kwanton wrote:Bulletproof and unlynchable?
Overpowered much?
QFT
Also, I must say that God should have had a bigger battle rating. In the end, the whole game went to one role of the dice.
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kwanton wrote:Bulletproof and unlynchable?
Overpowered much?
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
kwanton wrote:Bulletproof and unlynchable?
Overpowered much?
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
jnd94 wrote:What stuff do you want?
Sierra_Leon wrote:jnd94 wrote:What stuff do you want?
I think I've figured out what every role does already. There's only 2 things still unclear:
1) What could the gods do?
2) What was everyone's battle rating?
By the way, putting the game balance aside, I think you modded this excellently. I'll play one of your games again any time.
kalishnikov wrote: Damn you Koesen. (I know you're reading this)
kalishnikov wrote: Damn you Koesen. (I know you're reading this)
Koesen wrote:
As for the janitor thing, regardless of which game we're talking about, I think it makes sense that somebody cleaning up a crime scene knows what he cleaned up.
nagerous wrote:How did firth's role work?
jnd94 wrote:nagerous wrote:How did firth's role work?
This is funny. At first he told me he couldn't play the whole game, so I put him as suicidal culty who would die day 2. So, I guess to make the most of his role, he pretended to investigate people. because he knew Serbia's role, he easily did that. But after, he just picked random people. Il et him live because he said he was abandoning his game, which would keep him away from this game.
And lol, AD's BR wasn't 25.
kalishnikov wrote: Damn you Koesen. (I know you're reading this)
Koesen wrote:I really wanted to keep AD alive because of his monster rating and had an elaborate plan to give him proof for his seer claim the next morning. Unfortunately, the tide turned again before I could give it to him.
I guess in hindsight I'm glad he wasn't as strong as he said he was. It makes the loss easier to bear
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
firth4eva wrote:No jnd you have it wrong. This is why I did what I did.
I was suicidal cultist but didn't know Serbia was my leader. So I knew I was going to die and a God said that he was scum. So I "investigated" him and said he was nostradamus cult because that sounded believable because I knew it was real. If you understand me. So then I just got really unlucky. A 1 in 30(I think it was 30) chance of hitting my cult leader and I did. So don't blame me Sierra. Blame bad luck(and kalish for saying he was scum originally). From then on I just tried to blag my way through the game trying to throw town and scum off.
nagerous wrote:Koesen wrote:
As for the janitor thing, regardless of which game we're talking about, I think it makes sense that somebody cleaning up a crime scene knows what he cleaned up.
When I used the janitor role I made it so that the mafia did not know who they were cleaning up purely because it gave them too much information as who to claim and what to fake claim but its personal preference I guess.
gimpyThewonder wrote:nagerous wrote:Koesen wrote:
As for the janitor thing, regardless of which game we're talking about, I think it makes sense that somebody cleaning up a crime scene knows what he cleaned up.
When I used the janitor role I made it so that the mafia did not know who they were cleaning up purely because it gave them too much information as who to claim and what to fake claim but its personal preference I guess.
not to sound rude but, then why use the role? I'm just wondering how its advantageous (for the scum) to clean up the kill and not know. Whenever i've been scum i wanted to know exactly what role had been gotten rid of, doc, cop, or whatever. it helps you plot your strategy ie docs gone now i can take out other power roles that might have been protected.
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