Conquer Club

Have a filter based on % Negative Feedback/points

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Should we have a game filter that will reject someone based on % negative feedback and rank?

1. % Negative feedback only
6
20%
2. Rank only
2
7%
3. Both % Negative feedback AND Rank
6
20%
4. Neither - keep it the way it is
16
53%
 
Total votes : 30

Re: Have a filter based on % Negative Feedback/points

Postby PLAYER57832 on Mon Apr 28, 2008 7:45 am

I, and others have suggested this before -- you should review those threads.

If you do this, 5-10% is too high.   Also, there should be a minimum ... say, 5-10% OR over 5-10 feedback.  Why?  Because I have seen too many times where a newbie joins a game and either makes a mistake out of honest ignorance or has the bad luck to play WITH a real jerk.

The worst offenses are those who seem to think that they can just decide that certain games are just supposed to automatically be "real time". I mean, if you insist on real time then PAY the $25 and play speed games! The other group are those who decide they can decide how everyone else should play. Interestingly, these are almost never even lueitenants, never mind majors or above. Often they criticize the person who won (like gee -- maybe they had a REASON to ignore your idea of play???)

Some tolerance is definitely appropriate.   Having a few games under your belt doesn't give you the right to blast every new person who either misreads or just doesn't understand the rules fully ... a nuetral or even just a politely worded pm goes a lot further.   EVERYONE has a learning curve ...

I tend to read negatives. In some cases, it is clear that someone might have had a bad attitude or bad luck (server problems, so forth) initially, but then has LEARNED THEIR LESSON. A few even have "wonderful" friends who think it "fun" to give negatives. Usually, I am as likely to put those LEAVING the negatives on my ignore list as to put the receiver.

AS for the newbie exclusion filter ... this has been discussed ad infinitum. If you can't be bothered to read it, there is no sense even commenting, but I will say that EVERYONE starts out new, many go down to cook after their first few games because, well, we all have to learn. If you win, you gain a few points. If you lose -- well, you DESERVE to lose! Its called open competition.
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Re: Have a filter based on % Negative Feedback/points

Postby bringiton4 on Thu May 08, 2008 1:55 pm

I have read all those threads - I searched e'm before posting this.

You still haven't gotten my point. How am I supposed to read someone's feedback if they join the game last, or second last? It's nigh-impossible. All I suggested was, that let's agree that someone who has 10% negative feedback (over a minimum of, let's say, 40 games) is not a reliable chap.

I've refined this further by saying this could easily be accomplished by a deadbeat ratio (as in another thread going around currently).

And I know everyone starts out new. So did I. So did you. Fine - but that doesn't change the fact they deadbeat far more often, and usually play worse, than players who've been around a bit. Why can't I simply play with the good players I like? Those are the GOOD games I PAY for. I don't mind playing new, responsible players. But why force me to play with deadbeaters, or crazy random suiciders (I'm not saying this because of my points, I don't give a damn about those)
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Re: Have a filter based on % Negative Feedback/points

Postby Thezzaruz on Thu May 08, 2008 6:14 pm

bringiton4 wrote:All I suggested was, that let's agree that someone who has 10% negative feedback (over a minimum of, let's say, 40 games) is not a reliable chap.


No we can certainly not agree on that. The feedback system isn't anywhere close to being defined/used/moderated well enough to use it to draw any such conclusions from.


A deadbeat counter though is something I strongly support. =D>
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Re: Have a filter based on % Negative Feedback/points

Postby PLAYER57832 on Fri May 09, 2008 8:12 am

hmmm ... seems like I have seen this before? OH, yeah .. I suggested using % feedback a few months back. READ that thread and you will find most of the arguments against this idea.

My opinion has altered slightly. Since negatives are left forever, your approach would penalize folks who had issues at one point -- I had a flood in my house, for example. Fortunately I did not get any negatives (I might have ended up on an ignore list), but I could well have.

Here is a specific example:
viewtopic.php?f=6&t=38680

As for the filter based on rank .... that has been covered too many times to even warrant a response. BUT, I will put it simply .... give cooks a chance. Yes, many are bad players, but some are just folks who had a streak of bad luck. If you play someone who is really, really bad ... put them on your ignore list. Don't judge everyone by the same brush.
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