1765, in chess, from stale "stalemate" (1425) + mate "checkmate" (see checkmate). M.E. stale is probably from Anglo-Fr. estale "standstill" (see stall (2)). A misnomer, since a stale is not a mate. "In England from the 17th c. to the beginning of the 19th c. the player who received stalemate won the game" [OED]. Fig sense is recorded from 1885.
Online Etymology Dictionary, Ā© 2001 Douglas Harper
WordNet - Cite This Source - Share This stalemate
noun
1. a situation in which no progress can be made or no advancement is possible; "reached an impasse on the negotiations" [syn: deadlock]
2. drawing position in chess: any of a player's possible moves would place his king in check
verb
1. subject to a stalemate
WordNetĀ® 3.0, Ā© 2006 by Princeton University.
Kernerman English Multilingual Dictionary (Beta Version) - Cite This Source - Share This
stalemate1 [Ėsteilmeit] noun
a position in chess in which a player cannot move without putting his king in danger
Arabic: Ų„Ų³ŁŲŖŁŲŲ§ŁŁŲ© Ų§ŁŲŖŁŁŲŁŲ±ŁŁŁ ŁŁ Ų§ŁŲ“ŁŁŲ·ŁŲ±ŁŁŁŲ¬
Chinese (Simplified): ļ¼å½é
č±”ę£ļ¼é·å
«åµå±
Chinese (Traditional): (åéč±”ę£)é·å
«åµå±
Czech: pat
Danish: pat
Dutch: pat
Estonian: patt
Finnish: patti
French: pat
German: das Patt
Greek: ακινηĻĪæĻοίηĻĪ· ĻĪæĻ
ĻαίκĻĪ· ĻĻĻĪÆĻ Ī½Ī± αĻειλείĻαι Īæ βαĻιλι�
Hungarian: patt
Icelandic: pattstaưa
Indonesian: remis
Italian: stallo
Japanese: ęč©°ć
Korean: (?첓ģ¤? ė§ģ ģģ§ģ“ė©“ ģ§ź² ėė ģķģ) ė§ė¤ė„ø ģ
Latvian: (Å”ahÄ) pats
Lithuanian: patas
Norwegian: patt
Polish: pat
Portuguese (Brazil): empate
Portuguese (Portugal): empate
Romanian: pat (la Åah)
Russian: паŃ
Slovak: pat
Slovenian: pat
Swedish: remi
Turkish: pat, berabere
stalemate2 [Ėsteilmeit] noun
in any contest, dispute etc, a position in which neither side can win
Example: The recent discussions ended in stalemate. Arabic: ŁŁŁŁŲ·ŁŲ© Ų¬ŁŁ
ŁŲÆŲ Ł
Ų£Ų²ŁŁ
Chinese (Simplified): åµę
Chinese (Traditional): åµę
Czech: mrtvý bod
Danish: hƄrdknude
Dutch: impasse
Estonian: ummik
Finnish: umpikuja
French: impasse
German: die Sackgasse
Greek: αΓιĪξοΓο, ιĻĪæĻαλία
Hungarian: holtpont
Icelandic: algjƶr kyrrstaưa, sjƔlfhelda
Indonesian: kebuntuan
Italian: stallo, (punto morto)
Japanese: č”č©°ć
Korean: ėźµ, ģ ė ģķ
Latvian: strupceļŔ
Lithuanian: aklavietÄ
Norwegian: fastlƄst situasjon
Polish: martwy punkt
Portuguese (Brazil): impasse
Portuguese (Portugal): impasse
Romanian: impas
Russian: ŃŃŠæŠøŠŗ; мŃŃŃŠ²Š°Ń ŃŠ¾Ńка
Slovak: mÅtvy bod
Slovenian: pat
Swedish: dƶdlƤge
Turkish: aƧmaz, Ƨıkmaz
Kernerman English Multilingual Dictionary (Beta Version), Ā© 2000-2006 K Dictionaries Ltd.
Webster's Revised Unabridged Dictionary - Cite This Source - Share This
Stalemate
Stale"mate`\, n. (Chess) The position of the king when he can not move without being placed on check and there is no other piece which can be moved