There are many who think the dice is not fair. Finally I realized what might be obvious to some; it’s not that the dice are not fair, but that the costs of combat can be too high.
If you do the math, on a 3 against 2 combat, there is a 37% chance that you will win both dice. This sounds like a good thing right? But consider the average combat at the start of the combat. You start out with 3 units and get an additional 3 units and need to go against 3 opponents. You have 6 units but you need 4 in order to maintain a 3:2 combat ratio. You have a 29% chance right off the bat to loose 2 units on the first attack, and you can actually wind up with an 8% chance of loosing 4 units after the second attack and loosing the 3:2 advantage.
If you go below the 3:2 you have a major disadvantage. 2:2 is on the average a loosing proposition. 2:1 is nearly 50/50. On the average 3:2 gives you a 0.15 unit advantage, but in order to get this advantage, you need the numbers. The larger the battles the more that the advantage takes place.
The result of this is that in order to take advantage of the law of averages you need enough troops so that you don’t go below 3:2. But in the start of the game a simple round can leave you with no new territories and one unit less than before the round began. This is important because you can be so blinded by trying to win the battle that you loose the war.