So both players will have 4 starting positions.

m=0
Moderator: Cartographers


 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:If you have 8 starting positions, these positions will be splitted (randomly) among the players.
So both players will have 4 starting positions.


 The Neon Peon
				The Neon Peon
			












 
		thenobodies80 wrote:If you have 8 starting positions, these positions will be splitted (randomly) among the players.
So both players will have 4 starting positions.

 The Neon Peon
				The Neon Peon
			












 
		The Neon Peon wrote:thenobodies80 wrote:If you have 8 starting positions, these positions will be splitted (randomly) among the players.
So both players will have 4 starting positions.
Don't edit my post to reply to it. It looks as if I'm bipolar and I changed my mind halfway through typing it.


 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:The Neon Peon wrote:thenobodies80 wrote:If you have 8 starting positions, these positions will be splitted (randomly) among the players.
So both players will have 4 starting positions.
Don't edit my post to reply to it. It looks as if I'm bipolar and I changed my mind halfway through typing it.
sorry
 no problem.
 no problem.
 The Neon Peon
				The Neon Peon
			












 
		
 thenobodies80
				thenobodies80
			






















 
		
 Industrial Helix
				Industrial Helix
			

















 
		Industrial Helix wrote:Ok... it separates the 8 starting positions into 4 each.... is there any way out of this?

 The Neon Peon
				The Neon Peon
			












 
		

 MrBenn
				MrBenn
			


















 
		MrBenn wrote:Feudal and AOR don;t use starting positions... all of the territories are coded neutral except for the castles.


 The Neon Peon
				The Neon Peon
			












 
		MrBenn wrote:Each <position> can contain single or multiple territories.


 AndrewB
				AndrewB
			
















 
		

 MrBenn
				MrBenn
			


















 
		thenobodies80 wrote:If you have 8 starting positions, these positions will be splitted (randomly) among the players.
So both players will have 4 starting positions.
MrBenn wrote:To answer AndrewB's question, the same territory is not allowed to be part of more than 1 start position.


 yeti_c
				yeti_c
			













 
		
 Teflon Kris
				Teflon Kris
			



























 
		DJ Teflon wrote:Proposed Change
Ideally, it would be great to code starting positions to particular players..
Currently, as MrBenn states: "It is not possible to specify which player will get which <position>"
Why
An example of this change would be that it would be possible to set one triples team up as the Germans in D-Day (i.e. 6-player coding) then we have another set of coding for quads (8-players). I'm not suggesting a change to that map by the way.
This could make a lot of maps more meaningful (e.g. war / sports maps where players / teams start with territories all on one side) and enable more gameplay creativity. Take, for example, Cairns' Galipoli (as it stands currently) - if different sets of coded start positions were possible according to different numbers of players, it would be possible to ensure each player has a fair share of the nice and horrible start positions. Currently, the xml wont allow this, which may be a problem. Similarly, the progress of the England map would have been much quicker if different coding were possible for different numbers of players.
As it stands currently, maps with limited starting territories (whether coded or not) inevitably go through the gameplay process of checking that each starting territory is relatively equal strategically. Enabling different coding for different numbers of starts would create more possibilities for mapmakers to create start positions (relatively equal sets of unequal starting territories). And, of course, it would enable starting positions to work for different types of team games.



 MrBenn
				MrBenn
			


















 
		 
 
 Teflon Kris
				Teflon Kris
			



























 
		
 ender516
				ender516
			










 
		

 natty dread
				natty dread
			












 
		
 thenobodies80
				thenobodies80
			






















 
		

 cairnswk
				cairnswk
			








 
		<positions>
   <position>
      <territory>Accuser A</territory>
      <territory>Landowner A</territory>
   </position>
   <position>
      <territory>Accuser B</territory>
      <territory>Landowner B</territory>
   </position>
…

 the.killing.44
				the.killing.44
			


















 
			<!-- Territories -->
<territory>
   <name>William Shaw</name>
   ...
   <neutral>3</neutral>
</territory>
<territory>
   <name>Joseph Buxton</name>
   ...
   <neutral>3</neutral>
</territory>
<!-- ...and so forth for every green SP-->
<!-- Start positions -->
<positions>
   <position>
      <territory>William Shaw<territory>
   </position>
   <position>
      <territory>Joseph Buxton</territory>
   </position>
   <!-- ...and so forth for every green SP-->

 Evil DIMwit
				Evil DIMwit
			








 
		

 oaktown
				oaktown
			









 
		

 yeti_c
				yeti_c
			













 
		yeti_c wrote:Consult the City Mogul XML for starting positions with more than 1 item.
C.

 the.killing.44
				the.killing.44
			


















 
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