Iron Butterfly wrote:jiminski wrote:Genghis Khan CA wrote:[quote="Scott-Land
But does this make it the most pure version? pure as in uncorrupted by the politics of allegiance and verbal manipulation (although the latter certainly goes on in escalator too

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But the purists may say that diplomacy, surreptition and beguilement are truer to the essence of war and this damn, confounded game!
Which is what I find the most fun. If I wanted to just roll dice, crunch numbers and hope for the best I would play Yatzee online.
It amazes me how much the game of CC/Risk, from a diplomatic standpoint, resembles real world warring states stripped down to the bare essentials.
The history of Europian Diplomacy from the Confrence of Vienne onward is a hoot. It more or less reflects how some games go diplomaticly.
Its about survival, fear and power. The enemy of my enemy is my friend type of mentality. And THAT is once again another topic.
Ultimately, the problem with non-escalating games is that they can often not be won, so much as they require somebody or even multiple people to do something stupid. As you move up in competition, that doesn't happen. Better players know they need to hit the strongest player or they will lose. There's no need to form an alliance, it's just understood.
Of course, it sucks when you do the right things to pull ahead in a game only to see the board turn against you, but you'd be a fool not to see it coming.
So, ultimately, the game is won because somebody goes on some random attack against a non-leader, then that guy gets pissed and hits him back, then the leader scoops them both up and crushes the remaining player. There's two guys who screwed up (one worse than the other) but that's how the game was won.
I can think of precious few flat-rate games that I have "out-witted" players who played an otherwise solid game but just let their guard down just enough for me to take advantage of. Nope, it usually comes down to logging in, wondering, "What the hell was that guy thinking?" and running everyone out of the game.
Certainly there have been exceptions to that, but not often. That doesn't even count the number of times where I've been in a flat-rate game against other solid players and simply been on one side or the other of luck.