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Why Conquerclub is the best form of RISK...

Posted:
Sun Dec 17, 2006 7:41 pm
by Sammy gags
i like how you get random deals & have 3 armies placed on every territory, makes more intense strategy...

Posted:
Sun Dec 17, 2006 7:58 pm
by cowshrptrn
what are you comparing CC to? board game risk, cus i think that 3 is a bit much, it took some modified strategy when is started playing. Overall itsa lot better once i got used to it.

Posted:
Sun Dec 17, 2006 7:58 pm
by strike wolf
Is it really risk then? Or risk-esque?

Posted:
Sun Dec 17, 2006 8:02 pm
by Evil Semp
You could call it Risk. We used to call it landmine when you had to start with 2 or 3 on all your countries. There are so many rules that can be used to play the game, thats what I like about it.

Posted:
Sun Dec 17, 2006 8:03 pm
by Sargentgeneral
i like it cuz it is shorter than the board game. You dont have annoying people trying to cheat by putting extra armies on their territories. (HAHA, not they found a new way to cheat by having multiple accounts.)

Posted:
Sun Dec 17, 2006 8:34 pm
by Drakkon
you can never rid anything of cheaters... unfortunately

Posted:
Sun Dec 17, 2006 8:44 pm
by Skittlesandmnms
strike wolf wrote:Is it really risk then? Or risk-esque?
oooh bad pun

Posted:
Sun Dec 17, 2006 9:11 pm
by strike wolf
It wasn't really a pun. I wasn't serious about it but I did have my reasons for posting it.