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GabonX wrote:Although my idea would make things go faster...
GabonX wrote:It doesn't have to be complicated.
Just put a box with the words "Team Password" on the menue under the "Private Password" box for when people make games. Make it so you can only type in it if the game is currently selected as a team game.
If someone unselects the team option (doubles triples etc.) make it so that any text in the box is deleted.
This is probably less work programing than making the deprivatizing games option anyway, and its better.
This could save alot of time in larger team games. If someone creates an 8 player doubles game and only had the option to unprivatize a game later it potentialy sets the game a few days back before being started. They first make the game, then wait for their team mate to join, and then have to go back and unprivatize it. This could easily take 2, maybe even 3 days before other players even begin to join.
No fun at all for the freemies...
crzyblue wrote:it'll be like once you click "Make game public" the SQL file will do a search for the game number, then locate the password field, once it finds that password field it'll run the command make password = null thus making the game public. Where I work we deal with SQL databases all the time
crzyblue wrote:sorry yeti but that comment just made me think of this "That's what she said" anyways, just breaking down what's said a little more.
there's actually quite a few ways this could be done.
1. the way described
2. click make game public will execute a command to move game from private table to public table.
----- i'm sure there's more, they just aren't coming to me off the top of my head.... it really all depends how lack has the tables setup
AndyDufresne wrote:I think the 'Option to make a Private Game go Public' would essentially be this idea.
--Andy
GabonX wrote:I was thinking it would be harder because you would have to create a new layout to modify games after they had been created. I'm addmitedly not a programmer (beyond a few endeavors on my calculator) but I would think than creating a new post creation menue for a game would be harder than adding to the already existing setup.
Still, deprivatizing a game is a much slower process than having a team mate password.
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