Simor, you're clearly upset, and going to keep pounding it home to us. We run our servers in one of the best data centers available right now. It's not cheap and it's not something that we skimp on - our servers, and their maintenance, are CC's single largest cost.
You're right about RAID to a certain extent though, and for the record, the DB server actually runs on 6 HDDs, 2 in Raid1 and 4 in Raid10 - but when the data center cooks the entire room your servers are in, well, RAID doesn't help all that much.
Exactly, and that's why data centers have backup power lines, local generators, multiple cable connections everything is ready for a failure so when it comes the customers aren't affected and they get the quality they deserve... they PAY for! Imagine a data center without any of these basic things doubled - NOBODY would want to give them their money... well, except a bunch of idiots. Any resemblance of customers is unintentional

It was the switching to the backup generators that caused the problem

Our servers are run by Rackspace. Feel free to check them out if you want to know what kind of backups they have.
Bedub, yes, disaster prevention is something that is essential and it's something that CC does have, but within the limits of the budget. Maintaining a global remote failover, especially for a highly active DB such as this, is not something that's cheap nor easy - you know that, you've done sys admin before. If you want us to jack the price up to $50 a year, sure, we'd be happy to add in the extra dedicated servers and extra DBA staffing we'd need for this...but I'm pretty sure nobody wants to pay that

Lack is, however, actively working with our data center to set up a more robust system both for prevention and recovery.
MOBAJOBG - the site may be lagging as we run DB fixes and restore game logs etc. It's temporary, but you may notice some slowdowns today and tomorrow. They shouldn't be major though, so if things come to a grinding halt, let us know!
Speaking of Game Logs, most game logs should now be restored and available if they were missing before.
We may have a couple that could not initially be fixed or restored for one reason or another, but Lack is going to poke at them a little more and see if he can't find them in the mess of data that we ended up with. As with all corrupted data, we'll do our best, but some will probably be lost for good.
We'll keep you posted if anything changes.
Twill