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I've been in some very entertaining 2v2 no cards games, so I'm not dogging the set-up entirely. Perhaps multi player no cards games can be engaging, well, unless everyone gets cozy, then it's just a matter of who has the most patience. If borders are allowed to get solid, then attacking at all simply costs you guys vs the table and only helps the not participating parties. Certainly it rewards positional advantage and ratio of bonuses earned to required borders to defend. Of course, that only comes into play once people start attacking each other and then you can refer to above.yeti_c wrote:Woah - not at all - No cards is much more strategic than that...
Personally I dislike Escalating - but there is plenty of strategy involved - when to take cards - when to not - etc...
Flat rate also has it's own strategy too...
All 3 styles are equally as strategic as each other...
C.
BaldAdonis wrote:
Try terminator games for more incentive to kill, or fog of war. When you can hide, more attacks happen.
*edit*
To answer your question, the most pure game is escalating (sequential, adjacent), because that's what the game was originally.
yeti_c wrote:Woah - not at all - No cards is much more strategic than that...
Personally I dislike Escalating - but there is plenty of strategy involved - when to take cards - when to not - etc...
Flat rate also has it's own strategy too...
All 3 styles are equally as strategic as each other...
C.
Larry Mal wrote:In no card games you have the option, if the early opening moves aren't successful, to stockpiling yourself up in one location so that you are a very unappealing target. The thought here is that when your opponents exhaust each other, you can sweep the rest of the game. This approach rarely works. But it's an option.
I've only lately started playing escalating again- I wouldn't even play it when I was a kid on the board game. It has huge elements of luck in a game that already has tons of dependency on luck to be succesful, i.e. initial placement, the dice, and the draw of cards. And that's not figuring in the uncalculable, what your opponents are going to do.
I tend to like fixed sets, it has the balance of luck and skill for me.
The only games I can think of with no luck are Chess and Go. Anything with a random draw like cards or dice will be luck dependent to a degree.
But Christ, I feel like a fool posting this- whatever you do, don't take my strategies to heart, I've been on the worst losing streak I've had yet lately, plummeting six or seven ranks over the last two months. The 8 player games are fun, but really decrease your winning percentage potentially- at best, you have a 1 in 8 chance of winning. The other areas of luck in the initial placement would even out over the course of games, and the dice would be an average as well- I don't know what. But you see my point.
I'm boring myself at this point: Good luck all!
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Well, I certainly agree that people can be dogmatic about their lack of interest in bonuses and that can be their undoing. Continents certainly aren't worth beating yourself up over, but it can be silly to completely ignore them.Scott-Land wrote:a continent bonus increases my chances of winning-- i win far more esc games when i hold one. obviously you don't need a continent bonus to win but quite many players confuse the two.
Scott-Land wrote:a continent bonus increases my chances of winning-- i win far more esc games when i hold one. obviously you don't need a continent bonus to win but quite many players confuse the two.
Scott-Land wrote:a continent bonus increases my chances of winning-- i win far more esc games when i hold one. obviously you don't need a continent bonus to win but quite many players confuse the two.
yeti_c wrote:In the UK - (And europe I believe) the game has always been produced as "flat rate"... and not escalating...
C.
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