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[SUGGESTION] Option(s) for Territory Card Effects

Suggestions that have been archived.

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Allow new games the option to have these changed settings?

Yes.
2
22%
No.
5
56%
Only allow altering the number of armies you get on territories owned by you for which you have cards that you are trading in.
1
11%
Maybe. (Please explain any modifications to this idea in following posts.)
1
11%
 
Total votes : 9

[SUGGESTION] Option(s) for Territory Card Effects

Postby Gnome de Guerre on Mon Jun 02, 2008 3:22 pm

New Game Options To Enable/Disable Following Territory Card Effects:
  • Extend +2 Bonus Armies awarded on territories for which cards are played to any player, not just the player who trades in the cards.
  • Set the Territory Card Army Bonus to anything from 0 to 7 (2 is default).

Specifics:
  • +X Bonus Armies are placed on every territory for which a card is played.
  • These territories need not be occupied by the current card-playing player; they may belong to any player, or the neutral player.
  • These +X Bonus Armies are awarded to whoever controls the territory for which a card is played.
  • The number of +X Bonus Armies may vary from game to game and player to player.
  • The base number of +X Bonus Armies awarded to the occupying player of a territory for which a card is played may be set at the beginning of a new game.
  • This number may range from 0 to 7.
  • Default is 0. (Yes, zero; see below.)
  • The adjusted number of +Y Bonus Armies awarded IN ADDITION to the base +X Bonus Armies can also be set at the start of a new game.
  • THESE +Y Bonus Armies are only awarded to occupier of a territory for which a card is played if that occupying force belongs to the player trading in these cards.
  • This number may also range from 0 to 7.
  • Default is 2. (Just like in normal Risk.)

This will improve the following aspects of the site:
  • Playing a set of cards may have the (un)intended result of building a huge wall of Neutral Armies, giving a large force to your opponent, or hooking up a teammate.
  • Holding off on playing a set of cards until you occupy certain of their territories becomes doubly more important.
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Timminz on Mon Jun 02, 2008 3:32 pm

This is quite the suggestion. Very original, which is always nice, and it doesn't seem stupid either. I would play this setting.
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby AndyDufresne on Mon Jun 02, 2008 3:45 pm

Long ago this suggestion came out I believe, but it was never commented on and wasn't as developed as this. :)


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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby FabledIntegral on Mon Jun 02, 2008 4:39 pm

I wouldn't mind it being +1 for your opponent but +2 for yourself, no other options, as I would never play bonus territories giving +3 or more, etc.
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Sir. Ricco on Tue Jun 03, 2008 10:25 am

FabledIntegral wrote:I wouldn't mind it being +1 for your opponent but +2 for yourself, no other options, as I would never play bonus territories giving +3 or more, etc.

I was acutely thinking about this the other day. But I agree with FabledIntegral on his bonus veiw.
In short I like it and I like to see it developed.
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby lozzini on Tue Jun 03, 2008 11:09 am

i agree with the whole do it thing... but not with too large a bonus... maybe 4 for you and 2 for an opponent
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby BENJIKAT IS DEAD on Tue Jun 03, 2008 11:20 am

Nice idea, but as previous posters hav said it needs to be reigned in a bit.

In an extreme case you could get with your original suggestion, if I understand it correctly, up to 31 extra armies with a very lucky turn 4 mixed set. Events like that just don't make the game very fun IMO.
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Soloman on Tue Jun 03, 2008 1:37 pm

really interesting idea I think I like it it is bold and new...
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Sir. Ricco on Tue Jun 03, 2008 3:05 pm

BENJIKAT IS DEAD wrote:Nice idea, but as previous posters hav said it needs to be reigned in a bit.

In an extreme case you could get with your original suggestion, if I understand it correctly, up to 31 extra armies with a very lucky turn 4 mixed set. Events like that just don't make the game very fun IMO.

I think anything above 3 is a little out of hand, anything above 5 is just crazy, but hey it could be fun. It might put more importance on taking the territory on your card. Who knows 4 reds might be better then mixed. :)
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Soloman on Wed Jun 04, 2008 11:03 am

this definitely deserves further discussion and development...
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby lozzini on Wed Jun 04, 2008 11:05 am

quite few few ppl are saying this is good in chtt... but they dont seem to be voting... remember to vote yes if u want to ppl
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Re: [SUGGESTION] Option(s) for Territory Card Effects

Postby Soloman on Wed Jun 11, 2008 6:48 pm

lozzini wrote:quite few few ppl are saying this is good in chtt... but they dont seem to be voting... remember to vote yes if u want to ppl
It is always best to 1st discuss things like this in GD 1st that way you can build buzz...
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