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Kitchen Stress Map

PostPosted: Mon Jun 08, 2009 4:39 am
by santon836
I have come up with a new idea and I think it is totally fantastic! Let me explain:

The setting of the map is a. a frontal view of a kitchen or b. a frontal view of a fridge and some cupboards and a top-down view of the rest of the kitchen, like the... erm.. how do you call those... the working space and the fire and the dish washer etc. The fridge and the cupboards are opened (one cupboard could be used to nail the instructions/recipes on) and cooking ingredients are shown inside. Think of tomatoes, potatoes, paprikas, milk, cheese, meat, vegetables, fruits, fish, salads, beer, whiskey, etc., in short: stuff you find in a fridge or a cupboard. These things are the terits. Other countries are the things you use to make food out of them: the fire, a knife and cutting plate, the microwave, the oven, spoons, forks, etc. Now your objective is to combine neccesary ingredients and tools to make a meal. There are several recipes: several appetizers, several main dishes and several desserts. Each recipe both requires some ingredients and some tools. Let me give you an example: "Tomato soup" requires a.o. tomatoes, cream, water, some vegetables, meat balls and the fire (eventually bowls and other things used in tomato soups). Being able to 'make' something gives you a bonus. Of course, there are easier and harder recipes and this will influence the bonus. Your final objective to win the game is to be able to prepare a complete meal: have everything for at least one appetizer, at least one main dish, at least one dessert, and something to drink. To make this a little bit harder you won't be done with only the easiest recipes (like: the sum of your bonuses should be above +x).
As a final thing there are a few cook's hats on the bottom of the map which resemble the start positions. These hats are the cooks, battling with each other in their attempts to make a meal for their guests. Your cook can never be attacked (therefore never be lost) and has some sort of autodeploy to keep the armies coming in the early few rounds of the game. Every cook can attack the same things, like the ingredients in the fridge that are the most to the left on each row, same for ingredients in the cupboards, and a few cooking tools. Ingredients could work like Circus Maximus attacking: only to the right and down. Tools could have attack routes/borders/other ways of deciding what attacks what. Maybe a way to have attacks from fridge to cupboards to tools and vice versa, but it won't be neccesary.
Of course, holding all beer gives you a huge bonus and so will holding all the ingredients in the fridge and go so on.

I'm just afraid this will need a 2000x3000 px map, to contain all ingredients, instructions, recipes, etc.

Re: Kitchen Stress Map

PostPosted: Wed Jun 10, 2009 2:27 pm
by shakeycat
It can't exceed the limits, and has to work as a small map too. It's just going to take a lot of drawing and effort, and redrawing, to make something that works.

I had a similar idea in this thread: http://www.conquerclub.com/forum/viewtopic.php?f=63&t=80284

Re: Kitchen Stress Map

PostPosted: Wed Jun 10, 2009 2:42 pm
by n00blet
I think this sounds like a great idea!

Buuuuuuuuutttttttttttttttttt

The whole "only win by objective" bit didn't go over so well with Das Schloss, so I don't know how you could deal with that. Maybe you could add special hard-to-get territories that could bombard the chefs, therefore making it possible to eliminate someone?

Re: Kitchen Stress Map

PostPosted: Thu Jun 11, 2009 9:12 am
by santon836
Hm... Why wouldn't objectives work? It's just the idea that the cooks are 'mighty' and they would never be conquered by food. Cooks keep trying.

Only way I see now to conquer a cook would be like having a 50 neutral between every two cooks. You could get the neutrals down once you're advanced enough and just 'conquer' your neighbour cook. This would eliminate the possibility of conquering another cook at the start already -- unless you're lucky enough to take down 50 :P

Another idea to make cooks attack the kitchen is have each cook be a different color hat and say 'every cook can attack food in the color of his hat' and then make sure every cooks has equal chances. It would be like in de Danelaw map.

Re: Kitchen Stress Map

PostPosted: Thu Jun 11, 2009 9:22 am
by oaktown
santon836 wrote:Hm... Why wouldn't objectives work? It's just the idea that the cooks are 'mighty' and they would never be conquered by food. Cooks keep trying.

The trouble is that you as the mapmaker don't control the game settings on which users play... if the map isn't just right you could be inviting no-cards or high # of players stalemate games in which nobody can gather enough strength/luck to reach and/or hold the objective, so games go on for months, years, or forever. Das Schlos has been in a perpetual holding pattern waiting for some games to end so that changes can be made to the map, but the games are stuck because nobody can be eliminated.

While I'm convinced that it would be possible to make an objective-only map - and that it will happen someday - know that it will be quite a challenge and raise a lot of eyebrows around here. I would strongly advise new mapmakers who perhaps aren't quite as familiar with the Foundry to avoid something that will invite so much criticism.

Re: Kitchen Stress Map

PostPosted: Thu Jun 25, 2009 1:34 pm
by santon836
To keep the replies coming I'll be uploading a rough draft in one or two days, just to make an image of what I had in mind and to have something for you to reply on. I'll start doing something once I'm finished with the next Canary Islands update.

As replies to you:

No, I don't think the 'cheeseburger map' and my map would be familiar. It's just they're both about food. My map mostly contains ingredients and tools, not the food.

I will rethink the objective-only part of the map. Perhaps the 50 neutrals? I just don't think those neutrals would fit into the theme. Can any of you think of something to have the cooks attack each other which would fit into the theme? (and no, a machine gun in the back of the fridge wouldn't fit into the theme, in my opinion)