- Extend +2 Bonus Armies awarded on territories for which cards are played to any player, not just the player who trades in the cards.
- Set the Territory Card Army Bonus to anything from 0 to 7 (2 is default).
Specifics:
- +X Bonus Armies are placed on every territory for which a card is played.
- These territories need not be occupied by the current card-playing player; they may belong to any player, or the neutral player.
- These +X Bonus Armies are awarded to whoever controls the territory for which a card is played.
- The number of +X Bonus Armies may vary from game to game and player to player.
- The base number of +X Bonus Armies awarded to the occupying player of a territory for which a card is played may be set at the beginning of a new game.
- This number may range from 0 to 7.
- Default is 0. (Yes, zero; see below.)
- The adjusted number of +Y Bonus Armies awarded IN ADDITION to the base +X Bonus Armies can also be set at the start of a new game.
- THESE +Y Bonus Armies are only awarded to occupier of a territory for which a card is played if that occupying force belongs to the player trading in these cards.
- This number may also range from 0 to 7.
- Default is 2. (Just like in normal Risk.)
This will improve the following aspects of the site:
- Playing a set of cards may have the (un)intended result of building a huge wall of Neutral Armies, giving a large force to your opponent, or hooking up a teammate.
- Holding off on playing a set of cards until you occupy certain of their territories becomes doubly more important.