Space Station Battle?

Just throwing this out there.
A large map, a battle of space stations (conquest style).
Core features:
- Each player starts with a fully decked out station (fighter bay, bridge, decks, defence turrets, mega-cannon).
- There are asteroid fields (autodeploy penalties), mining moons far away, etc.
- All unimportant regions are either space sectors or fighter wings, dense mesh of 1-neutrals.
Combat dynamics:
- fighter bay attacks adjacent sectors and autodeploys troops
- turrets bombard nearby space
- mega-cannon can bombard enemy stations except for the bridge, but resets to 10 or something neutrals at start of each turn
- bonuses for bridge, turrets, decks, full stations.
- bonuses for mining moons
- fighters/space can bombard turrets and attack station decks, decks can attack turrets and bridge etc.
graphics style:
- star trek/wars OR schematic (think starcraft unit diagrams)
I think it would bring a new style to CC (sort of world war, but in space). Comments?
A large map, a battle of space stations (conquest style).
Core features:
- Each player starts with a fully decked out station (fighter bay, bridge, decks, defence turrets, mega-cannon).
- There are asteroid fields (autodeploy penalties), mining moons far away, etc.
- All unimportant regions are either space sectors or fighter wings, dense mesh of 1-neutrals.
Combat dynamics:
- fighter bay attacks adjacent sectors and autodeploys troops
- turrets bombard nearby space
- mega-cannon can bombard enemy stations except for the bridge, but resets to 10 or something neutrals at start of each turn
- bonuses for bridge, turrets, decks, full stations.
- bonuses for mining moons
- fighters/space can bombard turrets and attack station decks, decks can attack turrets and bridge etc.
graphics style:
- star trek/wars OR schematic (think starcraft unit diagrams)
I think it would bring a new style to CC (sort of world war, but in space). Comments?