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Pirates, Traders and the Navy

PostPosted: Wed Jul 15, 2009 5:56 pm
by Telvannia
After a long time away from map making to allow me to finish my exams i decided it was time to come back, this was an idea i have had for quite some time, but never really got round to finishing off a decent understandable draft (although whether this is is still debatable).
I decided to make a map that i think uses one of the currently grossly under used themes of pirates, i also set it in the Caribbean to make it everyones favourite type of pirates.
The map itself should hopefully be able to explain the gameplay fully so their is no need for me to explain it in length here.
On to the image, obviously it is far from finished a quick glance at the legend will confirm that, although the main gameplay area is getting there although i am open to an suggestions. And i have just noticed my spelling error of allegiance thoughout the map, i will edit that in the next update.

Click image to enlarge.
image


Here what the legend says about attack routes if you cant quite make it out:
  • Ports: can attack adjacent forts and trading ships in the same sea area
  • Forts: can attack naval ships and bombard pirate ships in the same sea area and the corresponding allegiance
  • Pirate Hideouts: can attack pirate ships in the same sea area and the pirate allegiance
  • Trading ships: can attack ports in the same sea area
  • Naval ships: can attack hideouts in the same sea area or pirate ships in the same or neighbouring sea areas
  • Pirate ships: can attack ports in the same sea area or trading and naval ships in the same or neighbouring sea areas

Just a couple of other points:
  • In the XML i would like to have the ship territories named like: "Naval Ship 1 - Invincible", "Pirate Ship 1 - The Flying Dutchman" although the ships name would not be able to fit on the small map i might squeeze them in on the large if people want them, although coming up with 24 non-threatening ships name for the traders might be hard
  • Although not possible under the current XML for every fort you control that is not part of your allegiance you gain 2 autodeployed on the allegiance territory, although this might be getting too complicated.
  • Im looking in to how to better identify where the inset goes for easy reference


I will have missed some important details, but please forgive me as that is what happens when you post when very tired (not to mention spelling and grammatical errors).

Re: Pirates, Traders and the Navy

PostPosted: Wed Jul 15, 2009 6:23 pm
by redhawk92
nice :D

Re: Pirates, Traders and the Navy

PostPosted: Wed Jul 15, 2009 10:57 pm
by murphy16
I like that Corpus is on there, however I think that it is a little too far North. But please do correct me if I'm wrong. Other than that I think it will be a good map.

Re: Pirates, Traders and the Navy

PostPosted: Thu Jul 16, 2009 4:22 am
by Telvannia
murphy16 wrote:I like that Corpus is on there, however I think that it is a little too far North. But please do correct me if I'm wrong. Other than that I think it will be a good map.


Although there might be a few geographical inaccuracies, for example which side of jamaica port royal is on, but on a map that is suffering from lack of size i think the fact it is in the right region is pretty good going. If there are many complaints i will try to find somewhere in that position that i can replace the name with.

Re: Pirates, Traders and the Navy

PostPosted: Thu Jul 16, 2009 5:23 pm
by murphy16
Telvannia wrote:
murphy16 wrote:I like that Corpus is on there, however I think that it is a little too far North. But please do correct me if I'm wrong. Other than that I think it will be a good map.


Although there might be a few geographical inaccuracies, for example which side of jamaica port royal is on, but on a map that is suffering from lack of size i think the fact it is in the right region is pretty good going. If there are many complaints i will try to find somewhere in that position that i can replace the name with.


No worries mate, job well done, I think it will be a good one. =D> =D> =D> =D>

Re: Pirates, Traders and the Navy

PostPosted: Thu Jul 16, 2009 6:10 pm
by Silent Killer
My initial impression is that the map looks a bit cluttered..
I'd imagine it would look better in the large version, but the icons for the ports and forts are too big on this version of the map imho.

The quicker you sort out the legend the better, its quite inelligible at present, so I couldn't read the gameplay from it.. a quick explanation in your post would help with feedback regarding gameplay before you work on the legend.

Re: the inset..
It isn't quickly noticeable where the inset is extracted from in the map, is there an icon you can perhaps utilise as an indicator... maybe placing it between Grand Bahama and Havana??
Say perhaps a star, or skull and crossbones.. both on the map and at the top of the inset.

Just my two cents!
SK

Re: Pirates, Traders and the Navy

PostPosted: Fri Jul 17, 2009 5:09 am
by Telvannia
Silent Killer wrote:My initial impression is that the map looks a bit cluttered..

That is always a problem with small maps, particularly when the territories are potrayed as icons not land areas with a border.

Silent Killer wrote:I'd imagine it would look better in the large version, but the icons for the ports and forts are too big on this version of the map imho.

The problem is i only just have room for the armies numbers currently in all the icons:
Image
So i really cant make the icons any smaller, but hopefully it will look better on the larger map.

Silent Killer wrote:The quicker you sort out the legend the better, its quite inelligible at present, so I couldn't read the gameplay from it.. a quick explanation in your post would help with feedback regarding gameplay before you work on the legend.

I will add that to the first post. I was not sure how readable the legend was as i knew what it was meant to say so i could easily read it.

Silent Killer wrote:Re: the inset..
It isn't quickly noticeable where the inset is extracted from in the map, is there an icon you can perhaps utilise as an indicator... maybe placing it between Grand Bahama and Havana??
Say perhaps a star, or skull and crossbones.. both on the map and at the top of the inset.

I tried to reference it by putting the place names on both the actual map and the inset, but i can see it could be a problem for people and it is helpful to have a quick reference point. I will try a few ideas out and see what i can come up with.

Thanks for the help.

Re: Pirates, Traders and the Navy

PostPosted: Mon Jul 27, 2009 7:01 pm
by el-presidente
I am sort of confused by this, and mabey tomorrow when I am less tired it will make more scene, but just posting to support the idea and say that veracuze or however it is spelled is one word, not two , as it appears on your map. pirate ships should not be able to attack naval ships, since they would never try to take on a navy ship head on, i think.

Re: Pirates, Traders and the Navy

PostPosted: Mon Aug 24, 2009 11:33 am
by thenobodies80
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)