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1756078036 Conquer Club • View topic - Bit by Bit 0x01 [Cancelled]
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Bit by Bit 0x01 [Cancelled]

PostPosted: Mon Nov 30, 2009 8:10 pm
by TaCktiX
Randomness is a fact of life, including computers. So this will be a tournament where the map is Random, and the settings are random (designated by random.org).

The Premise

Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.

The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, No Spoils
- Unlimited, Chained, Adjacent
Games/round: 8
Rounds: Unlimited, until only 8 people remain.

Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.

The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:

Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for even-bit parity (an even number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.

Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."

I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.

Signups
00001111:
00010111:
00100111:
01000111:
10000111:
00011011:
00110011:
01101001: PepeAtila
11000011: Jobiwan
00011101:
00111001:
01110001:
11100001: mongbane
00011110:
00111100: NotNowKato
01111000:
11110000: lurkerleader
01010101: Little Witt
10101010: magneto_acolyte
10111000:
10011100:
10001110: Hopscotcher
11011000:
11001100:
11000110: harvmax
11101000:
11100100: denominator
11100010:
10110100:
10110010: kumandgo13
10110001:
10101100: Zivel

Re: Bit by Bit 0x01 [0x00/20]

PostPosted: Mon Nov 30, 2009 8:11 pm
by TaCktiX
[ Reserved for Scores ]

Re: Bit by Bit 0x01 [0x00/20]

PostPosted: Mon Nov 30, 2009 9:59 pm
by Jobiwan
In please, I'll try to figure it out later :roll:

Re: Bit by Bit 0x01 [0x00/20]

PostPosted: Mon Nov 30, 2009 10:35 pm
by TaCktiX
Please pick a bit pattern of the 32 in the first post.

Re: Bit by Bit 0x01 [0x00/20]

PostPosted: Mon Nov 30, 2009 11:01 pm
by Little Witt
i please

01010101

is this right? well that number i pick

Re: Bit by Bit 0x01 [0x01/20]

PostPosted: Mon Nov 30, 2009 11:12 pm
by TaCktiX
Indeed, and you're signed up. Prepare to do well in Games 2, 4, 6, and 8. :)

Re: Bit by Bit 0x01 [0x01/20]

PostPosted: Mon Nov 30, 2009 11:15 pm
by wcaclimbing
*whooooosh*

Thats the sound of this tournament flying way over the heads of most of Conquerclub's members.

Re: Bit by Bit 0x01 [0x01/20]

PostPosted: Tue Dec 01, 2009 1:44 am
by lurkerleader
in please, and I am feeling lucky so ill choose 240 or ummm 11110000, thanks

Re: Bit by Bit 0x01 [0x02/20]

PostPosted: Tue Dec 01, 2009 10:23 pm
by Jobiwan
I'll take 11000011 please

Re: Bit by Bit 0x01 [0x02/20]

PostPosted: Tue Dec 01, 2009 10:49 pm
by Zivel
in please

10101100

Re: Bit by Bit 0x01 [0x04/20]

PostPosted: Thu Dec 03, 2009 2:45 am
by denominator
Sounds sufficiently complicated to intrigue me. In spirit of the tournament, I'd like you to randomly place me on one of the numbers.

Re: Bit by Bit 0x01 [0x05/20]

PostPosted: Sat Dec 05, 2009 12:58 pm
by harvmax
put me anywhere

Re: Bit by Bit 0x01 [0x05/20]

PostPosted: Sat Dec 05, 2009 2:04 pm
by kumandgo13
im sure i get it wants we start in please

Re: Bit by Bit 0x01 [0x05/20]

PostPosted: Sat Dec 05, 2009 7:37 pm
by magneto_acolyte
I'll play 10101010

Re: Bit by Bit 0x01 [0x08/20]

PostPosted: Sun Dec 06, 2009 5:27 am
by mongbane
in please 11100001

Re: Bit by Bit 0x01 [0x08/20]

PostPosted: Sun Dec 06, 2009 8:41 am
by PepeAtila
in
0110 1001 or any.

Re: Bit by Bit 0x01 [0x0A/20]

PostPosted: Mon Dec 07, 2009 5:59 pm
by Hopscotcher
Sounds Fun. I'll Play.

Re: Bit by Bit 0x01 [0x0B/20]

PostPosted: Tue Dec 08, 2009 5:44 pm
by NotNowKato
Byte 00111100 plse :D

Re: Bit by Bit 0x01 [0x0C/20]

PostPosted: Thu Dec 10, 2009 2:39 am
by Boss_oss_ss
Throw me in anywhere

Boss

Re: Bit by Bit 0x01 [0x0C/20]

PostPosted: Thu Dec 10, 2009 3:56 pm
by TaCktiX
Due to a mandated lack of internet access for two months starting in January, I will be discontinuing this tournament for the time being. I will pick it back up in March.