Conquer Club

Selectable Deadbeat Threshold

Suggestions that have been archived.

Moderator: Community Team

Implement Adjustable Deadbeat Threshold For New Games?

Yes; I want to be able to miss many turns without getting kicked.
3
19%
Yes; I want to be able to punish players for missing less than three consecutive turns in a row.
6
38%
Maybe; only allow Deadbeat Threshold to be adjusted downwards from THREE (default).
4
25%
Perhaps; this idea requires work (please detail in a response)?
0
No votes
No; I'm a douche.
1
6%
Absolutely not; please stop your frigging inane suggestions!
2
13%
 
Total votes : 16

Selectable Deadbeat Threshold

Postby Gnome de Guerre on Mon May 26, 2008 10:19 pm

Concise description:
  • You will have the option to set the Deadbeat Threshold in newly created games.

Specifics:
  • The Deadbeat Threshold setting is the number of consecutive turns any given player may miss before being automatically kicked from the game for missing too many turns.
  • This number may be anywhere from 0 to 15.
  • Setting Deadbeat Threshold to "0" allows any given player to miss any number of consecutive turns without getting kicked.
  • Deadbeat Threshold default setting is "3".

This will improve the following aspects of the site:
  • Allowing an adjustable Deadbeat Threshold allows new game creators to set the tone of their game regarding missed turns.
  • Very casual, friendly, longer games may have a higher Deadbeat Threshold than normal, allowing players to go on vacation for weeks and come back (assuming they survive). :D
  • Less forgiving, more hardcore games may have a lower Deadbeat Threshold than normal, punishing players who miss only two consecutive turns by kicking them from the game. [-X
  • The most demanding, unforgiving games may have a Deadbeat Threshold set to "1", automatically kicking any players who miss a single turn from the game. :twisted:

Enabling this option opens the following cans of worms:
  • The potential for abusing Deferred Army Deployments from missed turns could become huge in games with Deadbeat Threshold set too high (or to "0"); however, this may add a fun aspect to those games as players sweat it out gambling on taking a turn or not. :mrgreen:
  • Potential flame war may ensue....NOW.
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Re: Selectable Deadbeat Threshold

Postby max is gr8 on Wed May 28, 2008 6:03 am

Good Idea.. I love it, not much to add
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
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Re: Selectable Deadbeat Threshold

Postby Natewolfman on Wed May 28, 2008 9:29 am

although i would like this, i doubt it would be done... since everyone will just pick 1 turn anyways :lol:
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