The 75th Anniversary of the end of WWII (Finished)

Premium ONLY
1800+ on sign up
In the third of my round robin series, I wanted to commemorate the 75th anniversary of the end of World War 2. Obviously, this will follow a war theme, and for the first time involve some advanced gameplay maps. In light of the theme, it will also be a TRENCH tournament throughout, and a mixture of 1 v 1, Poly 2 & Poly 3. I require 16 players to partake in a 1 v 1 battle across the many CC battlefields that feature a war theme. It will follow thus:
I have selected 15 maps for the group stages and they will play in this order:
WWI Ottoman, WWII Ardennes (poly 2), Pearl Harbour (poly 3), Berlin 1961, WWII Australia (poly 2), WWII Europe (poly 3), Das Schloss, WWII Gazala (poly 2), WWII Iwo Jima, WWII Eastern Front, WWi Gallipoli (poly 2), WWII Western Front, Stalingrad (poly 3), Trench Warfare, WWII Poland
All games will be 1 v 1 except 7 larger maps that will be either poly 2 or poly 3.
Scoring & Format
Win 2-0 = 3 points
Draw 1-1 = 1 point
Lose 0-2 = 0 points
After 15 rounds, this will result in the top 4 going into semi finals, 1st v 4th , 2nd v 3rd. Semis and finals will be best of 7 games split 3 games on D-Day Omaha Beach! (poly 2) and 4 games on Europe 1914. At the end of this, we should have a winner.
The group stage will hopefully be cut and dried regarding finishing position, but in the event points for matches doesn’t split players, the following will apply
In the event of a 2 player tie, the match played together will hopefully split it. If that was a draw, or multiple teams then...
countback of points last 3 games, 6 games, 9 games, 12 games
If this cannot split, then a one off game will split, played on the Trench Warfare map.
(splitting by number of wins removed before start of games - TT May 21st)
All settings will be the same throughout
Auto/Seq
No Spoils
Chained
Fog**
Trench
20 ROUND LIMIT
**Please allow 12 hours for map to be seen, or post what could have been seen if you have to play earlier than that. But I won’t remake games on this basis. Please sort it yourself or get on with it.
Game Load
Group Stage - 15 matches, 30 games in total. 3 maps at a time, so 6 games. Every 10 days or so.
Knockout Stages – 7 games at once
In total, the winner will have played 44 games, which very interestingly is the year before the end of World War 2.
I may take 2 reserves in case of a dead beat. In this case, that round’s games will be remade with the reserve and then the original player will be thrown out. If it is after Round 1, they will pick up the campaign of the drop out.
Any other issues will be dealt with as they come up.
See you on the Battlefield
1800+ on sign up
In the third of my round robin series, I wanted to commemorate the 75th anniversary of the end of World War 2. Obviously, this will follow a war theme, and for the first time involve some advanced gameplay maps. In light of the theme, it will also be a TRENCH tournament throughout, and a mixture of 1 v 1, Poly 2 & Poly 3. I require 16 players to partake in a 1 v 1 battle across the many CC battlefields that feature a war theme. It will follow thus:
I have selected 15 maps for the group stages and they will play in this order:
WWI Ottoman, WWII Ardennes (poly 2), Pearl Harbour (poly 3), Berlin 1961, WWII Australia (poly 2), WWII Europe (poly 3), Das Schloss, WWII Gazala (poly 2), WWII Iwo Jima, WWII Eastern Front, WWi Gallipoli (poly 2), WWII Western Front, Stalingrad (poly 3), Trench Warfare, WWII Poland
All games will be 1 v 1 except 7 larger maps that will be either poly 2 or poly 3.
Scoring & Format
Win 2-0 = 3 points
Draw 1-1 = 1 point
Lose 0-2 = 0 points
After 15 rounds, this will result in the top 4 going into semi finals, 1st v 4th , 2nd v 3rd. Semis and finals will be best of 7 games split 3 games on D-Day Omaha Beach! (poly 2) and 4 games on Europe 1914. At the end of this, we should have a winner.
The group stage will hopefully be cut and dried regarding finishing position, but in the event points for matches doesn’t split players, the following will apply
In the event of a 2 player tie, the match played together will hopefully split it. If that was a draw, or multiple teams then...
countback of points last 3 games, 6 games, 9 games, 12 games
If this cannot split, then a one off game will split, played on the Trench Warfare map.
(splitting by number of wins removed before start of games - TT May 21st)
All settings will be the same throughout
Auto/Seq
No Spoils
Chained
Fog**
Trench
20 ROUND LIMIT
**Please allow 12 hours for map to be seen, or post what could have been seen if you have to play earlier than that. But I won’t remake games on this basis. Please sort it yourself or get on with it.
Game Load
Group Stage - 15 matches, 30 games in total. 3 maps at a time, so 6 games. Every 10 days or so.
Knockout Stages – 7 games at once
In total, the winner will have played 44 games, which very interestingly is the year before the end of World War 2.
I may take 2 reserves in case of a dead beat. In this case, that round’s games will be remade with the reserve and then the original player will be thrown out. If it is after Round 1, they will pick up the campaign of the drop out.
Any other issues will be dealt with as they come up.
See you on the Battlefield