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riskllama wrote:Koolbak wins this thread.
Blazer87 wrote:I porpose a solution to the problem. I think we should have a army penalty. If a person missed one turn, then the armies will be cut by 1/2 (after the territories and bonuses). Also if a person missed 2 turns the armies will be cut by 2/3 in the same matter. This way, we can have a strong message against deadbeating. This can discourage deadbeating because deadbeating kills games.
Robinette wrote:And yes, in either case, neg feedback is deserved if it really was on purpose (intentional delay of game + lame strategy)... but again, how do you really know that they did it on purpose?
I'm stongley opposed to change these rule, added options for shorter games would be more prefereableAndrewB wrote:Guys/gals,
I hate when people deadbeat on purpose especially same person in several games. I know that this question was brought up before to the site administration to prohibit it.
Another suggestion which i can put is to limit number of armies accumulated over mised turns. Ie. after 1 round give 3 armies, 2 rounds 5 (not 6) armies and after round 3 give 6 armies, or something along those lines.
Well i think you should never walk out on pupose out a realtime (the games that are played in one continues flows off turns untill the end), and i reccoment not use such skipping tacktics on non premiums.
The one with premium's souldnt complain.
AK_iceman wrote:Fireside Poet wrote:Try game #34066 on for size ...
Way to dig up the past there FP, I remember that game well, even though I wasnt in it.
Isn't that how you got your one negative feedback also?
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