Conquer Club

unfair dice rolls

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

unfair dice rolls

Postby bryguy on Thu Feb 14, 2008 8:20 am

for some reason whenever someone with a lower rank goes against someone with a really high rank, the person with the lower ranks gets 2s and 3s while the higher ranked person gets 6s, i think that is very unfair, and i know this is true cause i have in just 1 day played about 20 2 player games against higher ranked people, and this has happened in all of them
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: unfair dice rolls

Postby Sir. Ricco on Thu Feb 14, 2008 8:24 am

bryguy wrote:for some reason whenever someone with a lower rank goes against someone with a really high rank, the person with the lower ranks gets 2s and 3s while the higher ranked person gets 6s, i think that is very unfair, and i know this is true cause i have in just 1 day played about 20 2 player games against higher ranked people, and this has happened in all of them
well I just played you and when I was rolling againest one armys, Almost all the time i was loseing 1 or 2 or even 3 troops. So I was even.
Image
Image
Image
User avatar
Captain Sir. Ricco
 
Posts: 4555
Joined: Tue Oct 02, 2007 2:33 pm
Location: Making kingdoms burn and bloodshed start.

Re: unfair dice rolls

Postby bryguy on Thu Feb 14, 2008 8:25 am

Sir. Ricco wrote:
bryguy wrote:for some reason whenever someone with a lower rank goes against someone with a really high rank, the person with the lower ranks gets 2s and 3s while the higher ranked person gets 6s, i think that is very unfair, and i know this is true cause i have in just 1 day played about 20 2 player games against higher ranked people, and this has happened in all of them
well I just played you and when I was rolling againest one armys, Almost all the time i was loseing 1 or 2 or even 3 troops. So I was even.


that game was an exception, it was one of the few that i stayed in that long cause of dice rolls
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby greenoaks on Thu Feb 14, 2008 8:53 am

so you lied in your initial post that it happened in all of them
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Postby lord voldemort on Thu Feb 14, 2008 8:57 am

bryguy u know better to make a new thread. random.org is random. if yyou have a problem...then YOU solve the problem giving lack another viable option. good day to you sir.
ps twill is this nicer??
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Postby MeDeFe on Thu Feb 14, 2008 10:09 am

It's because many highrankers are premium+ members, and they get an automatic +1 to their dice. Premium+ is a hidden status offered to a very select group of people who personally know Lackattack or Twill. It's essentially the secular version of sacrificing a virgin at new moon to appease the Dice Gods and receive their blessing. But the sacrifice is a lot more stylish, so I declined their offer.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
User avatar
Major MeDeFe
 
Posts: 7831
Joined: Thu Apr 06, 2006 2:48 am
Location: Follow the trail of holes in other people's arguments.

Postby Twill on Thu Feb 14, 2008 4:53 pm

:roll:

premium+ is restricted only to Lack and I...and yet it still does us no good, our ranks still suck. (yes, at least half of that sentence was a joke)

We have absolutely nothing to gain by rigging the dice in favour of higher ranked members, in fact, it would be better for the site to right them against the higher players to get more people into the competition and slow inflation a bit.

Voldy, not much, but you're getting there :)

Twill
Retired.
Please don't PM me about forum stuff any more.

Essential forum poster viewing:
Posting, and You! and How to behave on an internet forum...on the internet
User avatar
Corporal 1st Class Twill
 
Posts: 3630
Joined: Fri Jan 20, 2006 10:54 pm

Postby oVo on Thu Feb 14, 2008 8:02 pm

Playing a bunch of 1v1s should have already proven to you beyond all shadow of doubt that life isn't fair and that the dice are in the realm of chance and luck. Even worse bryguy, your initial statement couldn't be farther from reality as in my experience lower ranks out roll my dice all the time.
User avatar
Major oVo
 
Posts: 3864
Joined: Fri Jan 26, 2007 1:41 pm
Location: Antarctica

Perspective on the dice

Postby gdeangel on Mon Feb 18, 2008 1:35 pm

You need to think of the shiftiing probabilities... here's what I suspect is going on... You are looking at the relative force differential and saying hey, that guy wiped me out 7-5... but every time I attack 5-3 I'm losing. Well the problem is that on a 7-5 attack you have between 2 and 4 rolls with the highest attack probability. On a 5-3, even though you still only have 2 more units than the oponent, you get just 1-2 rolls with the highest attack probabilities.

High ranked players seem to employ this fact to their advantage when they formulate a strategy. The odds of winning or splitting a 3-2 attack roll are something like 70%. The odds of winning a 3-1 attack roll are actually LOWER at 66%. Check out cyberdaniel's dice analizer - it gives the ideal odds on each attack combination (I haven't used the actual tool, but you might be surprised just to study the ideal "random" odds a little).
User avatar
Sergeant gdeangel
 
Posts: 779
Joined: Mon Jan 14, 2008 11:48 pm
Location: In the Basement

Postby sanosuke on Mon Feb 18, 2008 6:11 pm

Was going to make a new thread for this, but might as well post it here...

Ever since I payed the $25 it seems I've had nothing but bad dice. Not saying my rolls were the best as a freebium by any means, but at least they were the normal bad luck. I've been on a horrid streak for at least 2 weeks. An example of what happens to me every single game I play at least once (if I'm lucky, more if not) is my 14 armies attack 3 (neutral or another player doesnt matter) armies and when its over and done, I have 1 army left and the other has 1-3 armies still standing. Its pathetic that I payed money just to get fustrated and pissed at a game, and I've read the topics about bad dice, everyone saying "Oh, there's nothing we can do about it, just probability" but I find this extremely hard to believe.

Edit: I play all types of games, on many different maps...1v1, doubles, tripples, or 8 player games, my rolls don't change.
Image
User avatar
Sergeant sanosuke
 
Posts: 102
Joined: Mon Jan 14, 2008 9:56 am
Location: Memphis, TN

Postby oVo on Mon Feb 18, 2008 7:01 pm

Actually there is something you can do about it,
stop rolling before you use up all your armies
and try again next turn.
User avatar
Major oVo
 
Posts: 3864
Joined: Fri Jan 26, 2007 1:41 pm
Location: Antarctica

Postby gdeangel on Mon Feb 18, 2008 7:43 pm

14-3... that sucks. Not being superstitious or anything, but what times are you playing at? (Becuase if the system is reading sequentially out of the random.org file, the number of simultaneous games going on could put you at a relative advantage if you are on in a sparse period, since the distribution is going to be "psedo random" only... taking every 4th entry in the file, for example, if you are playing the only active four player sequential real time at 3 am could screw up the distribution.)
User avatar
Sergeant gdeangel
 
Posts: 779
Joined: Mon Jan 14, 2008 11:48 pm
Location: In the Basement

Postby MeDeFe on Tue Feb 19, 2008 6:43 am

There are almost 22k active players from more or less every timezone there is, 3 months ago CC went through 850k lines per day, that's almost 10 lines per second on average. The number of members has been growing since then, so I doubt there are any sparse periods at all.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
User avatar
Major MeDeFe
 
Posts: 7831
Joined: Thu Apr 06, 2006 2:48 am
Location: Follow the trail of holes in other people's arguments.

Re: unfair dice rolls

Postby KoE_Sirius on Tue Feb 19, 2008 8:07 am

bryguy wrote:for some reason whenever someone with a lower rank goes against someone with a really high rank, the person with the lower ranks gets 2s and 3s while the higher ranked person gets 6s, i think that is very unfair, and i know this is true cause i have in just 1 day played about 20 2 player games against higher ranked people, and this has happened in all of them

I dont find this to be true...I wish is was tho. :)
Highest Rank 4th.
User avatar
Captain KoE_Sirius
 
Posts: 1646
Joined: Mon Feb 27, 2006 7:08 pm
Location: Somerset

Re: unfair dice rolls

Postby comic boy on Tue Feb 19, 2008 9:48 am

bryguy wrote:for some reason whenever someone with a lower rank goes against someone with a really high rank, the person with the lower ranks gets 2s and 3s while the higher ranked person gets 6s, i think that is very unfair, and i know this is true cause i have in just 1 day played about 20 2 player games against higher ranked people, and this has happened in all of them


For some reason people with lower ranks always whine about the dice,I know this because they start 30 threads about it every day !
Im a TOFU miSfit
User avatar
Brigadier comic boy
 
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Postby gdeangel on Tue Feb 19, 2008 11:23 am

MeDeFe wrote:There are almost 22k active players from more or less every timezone there is, 3 months ago CC went through 850k lines per day, that's almost 10 lines per second on average. The number of members has been growing since then, so I doubt there are any sparse periods at all.


That's an impressive sound bite, but the bottom line is that you can have a ton of "active" players in sequential multi-player games who are in idle satus. 20,0000 "active" players sounds impressive, but even if each player carries an average of 4 games at a time, with the average game at 5 players, that could be as few as 16,000 games. Say the average player takes 12 hours to play (probably low, but then the distribution will have a bump at the low tail for freestlyes), that means only 6400 actual PLAYER-TURNS each day.

You get to the massive number of lines because each move probably averages 15 reads (that's just slightly more than 3 5-1 "uncontested attacks"). So if you want to think the read distribution is uniform, go ahead, but I'm skeptical.
User avatar
Sergeant gdeangel
 
Posts: 779
Joined: Mon Jan 14, 2008 11:48 pm
Location: In the Basement

Postby comic boy on Tue Feb 19, 2008 11:33 am

gdeangel wrote:
MeDeFe wrote:There are almost 22k active players from more or less every timezone there is, 3 months ago CC went through 850k lines per day, that's almost 10 lines per second on average. The number of members has been growing since then, so I doubt there are any sparse periods at all.


That's an impressive sound bite, but the bottom line is that you can have a ton of "active" players in sequential multi-player games who are in idle satus. 20,0000 "active" players sounds impressive, but even if each player carries an average of 4 games at a time, with the average game at 5 players, that could be as few as 16,000 games. Say the average player takes 12 hours to play (probably low, but then the distribution will have a bump at the low tail for freestlyes), that means only 6400 actual PLAYER-TURNS each day.


You get to the massive number of lines because each move probably averages 15 reads (that's just slightly more than 3 5-1 "uncontested attacks"). So if you want to think the read distribution is uniform, go ahead, but I'm skeptical.


Sorry but where do you get a figure of 4 average games per player from, my guess would be 3 times that !
Im a TOFU miSfit
User avatar
Brigadier comic boy
 
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Postby MeDeFe on Wed Feb 20, 2008 1:55 pm

As of now there are about 19k active games with varying amounts of players, as for the time needed to take ones turn. I have games where I occasionally can take my turn 2 or even 3 times every day, 1 is guaranteed as long as noone deadbeats. 12 hours is definitely a too high estimate, you have to keep in mind that the fewer players are left in a game, the faster the turns will be.
It would help to know the number of logins/hour over a one week period or so. From that it would be possible to see where the peaks are and how much higher than the lows they actually are.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
User avatar
Major MeDeFe
 
Posts: 7831
Joined: Thu Apr 06, 2006 2:48 am
Location: Follow the trail of holes in other people's arguments.


Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users