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CC Super League and CC FA Cup Main Thread

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Re: CC Super League and CC FA Cup Main Thread

Postby Mad777 on Thu Oct 16, 2025 9:11 am

chipv wrote:I have just added a suggestion from Esquire (thanks) to freeze the player column on the scoreboard when scrolling right.

Nice! Make it easier to navigate using phone or tablet.
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Fri Oct 17, 2025 3:07 am

You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.

It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Fri Oct 17, 2025 6:14 am

Just ran some data analysis and next season we will cull the banned map list but may also prevent Random Map from selecting them as I can see the big maps are going the distance.

The key offenders being

Spanish Armada
Hive
Das Schloss
Conquer Man

What that means is we will never get banned maps as a result of a Random Map from next season onwards at least - thoughts welcome, this is not set in stone.
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Re: CC Super League and CC FA Cup Main Thread

Postby Mad777 on Fri Oct 17, 2025 6:51 am

Probably a wise decision to maintain a schedule with leagues =D>
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Fri Oct 17, 2025 7:12 am

Speaking of schedule, have added full schedule to OP : https://www.conquerclub.com/forum/viewtopic.php?f=89&t=242909

We'll run three SL seasons + FA Cup per year which should give people enough rest time in between and reduce pressure at the end of season.

We have less leagues than before so that means you'll still be able to get to the top faster.
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Fri Oct 17, 2025 3:23 pm

Just added another request from Esquire (thanks ) - this is the equivalent of the Usain Bolt cup.

The new chart you see at the top of the scoreboard is a comparison of how fast the leagues are completing their matches.

League 7 get a move on :-)
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Fri Oct 17, 2025 4:10 pm

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Re: CC Super League and CC FA Cup Main Thread

Postby MrBoom on Fri Oct 17, 2025 6:21 pm

chipv wrote:...cull the banned map list but may also prevent Random Map from selecting them ...

What that means is we will never get banned maps as a result of a Random Map from next season onwards at least - thoughts welcome...


If you just want my preference, I'd vote No.
However, if preventing Random selecting the banned maps makes the organisers' jobs easier then I'd support it.

From a player's perspective, I love the novelty of getting the odd Schloss or Gallipoli in random.
I've played all seasons and I've ever felt a Random banned map or early call on a tie spoiled the flow
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Re: CC Super League and CC FA Cup Main Thread

Postby Kingm on Fri Oct 17, 2025 7:21 pm

MrBoom wrote:
chipv wrote:...cull the banned map list but may also prevent Random Map from selecting them ...

What that means is we will never get banned maps as a result of a Random Map from next season onwards at least - thoughts welcome...


If you just want my preference, I'd vote No.
However, if preventing Random selecting the banned maps makes the organisers' jobs easier then I'd support it.

From a player's perspective, I love the novelty of getting the odd Schloss or Gallipoli in random.
I've played all seasons and I've ever felt a Random banned map or early call on a tie spoiled the flow


Thats a good point, did some quick math here:

If the format was the same for S25 then half the games was random, so 3900 ish.

S25:
Das: 11/3900 = 0.3%
Spanish Armada: 24/3900 = 0.6%
C-Man: 16/3900 = 0.4%

So yeah those few banned maps, ofc does not show up that often, so I agree with MrBoom, lets keep random random.
Like it has always been like this, and under the Scottish reign, they played double the amount of seasons, so it can't have been that much of a slow down to have those slow maps show up a few times every season.
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Sat Oct 18, 2025 5:46 am

Agreed.

Scoreboard changed (only the % completion graph) to indicate % games completion instead of Match completion, that looks better to me.
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Re: CC Super League and CC FA Cup Main Thread

Postby Mad777 on Sat Oct 18, 2025 3:26 pm

chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.

It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.

Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Sat Oct 18, 2025 3:40 pm

Mad777 wrote:
chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.

It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.

Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.


Days is elapsed match duration = sum of duration of it’s games.

I’m only scoring for completed matches only not partials.

Do you see any anomalies?
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Re: CC Super League and CC FA Cup Main Thread

Postby Mad777 on Sat Oct 18, 2025 3:46 pm

chipv wrote:
Mad777 wrote:
chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.

It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.

Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.


Days is elapsed match duration = sum of duration of it’s games.

I’m only scoring for completed matches only not partials.

Do you see any anomalies?


Since a match is 2 players, I guess the win prevail as the fastest player per league, correct? The loser do not get credit for fastest match completed?
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Re: CC Super League and CC FA Cup Main Thread

Postby chipv on Sat Oct 18, 2025 3:48 pm

Mad777 wrote:
chipv wrote:
Mad777 wrote:
chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.

It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.

Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.


Days is elapsed match duration = sum of duration of it’s games.

I’m only scoring for completed matches only not partials.

Do you see any anomalies?


Since a match is 2 players, I guess the win prevail as the fastest player per league, correct? The loser do not get credit for fastest match completed?


Sorting is done exactly per the tie-breaker description.

Yes head to head will take precedence in this case.
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Re: CC Super League and CC FA Cup Main Thread

Postby Mad777 on Sat Oct 18, 2025 3:52 pm

Ok thanks, lastly how the live results work? Does the sheet has a timer (like every hour) to check for completed game/match?
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