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A Conquer Club Paradox

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Postby maniacmath17 on Sat Sep 30, 2006 2:19 am

docchaos wrote:
maniacmath17 wrote:lol, whoever's left wins the game, not sure how you would think the last person could deadbeat...

But who is the last if all player who are left start deadbeting at the same time? When playing sequential it's obvious, but what happens when you play freestyle?
Just another paradoxon you two can try out. ;)

Oh and there is yet another one: What happens if one player eliminates another, is about to cash in cards, but gets eliminated by a third player before he can cash in?


The first suggestion seems like an interesting paradox, although it would never actually happen. As for your second one, I would assume all the cards would simply go to the third player.

I play plenty of escalating games in which I knock people out and have more than 5 cards, so I'll just try it the next time I can.
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Postby KoolBak on Sat Sep 30, 2006 2:26 am

Geez.....

When you take a turn and take at least one country (so have earned a card) and forget to end your turn, an hour passes and you DO NOT GET THE CARD. It will be the same if it is one card or 6, pilgrims. Don't you recall all the threads re: this particular point?

As to the holding acquired cards in feestyle and someone takes you out before you cash in, I do believe the final "winner" gets all the cards. And yes they will all disappear if you dont end your turn....

*and I thought youngsters were doing fewer drugs these days..LOL!!!*
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

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riskllama wrote:Koolbak wins this thread.
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Postby maniacmath17 on Sat Sep 30, 2006 2:34 am

That isn't true. The card for taking a territory that you miss out on when you run out of time is a card that you never actually owned in the first place.

What you are suggesting is that the system would actually take away cards you already own when you time out, which can't possibly happen.
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Postby KoolBak on Sat Sep 30, 2006 2:39 am

?????? What is the difference between "owning" and "earning"? Apparently, the closure of a turn converts "earning" to "owning"...so whats the difference? I do not understand your point.....perhaps you mean the other person owned them and that makes them different than an unowned, earned card? If so, I disagree...to you, they are simply new cards acquired during your turn.
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

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riskllama wrote:Koolbak wins this thread.
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Re: A Conquer Club Paradox

Postby KoolBak on Sat Sep 30, 2006 2:48 am

maniacmath17 wrote:Lets say you eliminate someone, putting you at a total of 6 cards. Now lets say you decide to not take any action for an hour. Does your turn end after an hour with you still hold the 6 cards?


I will try to clarify my understanding...in the scenario, you have 6 after killing off someone - that means in the beginning of a turn you had 1-4 cards and by killing someone you acquired 5-2 more; if you dont end your turn you obviously still have the original 1-4 but will lose the 5-2 plus the 1 for taking a territory......
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

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riskllama wrote:Koolbak wins this thread.
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Postby MeDeFe on Sat Sep 30, 2006 5:32 am

I don't see how the code could work that way. After all, once you have eliminated a player you "own" the cards, if you have more than 4 you can cash them in and they are displayed under the map no matter how many you have. If that isn't a sign of ownership I don't know what would be.
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Postby Ishiro on Sat Sep 30, 2006 5:34 am

Why would you lose cards gotten from a defeated player since they have already been awarded to you?

You have 4 cards, in your turn you eliminate someone and it gives you their cards, which pushes you to 5+ assuming they had at least one card. At this point, since you have 5+ cards, the dialog for cash in will be presented. You cannot skip it, you must cash in... or you can wait out your turn. All that means is, you get no card for fighting that round, and at the beginning of next turn you'll still have 5+ and be forced to cash in.

In other words, you gain nothing and actually lose a card by not doing the cash in and ending your turn in the proper way.
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Postby maniacmath17 on Sat Sep 30, 2006 10:00 am

Exactly, I think the last couple posts have proven my point. There is a clear difference between earning and owning.

As for Ishiro's suggested outcome, I do believe there can be an advantage taken if you are allowed to keep over 5 cards for the next turn.

There are many times in escalating games in which I knock someone out very early in the game, and am only rewarded with 4 extra troops when I am forced to cash. If I were able to not be forced into cashing, I could hold on to the cards, and cash them on my next turn when they will be worth more troops, assuming others cash in on their turns.
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Postby Ishiro on Sat Sep 30, 2006 11:08 am

Sure, that might work... but only if other people cash in. If no one needs the 4 armies and they don't have 5 cards themselves, they can just skip cashing in as well. With 5+ cards you'll have to take the turn in next time.

I really don't see very many people being able to abuse this as it is such a specific flaw, that you'd practically have to have 2 or more people working together to engineer it. Perhaps in a team game...
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Postby maniacmath17 on Sat Sep 30, 2006 6:10 pm

Well, one example that comes up quite often is in round 6 of an escalating game. All the other players have 5 cards, so it would really benefit you to be able to kep 5+ cards without cashing in.
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