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JerenYun wrote:What if it starts real time but everyone has to take more time? One example is when a group of friends start a game at a common location (school or work) and play for a few hours in real time, but then they go home for the evening. What then? They all get penalized?
AndyDufresne wrote:Great suggestion...wait..**moves it to the suggestion area**. Also, it is so great...it's been suggested before and is on the 'To-Do' list.
Ronaldinho wrote:I can only see one problem, thats people lives, i mean yeah they may seeem to have the time but what if its a REAL emergency? i mean it wouldent be fair would it, missing turns for lets say there parents get rushed to hospital, or there wife/sister/mum has a baby?, i mean these are all real issues and ive been in Rt's where some1 had to cut short because of a emergency.
2 hours is a bit short, lets make it 7 perhaps?
just my thought guys
JerenYun wrote:What if it starts real time but everyone has to take more time? One example is when a group of friends start a game at a common location (school or work) and play for a few hours in real time, but then they go home for the evening. What then? They all get penalized?
Ronaldinho wrote:I can only see one problem, thats people lives, i mean yeah they may seeem to have the time but what if its a REAL emergency? i mean it wouldent be fair would it, missing turns for lets say there parents get rushed to hospital, or there wife/sister/mum has a baby?, i mean these are all real issues and ive been in Rt's where some1 had to cut short because of a emergency.
2 hours is a bit short, lets make it 7 perhaps?
just my thought guys
robert 24 wrote:maybe make an optional time limit for taking turns so the choice of 30 mins, 1hr, 90 mins, 2hrs etc... please express your comments about this.
SirSebstar wrote:i am a noob, so my words dont carry much weight around here.
But as far as i can tell, if everybody is online at the same time, and playing, there is no problem.
basicly everybody can take their turns as fast as they can and the game finishes quickly.
the problem is when someone is missing.
how do you get the game going and prevent it from stalling.
well, i think the answer leis with deadbeat. i am not sure what the penalty or stigma is, but it is the ready solution to make someone disappear when he has dropped out of being active on a game.
this can e.g. be an emergency, a lenghty bathroombreak or a disconnected internetservice.
Either way, its not going to happen that he is back in the game fast enough for everybody to end it.
if the penalty is sever, the persons attending should be aware of this and accept cush a game at their own peril.
if so, i see no reason to limit the play time.
e.g. why not set the time to 10 minutes, for a really fast game.
just be sure to notify this in the title
and as far as i can see, there are no obstecles safe for bruised ego's.
SirSebstar
OnlyAmbrose wrote:If the time limit option were enacted, a strict time limit would also have to be placed on turn lengths, as timed games can easily be taken advantage of... for instance, Person A is winning, and there's 10 minutes left in the game, and he has 15 minutes to make his turn. You get the idea I think
Megatron wrote:optional time period b/w turns would be good, I love rt games, but would not join a 2 hour game for one reason. If the game goes on for more than 5 rounds (very likely) it would be time for sleep eventually (almost everyone sleeps) and then people would miss a lot of turns while they slept. I would join 8 hour limit games.
horizon wrote:IMO:
Labeling RT games as such is a really great idea. Imposing a short stop clock is mostly unnecessary, as the"peer pressure" to play quickly has kept every RT game I've played moving along just fine. Plus, the current system allows players to mutually agree to take a break or whatever.
However, if RT players want a special turn clock, it seem to me that it should require "Real Time" play, which would be something more like 1/2 hour per turn or less ... certainly 7 hours per turn is NOT real time.
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