Each player starts off by selecting a territory off the old Risk board (if you don't know the terts, they're listed under the maps spoiler). Each player can start with just 1 tert. This will give us a 42 player tournament. Each player must designate a home map from the list of possible CC maps that incorporate that territory
So there are 5 maps per tert and each player will choose their home map. When you take a new tert from someone else YOU MUST CHANGE THE MAP to something that the previous player did not use.
All games are escalating, chained, sunny since these are the general Risk rules that we all grew up with.
For Round 2, after receiving a PM from me stating that ROund 1 is over all players will send me a PM telling me 1) what their home map is going to be and 2) where they are attacking. So for instance, Player A holds Japan. Player A would send a PM stating that he is attacking Kamchatka and that the home map is Duck n Cover. All these PMs will be tabulated and the games created. If two or more players are attacking the same tert (for instance, If the player in Mongolia is also attacking Kamchatka) one game will be made for all players involved winner takes the territory. If it is 1v1 it will be a best of 3 series.
It is possible for a player to lose their territory and still stay in if they win their attack.
After all Round 2 games are played the map will be updated-likely some will be eliminated and we'll move onto Round 3.
All players with 1-5 terts will have one attack per round. Players with 6-10 will have 2 attacks, 11-15 will have 3 attacks and so forth. You cannot use multiple attacks on the same territory so if you have 3 your PM will read something along the lines of "Siam attacks Indonesia, Ukraine attacks Middle East and Central America attacks Venezuela"
CONTINENT BONUSES.
Players will get an extra attack based on holding a contintent for the following number of rounds. Asia-every round you start holding all of asia you get an extra attack Europe/North America-you must hold for 2 rounds (counted at the start of the round) for an extra attack Africa you must hold for 3 rounds Australia/South America hold for 4 rounds.
Players will get invites to join the games they need to be into the games within 48 hours (I'll invite twice) or they will be counted as a loss for that tert. Players do not have to make attacks on their turn if they do not wish to.
Last edited by barterer2002 on Sat Jan 30, 2010 6:27 pm, edited 1 time in total.