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KLOBBER wrote:2) Enforced Compliance to Team Alliances:
A similar option could apply to team games, where it would prevent team players from accidentally (or through inexperience) attacking their own team members. I see tons of angry complaints of this nature in feedback also, and this option would solve this problem.
not so, you still manage to find plenty of n00bs to deadbeat in your games.KLOBBER wrote:If you put everyone in your foes list in order to prevent cheating and backstabbing, then you will never play a game, so your idea is no solution to the problem.
KLOBBER wrote:A similar option could apply to team games, where it would prevent team players from accidentally (or through inexperience) attacking their own team members.
KLOBBER wrote:This option would still allow you to take out a team member's country when strategically necessary
Who wants to kill 7 players when you can just wait for 6 to leave and kill the last one?greenoaks wrote:not so, you still manage to find plenty of n00bs to deadbeat in your games.
anyone who does beat him gets put on his ignore list which also increases the likelihood of his games getting filled by n00bs who then deadbeat.BaldAdonis wrote:Who wants to kill 7 players when you can just wait for 6 to leave and kill the last one?greenoaks wrote:not so, you still manage to find plenty of n00bs to deadbeat in your games.
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