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Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
AndrewLC wrote:InkL0sed wrote:AndrewLC wrote:I'm STILL not mentioned
You're the guy that everybody hates because he follows people around all day, asking them stupid questions, and whining about everybody hating him
Yay! I'm mentioned!
......and the beer will flow like a fresh mountain stream......Dancing Mustard wrote:Samuel Vimes wrote:My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
I like what this mysterious stranger has to say...
i like my jobIz Man wrote:......and the beer will flow like a fresh mountain stream......Dancing Mustard wrote:Samuel Vimes wrote:My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
I like what this mysterious stranger has to say...
Anarkistsdream wrote:Yay, Dariune's official scapegoat! I think I have just attained my dream job.
0ojakeo0 wrote:i like my jobIz Man wrote:......and the beer will flow like a fresh mountain stream......Dancing Mustard wrote:Samuel Vimes wrote:My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
I like what this mysterious stranger has to say...
Iz Man wrote:Long before radiocarbon dating and similar techniques, the first serious archaeologists divided Old World prehistory into the Stone Age, the Bronze Age and the Iron Age. The Stone Age was further divided into the Paleolithic (Old Stone Age), Mesolithic (Middle Stone Age) and Neolithic (New Stone Age). The Neolithic period was characterized by newer forms of stone tool technology; specifically, by the presence of ground, rather than chipped, stone tools. However, by the middle of the Twentieth Century, archaeologists understood that the Neolithic was about a whole lot more than tool-making technology. It was about a thorough revolution in the way human beings lived on this earth. After millions of years of depending on wild plants and animals, people settled into permanent villages, and supported themselves with herds of domestic animals and fields of cultivated crops. This led, over a relatively short time in archaeological terms, to the rise of cities and all the complex trappings of civilization.
The key ingredient that seems to anchor the switch from hunting and gathering to gardening, herding and farming, is the domestication of starchy staple foods. The first of these were grains — particularly wheat and barley — domesticated in the Near East and Asia Minor beginning around 12,000–10,000 years ago. Wheat and rice were largely responsible for fueling similar cultural evolution in Asia. Likewise, sorghum and yams were domesticated in Africa; as were maize, potatoes and cassava in the Americas.
Domesticated starchy staples revolutionized life because they provided huge amounts of energy and, especially, because they could be stored to feed folks even through lean seasons. As I noted, wheat and barley were among the very first domesticated plant foods. And what do we do with wheat and barley? Well, we make beer, of course, and for that reason some archaeologists have argued that beer was the reason that people settled down and began to farm in the first place. In this view, beer itself might have led to civilization. Life without beer could scarcely be called civilized!
Others have argued, using archaeological evidence in the form of pictures on pottery and the like, that bread was the primary product of early grain domestication. Back in the 1950s and 60s, there was a great debate in archaeology over whether it was beer or bread that most likely fueled the Neolithic Revolution.
Archaeologists have posited that beer was brewed by soaking bread in water, or by diluting porridge, to make a mash. But the big question was whether or not it was specifically the quest for beer that led to the enormous social, technological and economic changes we call the Neolithic Revolution.
To make a long story short: The quest for beer spawned civilization.
Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
diddle wrote:Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
You got all of that from reading just this thread?!?
Napoleon Ier wrote:You people need to grow up to be honest.
Neoteny wrote:diddle wrote:Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
You got all of that from reading just this thread?!?
Psst... no.
diddle wrote:Neoteny wrote:diddle wrote:Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
You got all of that from reading just this thread?!?
Psst... no.
Well then, its a pretty impressive summary for his 9th post.
Snorri1234 wrote:diddle wrote:Neoteny wrote:diddle wrote:Samuel Vimes wrote:Hmmm..an interesting question.
In the case of all of us being warped to an unknown island, whilst the grand majority of you layabout swines are probably patting each others arses and talking about “oh this is soo cool” I would be busy securing the natural resources. I would hope that the likes of napoleon ier was doing the same, so as to secure a monopoly over the major resources.
I would make it a priority of mine to secure a large fresh-water lake, fertile ground, malachite mines and plenty of woodland.
First, I would use diddle as a messenger back to thje great-unwashed crotch slappers, misinforming them of where to look for rescources, buying me and my merry men plenty of time to secure a perimeter around said area’s.
My merry men:
BrooksieB – Border police
Norse – Tactical operations, campsite facilitator
Diddle – Double agent/ malicious messanger
Dancing mustard – The justice minister
Napoleon ier – trades extortion, and monetary master-mind
The weird one – metallurgist, blacksmith, tool maker
Minister masket – Weapons engineer
Nark – propaganda, consensus and espionage
Firth4eva – Scout..finding new resources, and alerting of potential trouble
Suggs – Officially a prisoner, as we had to kidnap him, as he didn’t agree this was a good idea. We keep him as high as a kite 24/7., and he gives us an evening comedy show at 8pm every night.
Dazmcfc – carpenter and waterway engineer
0ojakeo0 – Tree urchin…specialising in the planting of booby traps and construction of tree fortifications.
AndrewLC – Allotment and plantation supervisor.
Mandalorian – Spiritual leader
DaGip – residential construction
Iz Man – Brewing and intoxication.
Hecter – Sound technician
Clapper – The campsite deity.
Skoffin – The warrior princess, general of arms
Ignotus – Lumberjack
Xtratabasco – Foreign ambassador / diplomat
After the perimeters have been secured, fortifications will be created around perimeter, and weapons will be manufactured. The area will be proclaimed as ours, and hostilities will be warned to the great-unwashed if they encroach upon our fair fields.
Within the perimeter, there will be a perfectly fair democratic process, commissioned by DM, and new idea’s will be shared every night, after the 8pm suggs show, over a few pints of izman brew.
Although it will be suggested that no random violence should be commited against the great unwashed, you are still encouraged to get stuck into some “real life” trolling…maybe kidnapping a few f*ck-sluts for entertainment later.
Though, am sure that the best and brightest of the Great-unwashed will soon be asking to defect over to us, many will be turned down, unless they pass a “merry-man” test, and are able to provide us with something practical and useful. The failed ones will soon be knocking at our doors, famished, thirsty, in need of shelter…they probably found out the hard way about choosing useless leaders. However, they will be refused this, unless they pay us generously, by donating harems/jewellery etc.
Though I am sure they will soon animalise into barbarians, we will be able to deal with them efficiently, leaving the rest of the island free, the select, elite few enjoying the island, unhindered.
You got all of that from reading just this thread?!?
Psst... no.
Well then, its a pretty impressive summary for his 9th post.
(Psst...not actually his only posts.)
Samuel Vimes wrote:Ignotus – Lumberjack
heavycola wrote:Snorri1234 wrote:Man, this thread was great. A whopping 230 pages with noone changing their viewpoint.
I actually converted around page 198. Unfortunately, I converted to satanism.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Snowpepsi wrote:strike wolf wrote:Im surprised more people haven't mentioned me.
I made you the wise one, no one disagrees.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
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